#Name Type MinTL Points minCP Limit AV minAV CCAV Power Dmg Max Dmg Mass Range Skill CCB RB MP 2H SF Specialty Troop Base 0 TL+1 2 _ TL+1 2 _ 1 _ _ 1 _ 1d6 _ _ 5 1 0 _ Amazon Base 0 TL+2 3 _ TL+1d6-3 1d6-2 +2 1 +2 _ 1 _ 1d6 2 _ 7 1 0 _ Scout Base 0 TL+4 4 _ TL+1d6-4 1d6-3 _ 1 _ _ 1 _ 1d6-1 _ _ 12 1 0 Can target other units Synthetic Base 0 TL+4 4 1:5T 1d6+2 _ _ 2 _ _ 1 _ TL+1d10-4 _ _ TL+3 1 0 Has Robotic Brain Slave Base 0 TL 1 _ TL+1d6-5 1d6-2 _ 2 _ _ 1 _ 1d6-1 _ _ 6 1 0 Cannot intend to attack Timmy Base 0 1 _ _ TL+1d6-5 1d6-2 _ 2 _ _ 1 _ 1d6-1 _ _ 6 1 0 ALL players MUST attack on sight Porter Base 0 TL+2 3 _ TL+1d6-5 1d6-2 _ 2 _ _ 1 _ 1d6-1 _ _ 6 1 0 _ Pilot Base 0 TL+2 3 _ TL+1d6-3 1d6-2 _ 1 _ _ 1 _ 1d6+2 _ _ 5 1 0 Can pilot (drive vehicle & aim one set of guns) Mechanic Base 0 TL+3 4 1:1V TL+1 2 _ 1 _ _ 1 _ 1d6 _ _ 5 1 0 Can repair vehicles Medic Base 0 TL+3 4 1:10T TL+2 2 _ 1 _ _ 1 _ 1d6 _ _ 4 1 0 Can heal troops Technic Base 0 TL+2 3 1:3S TL+1 2 _ 1 _ _ 1 _ 1d6 _ _ 5 1 0 Can repair buildings Kamikaze Base 0 TL+1 2 1:4T TL+1d6-5 1d6-2 _ 1 _ _ 1 _ 1d6 _ _ 8 1 0 Explosive! Ninja Base 0 TL+16 _ 1:7T TL+1d6-2 _ +2d6 1 _ _ 1 _ 3d6+2 _ _ 10 1 1 No ranged weapons (except thrown)\nStealth\nSpider Gymnastics Hero Base 0 TL+8 _ 1:7T TL+1d10 _ _ 1 _ _ 1 _ 1d10+2 _ _ 5 1 1 Can organize troops Champion Base 0 TL+21 _ 1 TL+2d10-3 _ _ 1 _ _ 1 _ 1d10+2 _ _ 10 1 3 Can organize troops Marksmanship Att 0 0 _ 1 _ _ _ _ _ _ _ _ _ -1 1 _ _ _ _ Shock Troop Att 0 0 _ 1 _ _ _ _ _ _ _ _ _ 1 -1 _ _ _ _ Horsemanship Att 0 1 _ 1 _ _ _ _ _ _ _ _ _ _ _ _ _ _ Can direct horse and attack in same turn Speed Att 0 1 -1 -2/2 _ _ _ _ _ _ _ _ _ _ _ 2 _ _ _ Armor Att 0 1 -1 -2/2 2 _ _ _ _ _ _ _ _ _ _ _ _ _ _ Skill Att 0 1 -1 -2/2 _ _ _ _ _ _ _ _ 2 _ _ _ _ _ _ Strength Att 0 3 -5 -2/2 _ _ _ 1 _ _ _ _ _ _ _ _ _ _ _ CC Bonus Att 0 1 -1 -2/2 _ _ 2 _ 2 _ _ _ _ 2 _ _ _ _ _ Dual Weapon Att 0 1 _ 1 _ _ _ _ _ _ _ _ _ _ _ _ +1 _ Can wield 2 ranged weapons Pirate Pistol Weapon 3 3 _ _ _ _ _ _ 1d6 _ _ 6 3 _ _ _ 1H _ Pistol is slow to load Revolver Weapon 4 3 _ _ _ _ _ _ 1d6 _ _ 8 3 _ _ _ 1H _ _ Machine Pistol Weapon 4 4 _ _ _ _ _ _ 1d6 _ _ 10 2(6A) _ _ _ 1H _ _ Gyro Pistol Weapon 5 2 _ _ _ _ _ _ 1d6 _ _ 12 2(5A) _ _ _ 1H _ _ Impact Pistol Weapon 5 3 _ _ _ _ _ _ 1d6+2 _ _ 10 3(6A) _ _ _ 1H _ _ Siege Pistol Weapon 5 4 _ _ _ _ _ _ 1d10(exp) _ _ 15 4 _ _ _ 1H _ _ Musket Weapon 3 4 _ _ _ _ _ _ 1d6 _ _ 12 5 _ _ _ 2H _ Musket is slow to load Shotgun Weapon 4 5 _ _ _ _ _ _ 1d6+1 _ _ 14 3 _ _ _ 2H _ _ Machine Gun Weapon 4 6 _ _ _ _ _ _ 1d6 _ _ 16 2(5A) _ _ _ 2H _ _ Gyro Rifle Weapon 5 5 _ _ _ _ _ _ 1d6+3 _ _ 20 3(5A) _ _ _ 2H _ _ Impact Rifle Weapon 5 6 _ _ _ _ _ _ 2d6+2 _ _ 18 4(6A) _ _ _ 2H _ _ Siege Rifle Weapon 5 8 _ _ _ _ _ _ 2d10(exp) _ _ 20 5 _ _ _ 2H _ _ MKI Bazooka Weapon 4 10 _ _ _ _ _ _ 1d10+3(exp) _ _ 16 6 _ _ -3 2H _ Bazooka is slow to load MKII Bazooka Weapon 4 10 _ _ _ _ _ _ 2d10(exp) _ _ 16 6 _ _ -3 2H _ Bazooka is slow to load MKIII Bazooka Weapon 4 10 _ _ _ _ _ _ 2d10+3(exp) _ _ 16 6 _ _ -3 2H _ Bazooka is slow to load Death Gun Weapon 6 10 _ _ _ _ _ _ 2d20(exp) _ _ 16 5 _ _ -2 2H _ _ Sniper Cannon Weapon 6 10 _ _ _ _ _ _ 3d6+4 _ _ 20 5 _ _ -2 2H _ Weapon takes 1 turn to aim, consecutive turns add +1 skill CannonBall Equip 3 3 _ _ _ _ _ _ _ _ _ _ _ _ _ -3 2H _ _ MKI Explosive Weapon 3 4 _ _ _ _ _ _ 1d10+3(exp) _ _ T 3 _ _ _ 1H _ _ MKII Explosive Weapon 4 6 _ _ _ _ _ _ 2d10(exp) _ _ T 3 _ _ -1 1H _ _ MKIII Explosive Weapon 4 8 _ _ _ _ _ _ 2d10+3(exp) _ _ T 3 _ _ -2 1H _ _ Short Bow Weapon 1 1 _ _ _ _ _ _ 1d6-1 _ _ 5 3 _ _ _ 2H _ _ Long Bow Weapon 2 5 _ _ _ _ _ _ 1d6+2 _ _ 12 5 _ _ _ 2H _ _ Crossbow Weapon 2 2 _ _ _ _ _ _ 1d6+1 _ _ 8 3(2) _ _ _ 1H(2H) _ Crossbow is slow to load Compound Bow Weapon 4 2 _ _ _ _ _ _ 1d6+2 _ _ 10 4 _ _ _ 2H _ _ Quiver Equip 1 1 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Unit can carry unlimited arrows Small Rock Weapon 0 0 _ _ _ _ _ _ 1d6-1 _ 1 T 2 _ _ _ 1H _ _ Medium Rock Weapon 0 0 _ _ _ _ _ _ 1d6+1 _ 2 T 2 _ _ _ 2H _ _ Big Rock Weapon 0 0 _ _ _ _ _ _ 1d6+3 _ 3 T 2 _ _ _ 2H _ _ Huge Rock Weapon 0 0 _ _ _ _ _ _ 1d6+5 _ 4 T 2 _ _ _ 2H _ _ Sling Weapon 1 1 _ _ _ _ _ _ 1d6 _ _ T*2 3 _ _ _ 1H _ _ Bolo Weapon 1 1 _ _ _ _ _ _ -1d6S _ _ T 2 _ _ _ 1H _ _ Net Weapon 1 2 _ _ _ _ _ _ -2d6S _ _ T 3 _ _ _ 1H _ _ Boomerang Weapon 1 1 _ _ _ _ _ _ 1d6-1s _ _ T 2 _ _ _ 1H _ _ Shuriken Weapon 2 1/3 _ _ _ _ _ _ 1d6-1 _ _ T 2 _ _ _ 1H _ _ Chakram/Discus Weapon 2 3 _ _ _ _ _ _ 1d6 _ _ T*2 2 _ _ _ 1H _ _ Energy Disk Weapon 6 8 _ _ _ _ _ _ 2d6 _ _ T*3 2 _ _ _ 1H _ _ Fists Weapon 0 0 _ _ _ _ _ _ 1d6-1s _ _ CC 2 _ _ _ _ _ _ Club Weapon 0 1 _ _ _ _ _ _ 1d6s _ _ CC 2 _ _ _ 1H _ _ Staff Weapon 1 1 _ _ _ _ _ _ 1d6s _ _ CC 2 _ _ _ 2H _ _ Battering Ram Weapon 2 SX _ _ _ _ _ _ 1d6s _ _ CC 6 _ _ -SX 2H _ _ Shovel Weapon 0 0 _ _ _ _ _ _ 1d6s _ _ CC 5 _ _ _ 2H _ _ Hammer Weapon 0 0 _ _ _ _ _ _ 1d6s _ _ CC 3 _ _ _ 1H _ _ Knife Weapon 1 1 _ _ _ _ _ _ 1d6-1 _ _ CC 2 _ _ _ 1H _ _ Saber Weapon 3 2 _ _ _ _ _ _ 1d6 _ _ CC 2 _ _ _ 1H _ _ Short Sword Weapon 2 2 _ _ _ _ _ _ 1d6+1 _ _ CC 3 _ _ _ 1H _ _ Katana Weapon 2 4 _ _ _ _ _ _ 1d6+3 _ _ CC 2 _ _ _ 1H _ _ Golden Broadsword Weapon 2 5 _ _ _ _ _ _ 2d6+1 _ _ CC 3 _ _ _ 1H _ _ Chainsaw Weapon 4 3 _ _ _ _ _ _ 2d6+1 _ _ CC 6 _ _ _ 2H _ _ Lightsaber Weapon 6 10 _ _ _ _ _ _ 3d6+2 _ _ CC 2 _ _ _ 1H _ _ Double Lightsaber Weapon 6 20 _ _ _ _ _ _ 3d6+2 _ _ CC 2 _ _ _ 1H _ _ Iron Lance Weapon 2 4 _ _ _ _ _ _ _ 20 1 CC 4 _ _ -2 1H _ _ Wooden Lance Weapon 2 3 _ _ _ _ _ _ _ 15 1 CC 3 _ _ -1 1H _ _ Trident Weapon 2 3 _ _ _ _ _ _ 1d6+1 10 _ CC 3 _ _ _ 2H _ _ Spear Weapon 1 2 _ _ _ _ _ _ 1d6 10 _ CC 3 _ _ _ 2H _ _ Gold Spike Weapon 4 3 _ _ _ _ _ _ 1d6-1 30 _ CC 2 _ _ _ 1H _ _ Hatchet Weapon 1 2 _ _ _ _ _ _ 1d6 _ _ CC 2 _ _ _ 1H _ _ Pick Axe Weapon 2 2 _ _ _ _ _ _ 1d6+2 _ _ CC 3 _ _ _ 2H _ _ Battle Axe Weapon 2 3 _ _ _ _ _ _ 1d6+3 _ 1 CC 4 _ _ -1 2H _ _ Halberd Weapon 2 4 _ _ _ _ _ _ 2d6 _ 1 CC 5 _ _ -2 2H _ _ 5" Lasso/Rope Weapon 1 1 _ _ _ _ _ _ _ _ _ 5 2 _ _ _ 1H _ Can lasso things, etc 5" Leather Whip Weapon 1 1 _ _ _ _ _ _ 1d6s _ _ 5 3 _ _ _ 1H _ Whip only damages unarmored flesh 5" Chain Weapon 2 2 _ _ _ _ _ _ 1d6-1 _ _ 5 4 _ _ _ 1H _ Chain only damages living targets 5" Flail Weapon 2 2 _ _ _ _ _ _ 1d6+1s _ _ 5 3 _ _ _ 1H _ _ 5" Rope w/ hook Weapon 2 3 _ _ _ _ _ _ 1d6 _ _ 5 3 _ _ _ 1H _ _ 10" Lasso/Rope Weapon 1 2 _ _ _ _ _ _ _ _ _ 5 2 _ _ _ 1H _ Can lasso things, etc 10" Leather Whip Weapon 1 2 _ _ _ _ _ _ 1d6s _ _ 5 3 _ _ _ 1H _ Whip only damages unarmored flesh 10" Chain Weapon 2 4 _ _ _ _ _ _ 1d6-1 _ _ 5 4 _ _ _ 1H _ Chain only damages living targets 10" Flail Weapon 2 3 _ _ _ _ _ _ 1d6+1s _ _ 5 3 _ _ _ 1H _ _ 10" Rope w/ hook Weapon 2 4 _ _ _ _ _ _ 1d6 _ _ 5 3 _ _ _ 1H _ _ 15" Lasso/Rope Weapon 1 3 _ _ _ _ _ _ _ _ _ 5 2 _ _ _ 1H _ Can lasso things, etc 15" Leather Whip Weapon 1 3 _ _ _ _ _ _ 1d6s _ _ 5 3 _ _ _ 1H _ Whip only damages unarmored flesh 15" Chain Weapon 2 6 _ _ _ _ _ _ 1d6-1 _ _ 5 4 _ _ _ 1H _ Chain only damages living targets 15" Flail Weapon 2 4 _ _ _ _ _ _ 1d6+1s _ _ 5 3 _ _ _ 1H _ _ 15" Rope w/ hook Weapon 2 5 _ _ _ _ _ _ 1d6 _ _ 5 3 _ _ _ 1H _ _ Shield Equip 1 1 _ _ 2 _ _ _ _ _ _ _ _ _ _ _ 1H _ _ Big Shield Equip 1 2 _ _ 4 _ _ _ _ _ _ _ _ _ _ _ 1H _ _ Plate Armor Equip 2 5 _ _ +1d6 _ _ _ _ _ _ _ _ _ _ -1 1B _ _ Light Armor Equip 2 3 _ _ +1d4 _ _ _ _ _ _ _ _ _ _ -1 1B _ _ No Helmet Equip 0 -1 _ _ -1 _ _ _ _ _ _ _ _ _ _ _ 1T _ _ Helmet Equip 2 0 _ _ _ _ _ _ _ _ _ _ _ _ _ _ 1T _ _ Visored Helmet Equip 2 1 _ _ 1 _ _ _ _ _ _ _ _ _ _ _ 1T _ _ Tools Equip 1 5 _ _ _ _ _ _ _ _ _ _ _ _ _ _ 1H _ Has tools to work with Container Equip 1 1 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Container can carry other small items Epaulets Equip 2 1 _ _ _ _ _ _ _ _ _ _ 1 _ _ _ _ _ _ JetPack Equip 5 5 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Movement is doubled in straight line Parachute Equip 4 2 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Takes no falling damage SuitCase PsiAmp Equip 6 10 _ _ _ _ _ _ _ _ _ _ _ _ _ _ 1H _ May control other beings within 5" Skis Equip 2 2 _ _ _ _ _ _ _ _ _ _ _ _ _ _ 2F _ Movement doubled on slick surfaces Flippers Equip 4 1 _ _ _ _ _ _ _ _ _ _ _ _ _ _ 2F _ No MP cost when underwater PowerPak Equip 5 2 _ _ _ _ _ _ _ _ _ _ _ _ _ -1 1H _ Can provide power for one device Hi-Pro Ammo Equip 5 2 _ _ _ _ _ _ +1d6 _ _ _ +1 _ _ _ _ _ _ ShootFar Mod Equip 5 2 _ _ _ _ _ _ _ _ _ +5 +1 _ _ _ _ _ _ Stabilizer Gyro Equip 5 2 _ _ _ _ _ _ _ _ _ _ -1 _ _ _ _ _ _