Name Type MinTL CP MinCP Limit AV MinAV CCAV Power Dmg MaxDmg CCDmg Mass Range Skill CCSkill RangeSkill MP Specialty
Troop Base 0 TL+1 2 _ TL+1 2 _ 1 _ _ _ 1 _ 1d6 _ _ 5 _
Amazon Base 0 TL+2 3 _ TL+1d6-3 1d6-2 +2 1 +2 _ _ 1 _ 1d6 2 _ 7 _
Scout Base 0 TL+4 4 _ TL+1d6-4 1d6-3 _ 1 _ _ _ 1 _ 1d6-1 _ _ 12 Can target other units
Synthetic Base 0 TL+4 4 1:5T 1d6+2 _ _ 2 _ _ _ 1 _ TL+1d10-4 _ _ TL+3 Has Robotic Brain
Slave Base 0 TL 1 _ TL+1d6-5 1d6-2 _ 2 _ _ _ 1 _ 1d6-1 _ _ 6 Cannot intend to attack
Timmy Base 0 1 _ _ TL+1d6-5 1d6-2 _ 2 _ _ _ 1 _ 1d6-1 _ _ 6 ALL players MUST attack on sight
Porter Base 0 TL+2 3 _ TL+1d6-5 1d6-2 _ 2 _ _ _ 1 _ 1d6-1 _ _ 6 _
Pilot Base 0 TL+2 3 _ TL+1d6-3 1d6-2 _ 1 _ _ _ 1 _ 1d6+2 _ _ 5 Can pilot (drive vehicle & aim one set of guns)
Mechanic Base 0 TL+3 4 1:1V TL+1 2 _ 1 _ _ _ 1 _ 1d6 _ _ 5 Can repair vehicles
Medic Base 0 TL+3 4 1:10T TL+2 2 _ 1 _ _ _ 1 _ 1d6 _ _ 4 Can heal troops
Technic Base 0 TL+2 3 1:3S TL+1 2 _ 1 _ _ _ 1 _ 1d6 _ _ 5 Can repair buildings
Kamikaze Base 0 TL+1 2 1:4T TL+1d6-5 1d6-2 _ 1 _ _ _ 1 _ 1d6 _ _ 8 Explosive!
Ninja Base 0 TL+16 _ 1:7T TL+1d6-2 _ +2d6 1 _ _ _ 1 _ 3d6+2 _ _ 10 No ranged weapons (except thrown)\nStealth\nSpider Gymnastics
Hero Base 0 TL+8 _ 1:7T TL+1d10 _ _ 1 _ _ _ 1 _ 1d10+2 _ _ 5 Can organize troops
Champion Base 0 TL+21 _ 1 TL+2d10-3 _ _ 1 _ _ _ 1 _ 1d10+2 _ _ 10 Can organize troops
Marksmanship Att 0 0 _ 1 _ _ _ _ _ _ _ _ _ _ -1 1 _ _
Shock Troop Att 0 0 _ 1 _ _ _ _ _ _ _ _ _ _ 1 -1 _ _
Horsemanship Att 0 1 _ 1 _ _ _ _ _ _ _ _ _ _ _ _ _ Can direct horse and attack in same turn
Speed Att 0 1 -1 -2/2 _ _ _ _ _ _ _ _ _ _ _ _ 2 _
Armor Att 0 1 -1 -2/2 2 _ _ _ _ _ _ _ _ _ _ _ _ _
Skill Att 0 1 -1 -2/2 _ _ _ _ _ _ _ _ _ 2 _ _ _ _
Strength Att 0 3 -5 -2/2 _ _ _ 1 _ _ _ _ _ _ _ _ _ _
CC Bonus Att 0 1 -1 -2/2 _ _ 2 _ 2 _ _ _ _ _ 2 _ _ _
Dual Weapon Att 0 1 _ 1 _ _ _ _ _ _ _ _ _ _ _ _ _ Can wield 2 ranged weapons
Pirate Pistol Weapon 3 3 _ _ _ _ _ _ 1d6 _ _ _ 6 3 _ _ _ Pistol is slow to load
Revolver Weapon 4 3 _ _ _ _ _ _ 1d6 _ _ _ 8 3 _ _ _ _
Machine Pistol Weapon 4 4 _ _ _ _ _ _ 1d6 _ _ _ 10 2(6A) _ _ _ _
Gyro Pistol Weapon 5 2 _ _ _ _ _ _ 1d6 _ _ _ 12 2(5A) _ _ _ _
Impact Pistol Weapon 5 3 _ _ _ _ _ _ 1d6+2 _ _ _ 10 3(6A) _ _ _ _
Siege Pistol Weapon 5 4 _ _ _ _ _ _ 1d10(exp) _ _ _ 15 4 _ _ _ _
Musket Weapon 3 4 _ _ _ _ _ _ 1d6 _ _ _ 12 5 _ _ _ Musket is slow to load
Shotgun Weapon 4 5 _ _ _ _ _ _ 1d6+1 _ _ _ 14 3 _ _ _ _
Machine Gun Weapon 4 6 _ _ _ _ _ _ 1d6 _ _ _ 16 2(5A) _ _ _ _
Gyro Rifle Weapon 5 5 _ _ _ _ _ _ 1d6+3 _ _ _ 20 3(5A) _ _ _ _
Impact Rifle Weapon 5 6 _ _ _ _ _ _ 2d6+2 _ _ _ 18 4(6A) _ _ _ _
Siege Rifle Weapon 5 8 _ _ _ _ _ _ 2d10(exp) _ _ _ 20 5 _ _ _ _
MKI Bazooka Weapon 4 10 _ _ _ _ _ _ 1d10+3(exp) _ _ _ 16 6 _ _ -3 Bazooka is slow to load
MKII Bazooka Weapon 4 10 _ _ _ _ _ _ 2d10(exp) _ _ _ 16 6 _ _ -3 Bazooka is slow to load
MKIII Bazooka Weapon 4 10 _ _ _ _ _ _ 2d10+3(exp) _ _ _ 16 6 _ _ -3 Bazooka is slow to load
Death Gun Weapon 6 10 _ _ _ _ _ _ 2d20(exp) _ _ _ 16 5 _ _ -2 _
Sniper Cannon Weapon 6 10 _ _ _ _ _ _ 3d6+4 _ _ _ 20 5 _ _ -2 Weapon takes 1 turn to aim, consecutive turns add +1 skill
CannonBall Equip 3 3 _ _ _ _ _ _ _ _ _ _ _ _ _ _ -3 _
MKI Explosive Weapon 3 4 _ _ _ _ _ _ 1d10+3(exp) _ _ _ T 3 _ _ _ _
MKII Explosive Weapon 4 6 _ _ _ _ _ _ 2d10(exp) _ _ _ T 3 _ _ -1 _
MKIII Explosive Weapon 4 8 _ _ _ _ _ _ 2d10+3(exp) _ _ _ T 3 _ _ -2 _
Short Bow Weapon 1 1 _ _ _ _ _ _ 1d6-1 _ _ _ 5 3 _ _ _ _
Long Bow Weapon 2 5 _ _ _ _ _ _ 1d6+2 _ _ _ 12 5 _ _ _ _
Crossbow Weapon 2 2 _ _ _ _ _ _ 1d6+1 _ _ _ 8 3(2) _ _ _ Crossbow is slow to load
Compound Bow Weapon 4 2 _ _ _ _ _ _ 1d6+2 _ _ _ 10 4 _ _ _ _
Quiver Equip 1 1 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Unit can carry unlimited arrows
Small Rock Weapon 0 0 _ _ _ _ _ _ 1d6-1 _ _ 1 T 2 _ _ _ _
Medium Rock Weapon 0 0 _ _ _ _ _ _ 1d6+1 _ _ 2 T 2 _ _ _ _
Big Rock Weapon 0 0 _ _ _ _ _ _ 1d6+3 _ _ 3 T 2 _ _ _ _
Huge Rock Weapon 0 0 _ _ _ _ _ _ 1d6+5 _ _ 4 T 2 _ _ _ _
Sling Weapon 1 1 _ _ _ _ _ _ 1d6 _ _ _ T*2 3 _ _ _ _
Bolo Weapon 1 1 _ _ _ _ _ _ -1d6S _ _ _ T 2 _ _ _ _
Net Weapon 1 2 _ _ _ _ _ _ -2d6S _ _ _ T 3 _ _ _ _
Boomerang Weapon 1 1 _ _ _ _ _ _ 1d6-1s _ _ _ T 2 _ _ _ _
Shuriken Weapon 2 1/3 _ _ _ _ _ _ 1d6-1 _ _ _ T 2 _ _ _ _
Chakram/Discus Weapon 2 3 _ _ _ _ _ _ 1d6 _ _ _ T*2 2 _ _ _ _
Energy Disk Weapon 6 8 _ _ _ _ _ _ 2d6 _ _ _ T*3 2 _ _ _ _
Fists Weapon 0 0 _ _ _ _ _ _ 1d6-1s _ _ _ CC 2 _ _ _ _
Club Weapon 0 1 _ _ _ _ _ _ 1d6s _ _ _ CC 2 _ _ _ _
Staff Weapon 1 1 _ _ _ _ _ _ 1d6s _ _ _ CC 2 _ _ _ _
Battering Ram Weapon 2 SX _ _ _ _ _ _ 1d6s _ _ _ CC 6 _ _ -SX _
Shovel Weapon 0 0 _ _ _ _ _ _ 1d6s _ _ _ CC 5 _ _ _ _
Hammer Weapon 0 0 _ _ _ _ _ _ 1d6s _ _ _ CC 3 _ _ _ _
Knife Weapon 1 1 _ _ _ _ _ _ 1d6-1 _ _ _ CC 2 _ _ _ _
Saber Weapon 3 2 _ _ _ _ _ _ 1d6 _ _ _ CC 2 _ _ _ _
Short Sword Weapon 2 2 _ _ _ _ _ _ 1d6+1 _ _ _ CC 3 _ _ _ _
Katana Weapon 2 4 _ _ _ _ _ _ 1d6+3 _ _ _ CC 2 _ _ _ _
Golden Broadsword Weapon 2 5 _ _ _ _ _ _ 2d6+1 _ _ _ CC 3 _ _ _ _
Chainsaw Weapon 4 3 _ _ _ _ _ _ 2d6+1 _ _ _ CC 6 _ _ _ _
Lightsaber Weapon 6 10 _ _ _ _ _ _ 3d6+2 _ _ _ CC 2 _ _ _ _
Double Lightsaber Weapon 6 20 _ _ _ _ _ _ 3d6+2 _ _ _ CC 2 _ _ _ _
Iron Lance Weapon 2 4 _ _ _ _ _ _ _ 20 _ 1 CC 4 _ _ -2 _
Wooden Lance Weapon 2 3 _ _ _ _ _ _ _ 15 _ 1 CC 3 _ _ -1 _
Trident Weapon 2 3 _ _ _ _ _ _ 1d6+1 10 _ _ CC 3 _ _ _ _
Spear Weapon 1 2 _ _ _ _ _ _ 1d6 10 _ _ CC 3 _ _ _ _
Gold Spike Weapon 4 3 _ _ _ _ _ _ 1d6-1 30 _ _ CC 2 _ _ _ _
Hatchet Weapon 1 2 _ _ _ _ _ _ 1d6 _ _ _ CC 2 _ _ _ _
Pick Axe Weapon 2 2 _ _ _ _ _ _ 1d6+2 _ _ _ CC 3 _ _ _ _
Battle Axe Weapon 2 3 _ _ _ _ _ _ 1d6+3 _ _ 1 CC 4 _ _ -1 _
Halberd Weapon 2 4 _ _ _ _ _ _ 2d6 _ _ 1 CC 5 _ _ -2 _
5" Lasso/Rope Weapon 1 1 _ _ _ _ _ _ _ _ _ _ 5 2 _ _ _ Can lasso things, etc
5" Leather Whip Weapon 1 1 _ _ _ _ _ _ 1d6s _ _ _ 5 3 _ _ _ Whip only damages unarmored flesh
5" Chain Weapon 2 2 _ _ _ _ _ _ 1d6-1 _ _ _ 5 4 _ _ _ Chain only damages living targets
5" Flail Weapon 2 2 _ _ _ _ _ _ 1d6+1s _ _ _ 5 3 _ _ _ _
5" Rope w/ hook Weapon 2 3 _ _ _ _ _ _ 1d6 _ _ _ 5 3 _ _ _ _
10" Lasso/Rope Weapon 1 2 _ _ _ _ _ _ _ _ _ _ 5 2 _ _ _ Can lasso things, etc
10" Leather Whip Weapon 1 2 _ _ _ _ _ _ 1d6s _ _ _ 5 3 _ _ _ Whip only damages unarmored flesh
10" Chain Weapon 2 4 _ _ _ _ _ _ 1d6-1 _ _ _ 5 4 _ _ _ Chain only damages living targets
10" Flail Weapon 2 3 _ _ _ _ _ _ 1d6+1s _ _ _ 5 3 _ _ _ _
10" Rope w/ hook Weapon 2 4 _ _ _ _ _ _ 1d6 _ _ _ 5 3 _ _ _ _
15" Lasso/Rope Weapon 1 3 _ _ _ _ _ _ _ _ _ _ 5 2 _ _ _ Can lasso things, etc
15" Leather Whip Weapon 1 3 _ _ _ _ _ _ 1d6s _ _ _ 5 3 _ _ _ Whip only damages unarmored flesh
15" Chain Weapon 2 6 _ _ _ _ _ _ 1d6-1 _ _ _ 5 4 _ _ _ Chain only damages living targets
15" Flail Weapon 2 4 _ _ _ _ _ _ 1d6+1s _ _ _ 5 3 _ _ _ _
15" Rope w/ hook Weapon 2 5 _ _ _ _ _ _ 1d6 _ _ _ 5 3 _ _ _ _
Shield Equip 1 1 _ _ 2 _ _ _ _ _ _ _ _ _ _ _ _ _
Big Shield Equip 1 2 _ _ 4 _ _ _ _ _ _ _ _ _ _ _ _ _
Plate Armor Equip 2 5 _ _ +1d6 _ _ _ _ _ _ _ _ _ _ _ -1 _
Light Armor Equip 2 3 _ _ +1d4 _ _ _ _ _ _ _ _ _ _ _ -1 _
No Helmet Equip 0 -1 _ _ -1 _ _ _ _ _ _ _ _ _ _ _ _ _
Helmet Equip 2 0 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
Visored Helmet Equip 2 1 _ _ 1 _ _ _ _ _ _ _ _ _ _ _ _ _
Tools Equip 1 5 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Has tools to work with
Container Equip 1 1 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Container can carry other small items
Epaulets Equip 2 1 _ _ _ _ _ _ _ _ _ _ _ 1 _ _ _ _
JetPack Equip 5 5 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Movement is doubled in straight line
Parachute Equip 4 2 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Takes no falling damage
SuitCase PsiAmp Equip 6 10 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ May control other beings within 5"
Skis Equip 2 2 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Movement doubled on slick surfaces
Flippers Equip 4 1 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ No MP cost when underwater
PowerPak Equip 5 2 _ _ _ _ _ _ _ _ _ _ _ _ _ _ -1 Can provide power for one device
Hi-Pro Ammo Equip 5 2 _ _ _ _ _ _ +1d6 _ _ _ _ +1 _ _ _ _
ShootFar Mod Equip 5 2 _ _ _ _ _ _ _ _ _ _ +5 +1 _ _ _ _
Stabilizer Gyro Equip 5 2 _ _ _ _ _ _ _ _ _ _ _ -1 _ _ _ _