ID cannon1 cannon2 cannon3 cannon4 cannon5 cannon6 cargo comments faction gold link masts move name number points rank rarity set special status treasure type
5758 Henry Morgan was once a feared buccaneer. Sailing under letters of marque from Sir Myngs and Governor Modyford, he became wealthy by sacking Spanish Caribbean towns. Governor Lynch sent him to England to stand trial for his crimes, but instead he was knighted and made admiral of all the English fleets on the Spanish Main. English Admiral Morgan EC-001 5 N/A Rare Pirates of the Spanish Main Once per turn, roll a d6. On a 5 or 6, this ship may be given an extra action Active Crew
5759 Almirante del Nero, commander of the Armada de Barlavento, is a man driven almost mad by his zeal to rid the Spanish Main of pirates. To fail will be to fail his duty to God. His vision is so singular that he even secretly corresponds with his nation's enemy, Governor Lynch of Jamaica. Spanish Almirante Devante del Nero SC-006 3 N/A Common Pirates of the Spanish Main This ship gets +1 to her cannon rolls against Pirate ships. Active Crew
5760 2S 2S 2S 4 The "Ship Killer" is armed with huge bore cannons capable of devastating short-range damage. Capitan Gonzalo Mora first rose to prominence on her deck. Spanish 3 1L Asesino de la Nave SS-010 12 N/A Uncommon Pirates of the Spanish Main When this ship hits an enemy ship, you may also eliminate one cargo from that ship. Active Ship
5761 4S 4L 4S 2 Narrow of beam and light of sail, the Batavian Bat is very nimble, but not fantastically fast. She prefers to engage from long range, making her a tough target. Pirates 3 1S 1S Batavian Bat PS-026 9 N/A Common Pirates of the Spanish Main range cannons cannot hit this ship. Active Ship
5762 Master Bianco has a small fleet that shuttles his secret stores from the ships in the middle of the night. The strong backs and iron arms of his Haulers help to move the cargo quickly by rowboat and to defend it from curious eyes and meddling hands. Spanish Master Bianco Bianco's Haulers SC-009 3 N/A Common Pirates of the Spanish Main This ship may unload cargo at your home island if she's within S of it. Active Crew
5763 2S 3L 2 The Bonny Kate is a welcoming berth to any British lad who will take an oath against all kings. Pirates 2 1S 1L Bonny Kate PS-025 7 N/A Common Pirates of the Spanish Main English crew may use their abilities on this ship Active Ship
5764 Brother Virgil has been a spiritual guide to island natives for many years. No one knows exactly which holy order he belongs to, but it apparently does not require a vow of poverty: The affable monk has grown rich from "gifts" received for placing crew on ships. English Countess Diana Doone Brother Virgil EC-009 3 N/A Common Pirates of the Spanish Main Crew of any nationality may use their abilities on this ship. Active Crew
5765 Calico Cat (real name rumored to be Catherine) got her start only recently by stealing a Spanish sloop from Havana. She leads her crew with a dazzling smile that belies her deadly determination. Her anonymous past cannot hide her suffering, and she intends to make the crowns of Europe suffer as well. Pirates Calico Cat PC-001 3 N/A Rare Pirates of the Spanish Main Once per turn before you give this ship an action, roll a d6. On a 5 or 6, this ship may be given the same action twice. Active Crew
5766 English Cannoneer EC-CO 1 N/A Uncommon Pirates of the Spanish Main Once per turn, one of this ship's cannons may shoot again if it misses. Active Treasure
5767 Pirates Cannoneer PC-CO 1 N/A Uncommon Pirates of the Spanish Main Once per turn, one of this ship's cannons may shoot again if it misses. Active Treasure
5768 Spanish Cannoneer SC-CO 1 N/A Uncommon Pirates of the Spanish Main Once per turn, one of this ship's cannons may shoot again if it misses. Active Treasure
5769 Castro is a dedicated man, but ultimately not to Spain. He "overcame" his Moorish heritage to rise to the top of the Spanish Navy, but he plots against every Castilian who has wronged him. Castro does his duty, but he patiently waits to make his move. Spanish Castro's Loyalists Capitan Alarico Castro SC-001 3 N/A Rare Pirates of the Spanish Main Once per turn before you give this ship an action, roll a d6. On a 5 or 6, this ship may be given the same action twice. Active Crew
5770 English Captain EC-CA 3 N/A Uncommon Pirates of the Spanish Main This ship may move and shoot using the same move action. Active Treasure
5771 Pirates Captain PC-CA 3 N/A Uncommon Pirates of the Spanish Main This ship may move and shoot using the same move action. Active Treasure
5772 Spanish Captain SC-CA 3 N/A Uncommon Pirates of the Spanish Main This ship may move and shoot using the same move action. Active Treasure
5773 Angus Skyme came to the Spanish Main in the brig of HMS Prudence. He escaped the gallows and gathered the roughest crew in the Caribbean. Blackheart shows no quarter to his victims or crew, and he has killed many of both for his amusement and profit. He still bears the scar from the duel he fought with Hawkins over Lady Arcadia de Sol. Pirates Captain Blackheart PC-002 5 N/A Rare Pirates of the Spanish Main This ship may move and shoot using the same move action. Once per turn, you may eliminate one of this ship's crew to give her an extra action. Active Crew
5774 Hawkins was an expert marksman and poacher until he was caught and shipped to Port Royal as an indentured servant. Blackheart liberated Hawkins when he sacked Port Royal, and the pair was dynamic until a dispute over Lady Arcadia de Sol. Hawkins won the girl, but also a powerful enemy. Pirates Skyme the Monkey Captain Jack Hawkins PC-004 4 N/A Common Pirates of the Spanish Main This ship may move and shoot using the same move action. On the turn this ship is pinned, eliminate one crew from the enemy ship. Active Crew
5775 Always covered in soot from his forge, "Carbon Charlie" makes some of the finest firearms in the world. His crowning achievementthe secret of which he will likely take to the graveis the world's largest cannon. English Powder Pete Carbon Charlie EC-003 3 N/A Common Pirates of the Spanish Main When this ship is docked at your home island, you may eliminate one treasure. It becomes a 3S cannon that can be eliminated only when the ship sinks. Active Crew
5776 2S 2S 2 The Carrion Crow has not had the best of luck recently, as Fernando Sanchez has twice attacked and damaged her. The result is that the ship has no money and is becoming run down. Pirates 2 1S 1S Carrion Crow PS-021 4 N/A Common Pirates of the Spanish Main Eliminate one of this ship's masts when she rolls a 1 on any cannon roll. Active Ship
5777 Over the years, Capitn Castro has surrounded himself with loyal crew. They are hardened men who fight well and don't question their orders, and Castro is betting on that when the time comes to change flags. Spanish Capitan Alarico Castro Castro's Loyalists SC-007 4 N/A Uncommon Pirates of the Spanish Main This ship gets +1 to her boarding rolls. Active Crew
5778 3L 3L 3L 6 The crew of the "Pirate Hunter" was literally whipped into shape by the obsessive Almirante Devante del Nero. He ensured that the only thing they hated more than him was pirates. Spanish 3 1L Cazador del pirata SS-008 11 N/A Uncommon Pirates of the Spanish Main This ship gets +1 to her cannon rolls against Pirate ships. Active Ship
5779 As a King's Marine, de Silva was once one of Spain's top musketeers. When he lost his right eye to a grape-shot volley fired by Christopher Myngs' ship, he feared for his career. But he learned to shoot all over again, vowing revenge on Myngs, his pirates, and all English. Spanish Comandante Antonio de Silva SC-012 2 N/A Common Pirates of the Spanish Main Once per turn when this ship hits an enemy ship, also eliminate one crew from that ship. Active Crew
5780 Some say that de Alva's influential parents are the reason for his rapid climb in the Spanish Navy; these people do not know de Alva. His singular vision is to rid the Spanish Main of foreign holdings, starting with the English and the pirates they sponsor. De Alva's biggest weakness is becoming too "involved" with his "prizes." Spanish Comandante Luys de Alva SC-002 3 N/A Rare Pirates of the Spanish Main This ship gets +1 to her cannon rolls against English ships. Active Crew
5781 Temple is the second son of an English nobleman in Ireland. Many say that his success has been greased with the blood of men he throws into hopeless situations and deadly boarding actions. His only weakness is his infatuation with the lovely Countess Doone. English Commodore Temple EC-012 6 N/A Common Pirates of the Spanish Main You own any derelict this ship explores; both ships become docked at your home island. Active Crew
5782 Countess Doone is the sweet-talking belle of English Caribbean society. Her dark secret is that she was actually shipped to the Spanish Main as an Irish indentured servant. When her ship was attacked by pirates, she took advantage of the chaos to take the possessions and personality of a rich young lady who no longer "needed" them. She has spellbound the Jamaican royal court ever since. English Brother Virgil Countess Diana Doone EC-006 2 N/A Common Pirates of the Spanish Main Place this crew face up during setup. Reduce the cost of all other crew placed on this ship by 1. Active Crew
5783 Wiley was raised and groomed for command by the dread pirate Rodriguez. When Rodriguez was killed in combat, Wiley was paralyzed by his new post. So he carved two dice out of Rodriguez's skull, allowing his mentor to guide him even in death. Pirates Lucky the Parrot David 'Bones' Wiley PC-007 3 N/A Common Pirates of the Spanish Main Once per turn, if this ship carries treasure and is within S of an enemy ship, you may randomly trade one treasure with that ship. Active Crew
5784 2S 3L 3L 3L 2S 5 The captain of "The Battleship," pride of the Spanish fleet and perhaps the strongest ship ever built, claims that not even the devil himself could sink her. The mysterious pirate El Fantasma, however, may soon test that boast. Spanish 5 1S El Acorazado SS-001 21 N/A Rare Pirates of the Spanish Main Two hits from the same shoot action are required to eliminate one of this ship's masts. Active Ship
5785 4L 4L 4L 3S 2 Under Spain's control, the El Ballista was considered unbeatable, but Jack Hawkins won her without firing a shot. He wanted to name her the Sea Nymph in honor of his female accomplices, but his crew decided to keep the name and lose Hawkins instead. Pirates 4 1S 1L El Ballista PS-015 9 N/A Uncommon Pirates of the Spanish Main On the turn this ship is pinned, eliminate one crew from the enemy ship. Active Ship
5786 3S 3S 2 The Boy," formally the El Gregorio, was a member of the armada that guarded the annual treasure fleet from Tierra Firma to Spain. Her capitan, Oro Navarro, sold the fleet''s location to Blackheart, and no Spaniard will rest until Navarro and his crew are dead. Pirates 2 1S 1L El Chico PS-019 5 N/A Common Pirates of the Spanish Main Spanish ships get +1 to their cannon rolls against this ship. Active Ship
5787 2S 4L 2S 3 The crew of "The Heart of the Sea" certainly live up to their ship''s name: They put their hearts and backs into anything they do. Spanish 3 1L El Corazon del Mar SS-014 8 N/A Common Pirates of the Spanish Main If derelict, this ship gains a base move of S. Active Ship
5788 4S 2L 4S 2 "The Gilded One" was known as the San Salvador before David "Bones" Wylie won her on a lucky die roll. His crew's talents complement his luck, with several qualified captains among them. Pirates 3 1L El Dorado PS-022 11 N/A Common Pirates of the Spanish Main You own any derelict this ship explores; both ships become docked at your home island. Active Ship
5789 4S 3L 4S 4 "The Duke" was once the largest Spanish ship permanently stationed in the Caribbean. Even though there are now larger ships in the area, the El Duque is still the fleet's flagship by virtue of her exceptional crew. Spanish 3 1S 1S El Duque SS-012 11 N/A Common Pirates of the Spanish Main If this ship has a Captain crew, she gets +1 to her cannon rolls. Active Ship
5790 Sailing into and out of the mists, El Fantasma uses stealth as his major weapon. None know for sure whether he and his crew are even human they seem to appear and disappear at will and are almost impossible to hit with cannons. Pirates Ghost Crew El Fantasma PC-003 4 N/A Common Pirates of the Spanish Main This ship may dock at an enemy home island and load one treasure. If able, she must leave on your next turn. Active Crew
5791 3S 3S 3S 3S 3S 5 This is the capital ship of the Armada de Barlaventothe special fleet assigned to rid the Spanish Main of pirates. "The Guarantor" is often under the command of Almirante del Nero, who oversees his crew's competition with the El Acorazado. Spanish 5 1L El Garante SS-003 21 N/A Rare Pirates of the Spanish Main This ship gets +1 to her cannon rolls for every friendly ship within S of her. Active Ship
5792 2S 2S 2S 4 "The Thief" is mastered by Robert Fagan, a London street urchin who leveraged a life of petty crime into one of piracy. Fagan remembers his poor days well, ordering his crew to strip targets of every scrap before letting them sink. Pirates 3 1L El Ladron PS-008 9 N/A Uncommon Pirates of the Spanish Main When this ship sinks another ship, you may repair one of this ship''''s masts. Active Ship
5793 2S 2L 2S 3 The capitn of "The Lion" relies on his ship's incredibly strong hull and his crew's bloodthirsty nature. In combat, he favors closing in quickly and then sending boarding parties. Spanish 3 1L El Leon SS-016 9 N/A Common Pirates of the Spanish Main Ramming cannot eliminate this ship's masts. Active Ship
5794 3S 3S 2 "The Bullfighter" was named after the story of a famous matador who went to sea after losing his leg in the arena. His spirit is said to inhabit this ship, bringing much courage to her crew. Spanish 2 1S 1S El Picador SS-015 5 N/A Common Pirates of the Spanish Main No ability Active Ship
5795 3S 3L 3S 3 Comandante Antonio de Silva personally trained the marines on "The Gunner" to pick off enemy crew from long range. The ship has thus become famous for leaving her opponents "headless." Spanish 3 1L El Tirador SS-006 8 N/A Uncommon Pirates of the Spanish Main Once per turn when this ship hits an enemy ship, also eliminate one crew from that ship. Active Ship
5796 English Explorer EC-EX 1 N/A Common Treasure Pirates of the Spanish Main This ship may dock and explore a wild island using the same move action. Active Treasure
5797 Pirates Explorer PC-EX 1 N/A Common Treasure Pirates of the Spanish Main This ship may dock and explore a wild island using the same move action. Active Treasure
5798 Spanish Explorer SC-EX 1 N/A Common Treasure Pirates of the Spanish Main This ship may dock and explore a wild island using the same move action. Active Treasure
5799 Sanchez uses information smuggled to him by Nemesio Diaz to raid enemy ports when they are most laden with gold. Sanchez has put a price on Hawkins' head for tricking his galleon onto a reef, and he's doubled that price for Hawkins' monkey, Skyme. His expensive hatred of the monkey remains unexplained. Spanish Nemesio Diaz Fernando Sanchez SC-005 5 N/A Common Pirates of the Spanish Main This ship may dock at an enemy home island and load one treasure. If able, she must leave on your next turn. Active Crew
5800 Fidel Zuan loves his brother, Gaspar. He reminded himself of that every day he rotted in a Spanish prison. After finally freeing him, his brother "explained" that Fidel had been falsely accused and wrongfully imprisoned. Fidel now fights the Spanish like the devil himself. Pirates Gaspar Zuan Fidel Zuan PC-008 2 N/A Common Pirates of the Spanish Main This ship gets +1 to her cannon rolls against Spanish ships. Active Crew
5801 Unaffiliated Forged Papers (Unique Treasure) TC-003 0 N/A Rare Pirates of the Spanish Main This ship gains the Explorer special ability. Active Treasure
5802 3L 2L 3L 3 The Freedom''s Captain James avoids stand-up fights. As he says, "Cannons are indiscriminate: They might hurt me not just my crew!" Sneaking into port and stealing is much more his style. Pirates 3 1L Freedom PS-012 12 N/A Uncommon Pirates of the Spanish Main This ship may dock at an enemy home island and load one treasure. If able, she must leave on your next turn. Active Ship
5803 Gaspar was given the El Picador by Spain to hunt English pirates, and his brother Fidel was kept hostage to ensure his return. But Gaspar betrayed them both by attacking the Spanish treasure fleet. Gaspar can talk anyone into joining him, even his brother. One day his lies will catch up with him, but that day is not today. Pirates Fidel Zuan Gaspar Zuan PC-012 2 N/A Common Pirates of the Spanish Main Place this crew face up during setup. Reduce the cost of all other crew placed on this ship by 1. Active Crew
5804 Captain Gallows has hated England since the day she watched her father's neck stretched. She will attack any ship, but relishes hurting England the most. Her crew would follow her to the gates of hell, both because of her leadership and her connections on the Spanish Main. Pirates Genny's Red Rampage Genny Gallows PC-005 3 N/A Common Pirates of the Spanish Main One of this ship's treasures is worth +2 gold when she docks at your home island. Active Crew
5805 Genny Gallows' crew have been known to kill each other for the right to wear cloth torn from the curtains of the Red Curtain bordello, which signifies membership in the Red Rampage boarding party. Rumor is that the banshees who survive a tour are treated to a night at the Red Curtain. Pirates Genny Gallows Genny's Red Rampage PC-011 3 N/A Common Pirates of the Spanish Main This ship gets +1 to her boarding rolls. Active Crew
5806 Some say the Ghost Crew are damned men cursed to sail these waters until they send enough souls to hell to get theirs back. Others say that El Fantasma and his crew are human, just tricky enough to terrify their opponents before they fire the first shot. Pirates El Fantasma Ghost Crew PC-006 6 N/A Common Pirates of the Spanish Main This ship''s crew cannot be eliminated unless she sinks. Active Crew
5807 Capitn Mora is a shark who prefers surgical strikes to the blundering tactics of the English. His instincts about the weak spot of a fleet or ship are amazing, allowing his gunners to do more damage with a single shot than other crews might do with several broadsides. Spanish Gonzalo Mora SC-011 2 N/A Common Pirates of the Spanish Main When this ship hits another ship, you choose which mast is eliminated. Active Crew
5808 Lynch hates pirates with a passion that defies reason. He despises Morgan for being a pirate and Myngs and Modyford for sullying the crown of England by associating with them. He often leads his fleets in pirate-hunting expeditions. English Lynch's Noose Governor Lynch EC-005 3 N/A Common Pirates of the Spanish Main This ship gets +1 to her cannon rolls against Pirate ships. Active Crew
5809 3S 3L 3S 3 No crew trims sails like this ship's, and when her hull is empty she sprints like her namesake. Her accurate fore and aft guns were made by WeaponmMaster Charles Southwyn. Pirates 3 1L Greyhound PS-020 9 N/A Common Pirates of the Spanish Main When this ship carries no cargo, she gets +S to her base move. Active Ship
5810 English Helmsman EC-HM 2 N/A Uncommon Pirates of the Spanish Main This ship gets +S to her basic move. Active Treasure
5811 Pirates Helmsman PC-HM 2 N/A Uncommon Pirates of the Spanish Main This ship gets +S to her basic move. Active Treasure
5812 Spanish Helmsman SC-HM 2 N/A Uncommon Pirates of the Spanish Main This ship gets +S to her basic move. Active Treasure
5813 3S 2 HMS Albion is an excellent scouting sloop. She especially shines in slow waters, sailing circles around more bulky vessels. English 1 L1 HMS Albion ES-002 5 N/A Rare Pirates of the Spanish Main If derelict, this ship gains a base move of S. Active Ship
5814 3S 4L 3S 3 "Ironsides Exeter," as she is known to many in the Caribbean, has plate iron surrounding all her gun decks. This makes her cannons almost impossible to destroy, but her speed and cargo capacity suffer as a result. English 3 1L HMS Belle of Exeter ES-008 16 N/A Uncommon Pirates of the Spanish Main This ship's cannons may not be eliminated (masts still may be). If derelict, she cannot shoot. Active Ship
5815 3S 3L 3S 4 HMS Birkenhead was part of several of Sir Myngs' insertions into Spanish ports. It was outfitted with spikes and guillotine lines to aid in the repelling of boarding parties. English 3 1L HMS Birkenhead ES-012 11 N/A Common Pirates of the Spanish Main This ship gets +1 to her boarding rolls. Active Ship
5816 2S 2L 2S 3 Captain McGrath is not the most flamboyant of commanders, but his gun crew is among the best on the Spanish Main thanks to his endless training. English 3 1S 1S HMS Bolingbroke ES-010 9 N/A Rare Pirates of the Spanish Main Other ships do not block this ship's line of fire. Active Ship
5817 3S 3L 3L 3S 5 HMS Dover is the standard of Her Majesty's Navy. She is large, well armed, has above-average cargo capacity, and is capable of reasonable speed. English 4 1S 1S HMS Dover ES-009 10 N/A Uncommon Pirates of the Spanish Main No ability Active Ship
5818 3S 1 The crew of the sloop HMS Europa live in fear that Commander Temple will again come aboard on a scouting mission. English 1 1S 1S HMS Europa ES-004 8 N/A Rare Pirates of the Spanish Main Once per turn, roll a d6. On a 5 or 6, this ship may be given an extra action Active Ship
5819 3L 3S 2 HMS Gallowglass is manned by many ex-cons, including several "Bones" Wylie's crew. These men can strip valuables from sinking ships and barely get their feet wet. English 2 1S 1S HMS Gallowglass ES-011 6 N/A Common Pirates of the Spanish Main When this ship sinks another ship, you may repair one of this ship's masts. Active Ship
5820 4S 4L 4L 4S 6 HMS King Edward, the most modern English ship in the Caribbean, is often the flagship of larger naval actions. When a senior officer is on board, her crew excelsespecially her gun crew. English 4 1L HMS King Edward ES-007 13 N/A Uncommon Pirates of the Spanish Main If this ship has a Captain crew, she gets +1 to her cannon rolls. Active Ship
5821 3S 3L 3L 3S 4 HMS Leicester is currently the English fleet's most effective gunship. She features batteries of a new cannon type designed by Weapon-master Charles Southwyn. English 4 1L HMS Leicester ES-005 18 N/A Uncommon Pirates of the Spanish Main This ship eliminates two masts with one hit. Active Ship
5822 2S 2L 2L 2L 2S 3 HMS Lord Algernon is constructed of double-planked American colonial hardwood, making her slow but almost cannon proof. She has come to the Spanish Main to support attacks on Spanish interests. English 5 1S HMS Lord Algernon ES-003 15 N/A Rare Pirates of the Spanish Main This ship ignores the first hit she takes each turn as long as she has all of her masts. Active Ship
5823 2S 2L 2S 4 HMS Lord Walpole's gun crew was personally trained by Thomas Gunn, so suffice it to say they are good shots. English 3 1L HMS Lord Walpole ES-016 10 N/A Common Pirates of the Spanish Main When this ship hits another ship, you choose which mast is eliminated. Active Ship
5824 3S 3S 2 The guns of HMS Meresman have the longest range on the Spanish Main. English 2 1S 1S HMS Meresman ES-013 6 N/A Common Pirates of the Spanish Main You may double the range of this ship's cannons each turn, but you must roll a 6 to hit. Active Ship
5825 4S 4L 4S 3 HMS Oxley features heavy cannons that can splinter an enemy mast in a single broadside. The downside is that the guns are too heavy for the crew to maneuver quickly, reducing accuracy. English 3 1L HMS Oxley ES-006 15 N/A Uncommon Pirates of the Spanish Main This ship eliminates two masts with one hit. Active Ship
5826 3S 3S 3 HMS Plantagenet is a small, mercurial ship able to sail in shallow waters and up streams. This pirate hunter is manned exclusively by men who have lost everything to pirates. English 2 1S 1L HMS Plantagenet ES-015 8 N/A Common Pirates of the Spanish Main This ship gets +1 to her cannon rolls against Pirate ships. Active Ship
5827 2S 2L 2L 2L 2S 5 HMS Titan, the largest English ship on the Spanish Main, is the only ship that has ever wounded the mysterious Revenant. Admiral Lord Battonbrig commands the Titan with iron discipline. English 5 L1 HMS Titan ES-001 17 N/A Rare Pirates of the Spanish Main Once per turn, roll a d6. On a 5 or 6, this ship may be given an extra action Active Ship
5828 2S 2L 2S 3 HMS Wycliffe was constructed in the shipyards of Boston of incredibly strong American hardwoods. It is said that she can withstand being rammed by any ship on the Spanish Main. English 3 1L HMS Wycliffe ES-014 9 N/A Common Pirates of the Spanish Main Ramming cannot eliminate this ship's masts. Active Ship
5829 Unaffiliated Homemade Flag (Unique Treasure) TC-004 0 N/A Rare Pirates of the Spanish Main All cannon ranges are reduced to S, when attacking this ship Active Treasure
5830 Joaquin Vega is a master blacksmith. His swords rival those of Castile, and his ship armor is unparalleled the world over. Spanish Master Gunner Rogelio Vazquez Joaquin Vega SC-008 4 N/A Uncommon Pirates of the Spanish Main This ship ignores the first hit she takes each turn as long as she has all of her masts. Active Crew
5831 3S 2L 2L 3S 5 Under Capitn Alarico Castro, "The Eagle" has earned a fearsome reputation. Castro's crew has perfected the art of ransacking and destroying their pirate enemies. It is rumored that he keeps a portion of the spoils hidden from Spain. Spanish 4 1L L'Aguila SS-007 12 N/A Uncommon Pirates of the Spanish Main When touching a Pirate ship, this ship may load as much of that ship's treasure as she can carry. Active Ship
5832 3S 3S 3 Although "The Fury" was outfitted with the same cannons as the Asesino de la Nave, she does not perform as well at short range, a fact that can be attributed only to the quality of her gun crew. Spanish 2 1L La Furia SS-011 12 N/A Common Pirates of the Spanish Main This ship eliminates two masts with one hit. Active Ship
5833 4S 4L 4L 4S 8 An imposing armed merchant ship, "The Jewel of the Sun" can move quickly with a large cargo. Built by a consortium of merchants, she was outfitted with decent guns, but her crew is trained in little other than repelling boarders. Spanish 4 1S 1S La Joya del Sol SS-005 12 N/A Uncommon Pirates of the Spanish Main This ship gets +1 to her boarding rolls. Active Ship
5834 3S 2 "The Repulse" is a small but effective scout sloop. The confidence and performance of her small crew dramatically improve when she is part of a larger force. Spanish 1 1S 1L La Repulsa SS-004 14 N/A Rare Pirates of the Spanish Main This ship gets +1 to her cannon rolls for every friendly ship within S of her. Active Ship
5835 2S 3L 3L 2S 4 Capitan Alberto Ladran was sent from the Castilian court in disgrace, his commission as capitan the only recognition of his years of royal service. He now uses the La Resolucian to prepare for his triumphant return to the royal court. Spanish 4 1L La Resolucion SS-009 12 N/A Uncommon Pirates of the Spanish Main Once per turn, this ship may randomly take one treasure from any ship she touches. Active Ship
5836 2S 1 The crew of the Santa Teresa believe that their sloop is blessed by Teresa herself, for their luck has never run out. Spanish 1 1S 1L La Santa Teresa SS-002 9 N/A Rare Pirates of the Spanish Main range cannons cannot hit this ship. Active Ship
5837 3S 3L 3S 4 Although they are excellent gunners, the crew of the Longshanks do not coordinate well on any other tasks, including the gathering of treasure. Pirates 3 1S 1L Longshanks PS-018 6 N/A Common Pirates of the Spanish Main This ship may never load the last treasure from an island. Active Ship
5838 Bones often has Lucky fly to a ship to see what she holds. When Lucky returns, it uses its claws to "roll" dice into a stein, determining if the ship will be spared or pursued. Potential victims know that to shoot at Lucky would result in Wiley killing them and everyone they've ever met, so they leave their fate to the dice. Pirates David "Bones" Wiley Lucky the Parrot PC-010 1 N/A Common Pirates of the Spanish Main Once per turn, this ship may look at one face-down cargo on any ship. Active Crew
5839 The Noose is a special unit of the King's Marines that specializes in the bloody business of boarding actions. These men are the most loyal to Governor Lynch and his quest to rid the Caribbean of pirates. English Governer Lynch Lynch's Noose EC-010 4 N/A Common Pirates of the Spanish Main This ship gets +1 to her boarding rolls. Active Crew
5840 Unaffiliated Marksman's Map (Unique Treasure) TC-002 0 N/A Rare Pirates of the Spanish Main Once per turn, this ship may look at one face-down cargo on any island. Active Treasure
5841 This quiet, unassuming man is in demand for his unrivaled cargo-packing efficiency. But only Capitn Castro knows that Bianco always packs away something extra for himself. Bianco knows that Castro will one day require payment for his secrecy. Spanish Bianco's Haulers Master Bianco SC-004 3 N/A Common Pirates of the Spanish Main This ship gets +1 cargo spaces. This crew takes up no cargo space. Active Crew
5842 Vazquez can hit a wine glass with a cannonball at 500 yards. He secretly desires to own a weapon made by the master himself, Charles Southwyn, so he searches through every treasure haul, looking for items made by the English legend. Spanish Joaquin Vega Master Gunner Rogelio Vazquez SC-003 5 N/A Common Pirates of the Spanish Main All of this ship's cannons have L range. Active Crew
5843 3S 3L 3S 3 "Death to the Crown" was so named by Gaspar Zuan to appease his brother's bloodlust for the throne of Spain. Pirates 3 1S 1L Muerta de la Corona PS-024 9 N/A Common Pirates of the Spanish Main This ship gets +1 to her cannon rolls against Spanish ships. Active Ship
5844 English Musketeer EC-MU 3 N/A Common Treasure Pirates of the Spanish Main This ship gains one cannon that may not have its range or cannon roll increased. It can shoot from any mast (even an eliminated mast). Active Treasure
5845 Pirates Musketeer PC-MU 3 N/A Common Treasure Pirates of the Spanish Main This ship gains one cannon that may not have its range or cannon roll increased. It can shoot from any mast (even an eliminated mast). Active Treasure
5846 Spanish Musketeer SC-MU 3 N/A Common Treasure Pirates of the Spanish Main This ship gains one cannon that may not have its range or cannon roll increased. It can shoot from any mast (even an eliminated mast). Active Treasure
5847 Myng's most-trusted men have been with him since he was captain of the 52-gun Marston Moor. They are well trained and have deadly aim. English Sir Christopher Myngs Myng's Marauders EC-007 3 N/A Common Pirates of the Spanish Main Other ships do not block this ship's line of fire. Active Crew
5848 Nemesio Diaz (aka William Cob, Jean Parisot la Valette, and Michel van Horn) is a true son of Spain, but he spends most of his time spying on the aristocracy of Spain's enemies. He works to defeat any who would plunder the riches that are Spain's by papal decree; that is, all of the Americas. Spanish Fernando Sanchez Nemesio Diaz SC-010 5 N/A Common Pirates of the Spanish Main Once per turn, cancel the ability of one crew or ship within S of this ship. Active Crew
5849 English Oarsman EC-OA 1 N/A Common Treasure Pirates of the Spanish Main If derelict, this ship gains a base move of S. This crew takes up no cargo space. Active Treasure
5850 Pirates Oarsman PC-OR 1 N/A Common Treasure Pirates of the Spanish Main If derelict, this ship gains a base move of S. This crew takes up no cargo space. Active Treasure
5851 Spanish Oarsman SC-OA 1 N/A Common Treasure Pirates of the Spanish Main If derelict, this ship gains a base move of S. This crew takes up no cargo space. Active Treasure
5852 3S 3L 3S 7 Mastered by the mysterious and beautiful Crimson Angel, the Pandora spreads death and destruction. Unlike the evils spread by the mythological relic, however, Crimson Angel's plunderings are capricious: Some ships suffer only theft, while others are wiped out. Pirates 3 1L Pandora PS-006 12 N/A Uncommon Pirates of the Spanish Main This ship gets +1 to her boarding rolls. Active Ship
5853 2S 2S 3 The "Silver Fish" is fast and agile. Her crews are all exmerchant sailors, and so they are expert cargo handlers Spanish 2 1S 1S Pescados de Plata SS-013 8 N/A Common Pirates of the Spanish Main Once per turn, this ship may move S after unloading cargo. Active Ship
5854 Unaffiliated Plague (Unique Treasure) TC-006 0 N/A Rare Pirates of the Spanish Main All crew on this ship are removed. When this ship touches any other ship, pass this treasure to that ship and the crew on that ship are now removed. While in possesion of the scurvy treasure this ship cannot dock. Active Treasure
5855 Pete is Carbon Charlie's right-hand manmostly because he caused Charlie to lose his right arm! Powder Pete knows how to turn cannons into gold and, when they have it, gold into more gold. English Carbon Charlie Powder Pete EC-011 2 N/A Common Pirates of the Spanish Main One of this ship's treasures is worth +1 gold when she docks at your home island. Active Crew
5856 3S 2L 2L 3S 6 The tall crows nests of the Raven's Neck provide excellent vantage points for the spotting of treasure and targets. Pirates 4 1L Raven's Neck PS-013 12 N/A Uncommon Pirates of the Spanish Main Once per turn, this ship may look at one face-down treasure on any island. Active Ship
5857 2L 2S 2S 2S 2L 4 The Revenant ("one who returns after death") is an appropriate name for the mysterious flagship of Capitan El Fantasma and his ghostly crew. Pirates 5 1L Revenant PS-001 15 N/A Rare Pirates of the Spanish Main Other ships do not block this ship''s line of fire. Active Ship
5858 4S 4L 4L 4S 4 The Revenge was known as HMS Sedgewick before she was liberated by Genny Gallows, who gave the ship a new purpose: sending the English to their maker. Pirates 4 1L Revenge PS-007 11 N/A Uncommon Pirates of the Spanish Main This ship gets +1 to her cannon rolls against English ships. Active Ship
5859 3S 3L 2 The Royal Fortune seeks to deliver what her name implies. Manned by both buccaneers and ex-Spanish sailors, she preys on the royal fleets of all nations. Pirates 2 1S 1S Royal Fortune PS-023 7 N/A Common Pirates of the Spanish Main Spanish crew may use their abilities on this ship. Active Ship
5860 Unaffiliated Rum (Unique Treasure) TC-005 0 N/A Rare Pirates of the Spanish Main Do not give this ship an action the turn after loading rum. Rum is worth gold equal to 6 minus the number of crew aboard this ship when rum was loaded. Active Treasure
5861 3S 3L 3L 3S 3 After Captain Jack Hawkins was "asked" to leave the Ballista, he worked his way back to prominence by taking the El Gama Larga, which he renamed the Sea Nymph as an insult to his former crew. Pirates 4 1S 1L Sea Nymph PS-009 11 N/A Uncommon Pirates of the Spanish Main If derelict, this ship gains a base move of S. Active Ship
5862 4S 4L 4L 4S 6 Taking the El Aquilinonow renamed the Shadowlaunched Calico Cat into prominence. How she managed to take such a large ship is still a mystery, but the Cat now has more firepower in her quest for revenge. Pirates 4 1L Shadow PS-005 13 N/A Uncommon Pirates of the Spanish Main This ship may dock at an enemy home island and load one treasure. If able, she must leave on your next turn. Active Ship
5863 Unaffiliated Shipping Charts (Unique Treasure) TC-001 0 N/A Rare Pirates of the Spanish Main Once per turn, this ship may look at one face-down cargo on any ship. Active Treasure
5864 English Shipwright EC-SW 2 N/A Common Treasure Pirates of the Spanish Main This ship may repair at sea or at any island. Active Treasure
5865 Pirates Shipwright PC-SW 2 N/A Common Treasure Pirates of the Spanish Main This ship may repair at sea or at any island. Active Treasure
5866 Spanish Shipwright SC-SW 2 N/A Common Treasure Pirates of the Spanish Main This ship may repair at sea or at any island. Active Treasure
5867 3S 3S 3S 4 The Silver Dagger was taken from the Dutch near the island of St. Barts. She is swift when undamaged, but slothful when wounded. To prevent being slowed, she has excellent cannons stolen from the Spanish Pirates 3 1S Silver Dagger PS-028 11 N/A Common Pirates of the Spanish Main This ship gets +L to her base move if she has all of her masts Active Ship
5868 2S 4L 2S 3 Captain Luc de Card won the Silverback in a card game. Ironically, he later lost the French warship when he bet three kings against a full house. He remarked ruefully that he should have known better than to depend on kings, of all people. Pirates 3 1L Silverback PS-010 12 N/A Uncommon Pirates of the Spanish Main range cannons cannot hit this ship. Active Ship
5869 Myngs was sent to the Spanish Main to remove the Spanish. As usual, however, he wasn't given enough ships to do the job, so he pioneered the English-buccaneer fleet. He personally led the largest of these fleets against the Spanish and Dutch. English Myng's Marauders Sir Christopher Myngs EC-002 3 N/A Rare Pirates of the Spanish Main Once per turn before you give this ship an action, roll a d6. On a 5 or 6, this ship may be given the same action twice. Active Crew
5870 Lady Arcadia de Sol gifted this monkey to Jack after he saved her from Blackheart. Jack renamed him Skyme in honor of his old partner, but wishes that he hadn't: The monkey seems to have picked up some of Blackheart's more evil mannerisms. Pirates Captain Jack Hawkins Skyme the Monkey PC-009 2 N/A Common Pirates of the Spanish Main Once per turn, this ship may randomly take one treasure from any ship she touches. Active Crew
5871 3S 1 The Snipe is a fast and agile sloop whose speed is her best defense. Jack Hawkins used the Snipe to capture the Sea Nymph. Pirates 1 1S 1L Snipe PS-002 6 N/A Rare Pirates of the Spanish Main range cannons cannot hit this ship. Active Ship
5872 2S 3L 3L 2S 8 The El Pjaro Relleno was Master Bianco's favorite ship before she was captured. He once said, "Given time, I could hide most of Spain in her enormous hold." Pirates 4 1L The Darkhawk II PS-011 10 N/A Uncommon Pirates of the Spanish Main This ship's base move becomes S when she reaches her cargo limit. Active Ship
5873 2L 2S 2S 2S 2L 5 The very sight of the black sails of Blackheart's flagship has caused ships to strike their colors and surrender. Pirates 5 1L Harbinger PS-003 17 N/A Rare Pirates of the Spanish Main You own any derelict this ship explores; both ships become docked at your home island. Active Ship
5874 2S 2S 2S 4 Sailed by a crew of buccaneers who became sharpshooters while hunting illegal game, the Recreant prefers to first eliminate enemy officers in a fight to reduce her prey's effectiveness. Pirates 3 1L The Recreant PS-016 9 N/A Uncommon Pirates of the Spanish Main Once per turn when this ship hits an enemy ship, also eliminate one crew from that ship. Active Ship
5875 Gunn's family was sailing to Jamaica when the Spanish warship El Tirn attacked. His wife was killed, and Capitn de Alva took Gunn's 18-year-old daughter, Catherine, hostage. Gunn sold his soul to the navy for ransom money, but Spain denies any knowledge of her. English Thomas Gunn the Younger Thomas Gunn the Elder EC-004 3 N/A Common Pirates of the Spanish Main This ship gets +1 to her cannon rolls against Spanish ships. Active Crew
5876 Gunn became a marine in His Majesty's Navy to seek revenge on the Spanish for his mother's death and sister's abduction, and he becomes more convinced every day that pirates deserve to die. His marksmanship is famous on the Main, as is his pension for keeping to himself. English Thomas Gunn the Elder Thomas Gunn the Younger EC-008 5 N/A Common Pirates of the Spanish Main This ship may move and shoot using the same move action, plus. Once per turn when this ship hits an enemy ship, also eliminate one crew from that ship. Active Crew
5877 3L 3L 3 The Treachery earned her name and the eternal hatred of Her Majesty's Navy when she "guided" the fleet over a reef that splintered their hulls. Her crew later returned and looted the wrecked ships. Pirates 2 1S 1S Treachery PS-017 5 N/A Common Pirates of the Spanish Main English ships get +1 to their cannon rolls against this ship. Active Ship
5878 3S 3L 2 Nothing ventured, nothing gained. The Venture carries more gunpowder than she should in order to double pack her guns for better range. But that makes her a potential fireworks display. Pirates 2 1S 1S Venture PS-027 4 N/A Common Pirates of the Spanish Main This ship sinks when her last mast is eliminated. Active Ship
5879 3S 2L 3S 3 The Windjammer's nimble nature makes her a tough target, but at the cost of reduced firepower. Pirates 3 1S 1L Windjammer PS-014 9 N/A Uncommon Pirates of the Spanish Main Forts cannot shoot at this ship. Active Ship
5880 4S 1 The Zephyr was the sloop that Calico Cat stole from Havana. Her crew is made up of the most deadly fighters Havana''s slums have ever produced. Pirates 1 1L 1L Zephyr PS-004 7 N/A Rare Pirates of the Spanish Main This ship gets +1 to her boarding rolls. Active Ship
6339 2L 2S 2S 2S 2L 4 Sailing out of the mist on moonless nights, the sight of the ghostly Revenant and the agonizing howls of El Fantasma and his inhuman crew have caused many ships to surrender without a shot being fired. Pirates 5 1L Revenant GS-001 15 N/A Limited Edition Pirates of the Spanish Main Other ships do not block this ship's line of fire. Active Ship
6340 3S 1 The Snipe fell prey to the Revenant and became part of the ghost fleet until liberated by Jack Hawkins, who had other plans for her. Pirates 1 1S 1L Snipe GS-002 6 N/A Limited Edition Pirates of the Spanish Main range cannons cannot hit this ship. Active Ship
6342 3S 3S 2 Long range guns are of little use when there is "nothing" to hit. HMS Meresman''''s gunners swear they pumped shot after shot into the Revenant - without results. HMS Meresman was part of El Fantasma''s ghost fleet for almost two years. English 2 1S 1S HMS Meresman GS-005 6 N/A Limited Edition Pirates of the Spanish Main You may double the range of this ship''s cannons each turn, but you must roll a 6 to hit. Active Ship
6344 2S 3L 3L 2S 4 When the Revenant appeared, Capitan Alberto Ladron's crew was paralyzed by their superstitious fear. When El Fantasma offered to "borrow" the ship rather than destroy her, Ladron had no choice but to accede. El Fantasma used her to sneak into and sack the Spanish port of Cuba. True to his word, the apparition returned Ladron's ship with a handshake. Ladron now believes in ghosts - and his right hand is still numb. Spanish 4 1L La Resolucion GS-003 12 N/A Limited Edition Pirates of the Spanish Main Once per turn, this ship may randomly take one treasure from any ship she touches. Active Ship
6345 2S 2S 2S 4 When this ship hits an enemy ship, you may also eliminate one cargo from that ship.

When the Asesino de la Nave was captured by the Revenant after refusing to surrender, El Fantasma put the entire crew to death. When Capitan Gonzalo Mora managed to recapture the ship a year later, it was said that the screams of the dying could still be heard.

Spanish 3 1L Asesino de la Nave GS-004 12 N/A Limited Edition Pirates of the Spanish Main Active Ship
6346 2S 2L 2S 3 Unfortunately, the thick hull of the HMS Wycliffe matched the thick skull of her captain. He was stupid enough to boast that his ship could withstand anything the Revenant could throw at her. When HMS Wyclifee was recaptured, her captain's skull was found implanted into the base of the main mast, staring out across the ship's deck. English 3 1L HMS Wycliffe GS-006 9 N/A Limited Edition Pirates of the Spanish Main Ramming cannot eliminate this ship's masts. Active Ship
6347 Some claim that El Fantasma is nothing but a clever captain with a bag of tricks, but they have never seen right through him as he screamed like a banshee while cutting a man in two. That kind of thing makes you believe in the supernatural! Pirates Ghost Crew El Fantasma GC-001 3 N/A Limited Edition Pirates of the Spanish Main This ship may dock at an enemy home island and load one treasure. If able, she must leave on your next turn. Active Crew
6348 Once after a ship loads Ghostly Encounter, roll a d6 for each crew on the ship. On a result of 1, eliminate that crew (it dies of fright.) Ghostly Encounter is worth gold equal to the crew remaining on the ship (due to the tales they will tell.) Unaffiliated Ghostly Encounter GT-001 0 N/A Limited Edition Pirates of the Spanish Main Active Treasure
6349 Some tales say that the ranks of the ghost crew grow with every sailor their slaughter, because the only way out of the purgatory they find themselves in is to find souls to take their places. Pirates El Fantasma Ghost Crew GC-003 6 N/A Limited Edition Pirates of the Spanish Main This ship''s crew cannot be eliminated unless she sinks. Active Crew
6369 English Scrye the Explorer PP375 1 N/A Limited Edition Pirates of the Spanish Main Active Crew
6370 4S 4L 4S 3 The Pirate Blackheart is said to have decapitated Captain McGrath when he took HMS Bolingbroke from him and his crew. Pirates 3 S+S Bloody Throne PP375b 9 N/A Limited Edition Pirates of the Spanish Main Other ships do not block this ship's line of fire. Active Ship
6929 Unaffiliated Abandoned Crew 098 0 N/A Rare Pirates of the Crimson Coast When placing treasure, you may place one or more of these crew rather than a treasure, on a one-for-one basis; you must still place the required value of gold. These crew may use their abilities on any ship. Follow all other treasure-placement and crew rules. Active Note on the 10 treasure card you will find the following: Cannoneer (2), Explorer, Helmsman(2), Musketeer (2), Captain, Shipwright, Oarsman Treasure
6930 Scott Bratley is Governor Lynch's secret to keeping the Empire's interests prospering in the Caribbean. Administrator Bratley is solely responsible for the smooth working of the fleet and the thriving trade, and seems able to summon resources out of thin air. English Administror Scott Bratley 046_2 0 N/A Common Pirates of the Crimson Coast Limit. Ransom. Place this crew face up during setup. You may build your fleet using 5 more points than the game's build total. This crew cannot leave this ship unless captured or eliminated. Active Crew
6931 3S 3L 3S 5 Captain Devereaux is so obsessed with finding an artifact called the "Eye of the Dragon" that he has threatened to keel-haul any crew who pockets even a tiny trinket from a boarded ship. Pirates 3 L Adventure 011 9 N/A Common Pirates of the Crimson Coast Schooner. This ship gets +1 to her boarding rolls. Active Ship
6932 Born and raised in Portugal, Agustn Covas attended the prestigious navigation school founded by Columbus' navigator. He sailed for the New World to distance himself from the Inquisition, but it followed, and he lives in fear of being discovered as a Jew. Olano is compelled to find enough gold to save his people, and so seeks the mythical city of El Dorado. Spanish Agustn Covas 062_2 3 N/A Common Pirates of the Crimson Coast This ship ignores terrain when she is given a move action (islands are not terrain). Active Crew
6933 Given the choice, Amiral Dupuy would much rather wear an ordinary sailor's attire than his fussy dress uniform, and he prefers to stand on the deck of his ship in a raging storm than to attend tedious staff meetings in Paris. Truly a sailors sailor, Dupuy's experience and intelligence have proved him worthy of his rank. French Amiral Stephan Dupuy 084 5 N/A Rare Pirates of the Crimson Coast Once per turn, roll a d6. On a 5 or 6, this ship may be given an extra action Active Crew
6934 5S 5S 5S 4 The Amity left England bound for the West Indies, but she never arrived. If this is the same ship, it's a pretty safe bet that she doesn't have the same crew. Pirates 3 S+S+S Amity 009 12 N/A Uncommon Pirates of the Crimson Coast Ghost Ship Active Ship
6935 4S 3L 3L 4S 4 Captain Barton named the Arabella after his former mother-in-law, a woman whose corset stays were reportedly as sturdy as the ship's masts. Pirates 4 S+S Arabella 006 11 N/A Uncommon Pirates of the Crimson Coast Ramming cannot eliminate this ship's masts. Active Ship
6936 Bloody Jake has no trouble taking orders from Havana Black. An accomplished master of torture with a variety of implements, he genuinely enjoys carrying out his captain's commandsespecially when it involves administering punishment or "encouraging" captured seamen to join Havana's bloodthirsty crew. Pirates Bloody Jake 030_1 3 N/A Common Pirates of the Crimson Coast This ship gets +1 to her boarding rolls. Active Crew
6937 3S 3S 5 Sailing under the secret patronage of Countess Doone, the commander of the Bonnie Liz is a relatively patriotic man who charges far less ransom for English prisoners than for others. Pirates 2 S+L Bonnie Liz 015 8 N/A Common Pirates of the Crimson Coast English crew may use their abilities on this ship. Active Ship
6938 Unaffiliated Buried Treasure 094 0 N/A Rare Pirates of the Crimson Coast This ship may not be given an action the turn after loading Buried Treasure. After loading Buried Treasure, roll a d6; Buried Treasure is worth gold equal to the result. Active 6,5,4,4,3,3,2,1,1 Treasure
6939 Cameron had dreamed of going to sea since he was a wee lad growing up on the docks of Glasgow. He stowed away and remained undetected until hunger drove him to raid the ship's stores, but has quickly proven himself as one of the hardest-working members of the crew. Rumors allege that he is an illegitimate son of Admiral Morgan. English Cameron the Cabin Boy 046_1 3 N/A Common Pirates of the Crimson Coast This crew takes up no cargo space when revealed. When revealed, put a crew with point cost 2 or less from outside of the game onto this ship. Active Crew
6940 English Cannoneer 123 2 N/A Common Treasure Pirates of the Crimson Coast Once per turn, one of this ship's cannons may shoot again if it misses. Active 1,1,1,2,2,2,3,4,4 Treasure
6941 Whatever burns in Roy "Cold Draft" Arathilel's heart is more brimstone than blood, and some believe he is actually more demon than man. His reputation for cruelty surpasses even that of some of the most well-known and feared pirates on the Crimson Coast. To know "Cold Draft" is to fear him, which is exacly the way he likes it. French Capitaine Arathiel 090 5 N/A Common Pirates of the Crimson Coast This ship may move and shoot using the same move action. Once per turn, you may eliminate one of this ship's crew to give her an extra action. Active Crew
6942 The bold Capitaine Gaston de St. Croix is a member of one of France's oldest and most honored families, and his dashing good looks and forays against the English have caught the eye of Vicomtesse de Richelieu. Because she outranks him, it's quite possible that her interest is personal. Her attention has thus far been discreet, but that may change soon. French Capitaine Gaston de St. Croix 085 5 N/A Rare Pirates of the Crimson Coast Once per turn before you give this ship an action, roll a d6. On a 5 or 6, this ship may be given the same action twice. This ship gets +1 to her cannon rolls against English ships. Active Crew
6944 American Captain 115 3 N/A Treasure Pirates of the Crimson Coast Active Crew
6945 French Captain 126 3 N/A Common Treasure Pirates of the Crimson Coast This ship may move and shoot using the same move action. Active 1,1,1,2,2,2,3,4,4 Treasure
6947 Spanish Captain 127 3 N/A Treasure Pirates of the Crimson Coast This ship may move and shoot using the same move action. Active 1,1,1,2,2,2,3,4,4 Treasure
6948 Pirates Captain 128 3 N/A Common Treasure Pirates of the Crimson Coast This ship may move and shoot using the same move action. Active 1,1,1,2,2,2,3,4,4 Treasure
6949 English Captain 129 3 N/A Common Treasure Pirates of the Crimson Coast This ship may move and shoot using the same move action. Active 1,1,1,2,2,2,3,4,4 Treasure
6950 Captain Blake is a strict disciplinarian who uses the lash to urge his gun crews to perfect their skills. His excessive use of the lash may, in fact, be creating more pirates from his crew then he is catching. Percival Blake sees himself as Temple's rival suitor for Countess Doone's attentions, but while she takes his gifts, she does not take him seriously. English Captain Percival Blake 043 7 N/A Rare Pirates of the Crimson Coast Broadsides Attack. This ship may move and shoot using the same move action. Active Crew
6951 4S 4L 4L 4S 6 Crimson Angel is fond of ancient history, so a ship called the Cassandra suits her nicely. She believes that coupling this four-masted beauty with the Pandora will give her a leg up on the competition. Pirates 4 S+S Cassandra 005 11 N/A Uncommon Pirates of the Crimson Coast Once per turn, this ship may look at one face-down cargo on any ship. Active Ship
6952 Pirates Chainshot Cannoneer 111 2 N/A Common Treasure Pirates of the Crimson Coast Active Treasure
6953 English Chainshot Cannoneer 112 2 N/A Common Treasure Pirates of the Crimson Coast Once per turn when this ship is given a shoot action, one of her cannons may shoot a chainshot at a target within S. You must declare which cannon will shoot the chainshot before rolling the d6. If the chainshot hits, do not eliminate a mast; instead, the target cannot move next turn. Active 1,1,1,2,2,2,3,3,4 Treasure
6954 Spanish Chainshot Cannoneer 113 2 N/A Common Treasure Pirates of the Crimson Coast Once per turn when this ship is given a shoot action, one of her cannons may shoot a chainshot at a target within S. You must declare which cannon will shoot the chainshot before rolling the d6. If the chainshot hits, do not eliminate a mast; instead, the target cannot move next turn. Active Treasure
6955 French Chainshot Cannoneer 114 2 N/A Common Treasure Pirates of the Crimson Coast Once per turn when this ship is given a shoot action, one of her cannons may shoot a chainshot at a target within S. You must declare which cannon will shoot the chainshot before rolling the d6. If the chainshot hits, do not eliminate a mast; instead, the target cannot move next turn. Active 1,1,1,2,2,2,3,3,4 Treasure
6956 Pirates Chainshot Specialist 111 2 N/A Common Treasure Pirates of the Crimson Coast Once per turn when this ship is given a shoot action, one of her cannons may shoot a chainshot at a target within S. You must declare which cannon will shoot the chainshot before rolling the d6. If the chainshot hits, do not eliminate a mast; instead, the target cannot move next turn. Active 1,1,1,2,2,2,3,3,4 Treasure
6957 English Chainshot Specialist 112 2 N/A Common Treasure Pirates of the Crimson Coast Once per turn when this ship is given a shoot action, one of her cannons may shoot a chainshot at a target within S. You must declare which cannon will shoot the chainshot before rolling the d6. If the chainshot hits, do not eliminate a mast; instead, the target cannot move next turn. Active Treasure
6958 Spanish Chainshot Specialist 113 2 N/A Treasure Pirates of the Crimson Coast Once per turn when this ship is given a shoot action, one of her cannons may shoot a chainshot at a target within S. You must declare which cannon will shoot the chainshot before rolling the d6. If the chainshot hits, do not eliminate a mast; instead, the target cannot move next turn. Active 1,1,1,2,2,2,3,3,4 Treasure
6959 French Chainshot Specialist 114 2 N/A Common Treasure Pirates of the Crimson Coast Once per turn when this ship is given a shoot action, one of her cannons may shoot a chainshot at a target within S. You must declare which cannon will shoot the chainshot before rolling the d6. If the chainshot hits, do not eliminate a mast; instead, the target cannot move next turn. Active Treasure
6960 4L 4S 4 These pirates describe themselves as loyal English privateers and have been heard shouting "Long live the king!" in battledespite having no reservations about firing on English ships. Pirates 2 S+S Charles 014 9 N/A Common Pirates of the Crimson Coast If this ship has a Captain crew, she gets +1 to her cannon rolls. Active Ship
6961 The first time Claude Perier poked at a steaming pot, his wise mother apprenticed him to the best chef she could find, and he sauteed and flambeed his way to the Royal Court itself. When asked how he ended up cooking in a cramped galley, he merely shrugs, but rumors of duels, poisonings, and revenge abound. French Claude Perier 087 3 N/A Common Pirates of the Crimson Coast This crew takes up no cargo space when revealed. When revealed, put a crew with point cost 2 or less from outside of the game onto this ship. Active Crew
6962 Owen's rich merchant family has never been accepted into society, so he went to sea to change his social standing. His unique command style of scanty discipline and huge cash rewards for success is possible only by paying his crew from his own pocket. Being a social climber himself, he has figured out Diana Doone's little secret, but since he has not revealed it, some arrangement must have been made. English Commodore Rhys Gryffin Owen 044 6 N/A Rare Pirates of the Crimson Coast Once at the beginning of each of your turns, roll a d6. On a result of 6, any ship in your fleet may be given two actions that turn. Active Crew
6963 After two nearly fatal "accidents" at home (possibly arranged by her husband's children, all older than her), the lovely Contessa Anita decided that it might be prudent to take a long trip until her husband passes away and she inherits everything. She has been seen in the company of both Caballero Luys de Alva and the pirate Jack Hawkins. Spanish Contessa Anita Amore 060 0 N/A Common Pirates of the Crimson Coast Limit. Ransom. Place this crew face up during setup. You may build your fleet using 5 more points than the game's build total. This crew cannot leave this ship unless captured or eliminated. Active Crew
6964 A magnificent creature drenched in the blood of her enemies, Crimson Angel is from either heaven or hell, depending on your point of view. She attacks crowns and pirates alike, seemingly loyal to none but her own. Even then, she rewards betrayal with swift and deadly vengeance, but her word is legend on the Crimson Coast. Pirates Crimson Angel 023 6 N/A Rare Pirates of the Crimson Coast Once per turn, roll a d6. On a 5 or 6, this ship may be given an extra action Active Crew
6965 3L 3L 3L 3L The fort at Dead Man's Point on the pirate island of Tortuga is a deadly surprise to ships moving slowly to avoid being grounded on the maze of reefs surrounding her harbor. Pirates 3 4 Dead Man's Point 031 0 N/A Common Pirates of the Crimson Coast When this fort hits a ship, you may also eliminate one cargo from that ship. Active Fort
6966 3S 3L 3L 3L 3S 4 Damned souls are condemned to the Deliverance,where they commit the same atrocities that doomed them in life. This spectral ship is commanded by Wraithan entity whose malice rivals that of the Devil. Pirates 5 S+L Deliverence 001 19 N/A Rare Pirates of the Crimson Coast Ghost Ship Active Ship
6967 Doctor Urbano Javier signed on as ship's doctor in hopes of finding a cure for the virulent plague that killed his family. Amazingly, rather than being bitter about his loss, he is a kind, gentle man who cares deeply about each and every patient. Spanish Doctor Urbano Javier 062_1 4 N/A Common Pirates of the Crimson Coast When another face-up crew on this ship is would be eliminated turn it face down instead. Active Crew
6968 Dr. Beattie is famous throughout the fleet for being able to save wounded men who other ship's doctors would have let die. Lucky for any crew on which Dr. Beattie serves, the wise Londoner reads current medical books and prefers to use herbal remedies, including some from distant China, instead of leeches and boiling oil. English Dr. Forbes Beattie 045 5 N/A Common Pirates of the Crimson Coast When another face-up crew on this ship is would be eliminated turn it face down instead. Active Crew
6969 Unaffiliated Dry Powder 095 0 N/A Rare Pirates of the Crimson Coast Load this treasure face down. On any one of your turns, you may turn Dry Powder face up to give this ship an extra shoot action that turn. If you do, remove Dry Powder from the game. Active 6,5,4,4,3,3,2,1,1 Treasure
6970 3S 3L 3S 3 Distinguished by her black hull and low profile, the agile Duke excels at frustrating long-range cannons. Calico Cat covets the vessel, and Jack Hawkins wants it only because she does. Pirates 3 S+L Duke 013 15 N/A Common Pirates of the Crimson Coast Schooner. L-range cannons cannot hit this ship. Active Ship
6971 3S 2L 2L 3S 5 As soon as marauding pirates dispatched the crew of L'Aquila, they raided Capitan Alarico Castro's private supply of amontillado, the famed Spanish sherry. Pirates 4 L Eagle 004 9 N/A Uncommon Pirates of the Crimson Coast Spanish ships get +1 to their cannon rolls against this ship. Active Ship
6972 4S 4L 4L 4L 4S 5 The crew of The Argonauta believe their ship's name to be a curse. Perhaps because the crew identifies with the Argonauts of legend, their skills are well-honed, allowing them to destroy a target ship with a single salvo. Spanish 5 L El Argonauta 049 15 N/A Rare Pirates of the Crimson Coast Broadsides Attack Active Ship
6973 4L 4L 4L 4L 4L El Castillo del Infanta (Castle of the Princess) was designed to protect Lady Arcadia De Sol from the wicked world around her. Her father spared no expense, including hiring the best and most determined gunners, but ultimately it was all for naught, because the lovely lady's own desires were stronger than the stone walls constructed by her father. Spanish 3 5 El Castillo del Infanta 063 0 N/A Common Pirates of the Crimson Coast Once per turn, one of this fort's cannons may shoot again if it misses. Active Fort
6974 Rafael el Duque de Moreno y Rivera comes from a family made proud and rich from battles with the Moors. The current duke is incensed that Capitn Alarico Castro is in command of one of the largest Spanish ships in the Caribbean, rather than in chains, and he is constantly looking for an excuse to put the man where he belongs. Spanish El Duque Rafael de Moreno y Rivera 059 6 N/A Rare Pirates of the Crimson Coast Once per turn, roll a d6. On a 5 or 6, this ship may be given an extra action Active Crew
6975 2S 2S 3 The capitn of El Montaez is an enterprising man. He reasons that sometimes it's better to barter than fight, a philosophy his crew appreciates when they see the shiny doubloons stored in the hold. Spanish 2 S+S El Montaez 056 9 N/A Common Pirates of the Crimson Coast Once per turn, if this ship carries treasure and is within S of an enemy ship, you may randomly trade one treasure with that ship. Active Ship
6976 4L 4L 4L 4L 4L 5 The flagship of El Duque Rafael de Moreno y Rivera, El Neptuno is a tightly run ship. But out of their master's sight, the devout Catholic crew readily petitions the sea god to guide their cannonballs to the target. Spanish 5 S+S El Neptuno 048 12 N/A Rare Pirates of the Crimson Coast You may double the range of this ship's cannons each turn, but you must roll a to hit. Active Ship
6977 Does a man seek the shadows or is he forced there by the machinations of others? Some whisper of a horrific betrayal, some of years spent isolated in a French prison, and others of unspeakable torture at the hands of the Moors. Whatever the truth, El PHantasma and his sepulchral crew do not intend to make amends for their crimes. Pirates El Phantasma 026 5 N/A Common Pirates of the Crimson Coast This ship may dock at an enemy home island and load one treasure. If able, she must leave on your next turn. If this crew is eliminated, place it on your home island. Active Crew
6978 3L 3L 3L The Escuela de Cartografia in Puerto Blanco is home to one of the greatest map collections in the world. There are legends that the maps from the library of Alexandria in ancient Egypt reside in its amazing vaults. Tended by a monastic order of mysterious origin, the thousands of maps are rumored to include the map to El Dorado. Spanish 3 3 El Puerto Blanco 064 0 N/A Common Pirates of the Crimson Coast A ship docks here may use its action to look at one face-down cargo on each island. Active Fort
6979 4S 4S 4S 3 Built as sister ships, El Trueno (Thunder) and El Rayo (Lightning) made a deadly combination, with both ships' crews performing better when the other was there for support. El Trueno disappeared about six months ago. Spanish 3 S+L El Rayo 052 17 N/A Uncommon Pirates of the Crimson Coast This ship gets +1 to her cannon rolls for every friendly ship within S of her. Active Ship
6980 2L 2S 5 If it takes a thief to catch a thief, such may be the case with the captain and crew of El San Francisco, for they seem unnaturally gifted at relieving pirates of their stolen booty. Spanish 2 S+S El San Francisco 055 8 N/A Common Pirates of the Crimson Coast When touching a Pirate ship, this ship may load as much of that ship's treasure as she can carry. Active Ship
6981 2S 2S 3 The mute capitn has trained his crew to work in complete silence. That quality, added to the schooner's sleek design, fuels the rumor that the ship can transform into a bird to slip past its enemies. Spanish 2 S+L El San Salvador 057 8 N/A Common Pirates of the Crimson Coast Schooner. Forts cannot hit this ship. Active Ship
6982 Pirates Explorer 103 1 N/A Common Treasure Pirates of the Crimson Coast This ship may dock and explore a wild island using the same move action. Active 1,2,2,2,3,3,4,4,5,5 Treasure
6983 English Explorer 106 1 N/A Common Treasure Pirates of the Crimson Coast This ship may dock and explore a wild island using the same move action. Active 1,2,2,2,3,3,4,4,5,5 Treasure
6985 Spanish Explorer 109 1 N/A Treasure Pirates of the Crimson Coast This ship may dock and explore a wild island using the same move action. Active 1,2,2,2,3,3,4,4,5,5 Treasure
6986 French Explorer 120 1 N/A Common Treasure Pirates of the Crimson Coast This ship may dock and explore a wild island using the same move action. Active 1,1,1,2,2,2,3,4,4 Treasure
6987 3L 2 To keep his crew sharp, Captain Harrison has his crew practice on larger, less-agile ships like Ville de Paris, which he would love to wrest from the simpering Phillipe du Brissac. Pirates 1 S+L Fancy 019 5 N/A Rare Pirates of the Crimson Coast You may double the range of this ship's cannons each turn, but you must roll a to hit. Active Ship
6988 3L 3L 3L 3L Fort Brompton is constantly short on soldiers, especially gunnery crews. Many rumors try to explain this, from cannibals on the island to seduction by the native girls, but the truth may simply be that the strategically placed fort has seen more than its share of deadly combat. English 3 4 Fort Brompton 047 0 N/A Common Pirates of the Crimson Coast This fort gets +1 to its cannon rolls when a ship is docked at it. Active Fort
6989 Flores signaled his resignation from the French Navy with the dead body of his superior officer, who referred to him as a half-breed. Captain Flores is ruthless to his prey but generous to his crew. gaston de St. Croix might have damned his soul, but Crimson Angel has shown him the gates of heaven. Pirates Geoffery Flores 022 6 N/A Rare Pirates of the Crimson Coast Broadsides Attack. This ship may move and shoot using the same move action. Active Crew
6990 Unaffiliated Ghostly Encounter 099 0 N/A Rare Pirates of the Crimson Coast Once after revealing, roll a d6 for each crew on the ship. On a result of 1, that crew is eliminated. Ghostly Encounter is worth gold equal to the crew remaining on the ship after all dice are rolled. Active 6,5,4,4,3,3,2,1,1 Treasure
6991 4S 2L 4S 4 The captain of the Gilded Monkey has trained Skyme to gibber at the crew to make them load loot faster. Anyone who defies the creature usually finds an unwelcome deposit in his hammock. Pirates 3 L Gilded Monkey 012 11 N/A Common Pirates of the Crimson Coast Schooner. This ship may dock at an enemy home island and load one treasure. If able, she must leave on your next turn. Active Ship
6992 Unaffiliated Grease Barrels 097 0 N/A Rare Pirates of the Crimson Coast Load this treasure face down. On any one of your turns, you may turn Grease Barrels face up to give this ship +L to her base move that turn. If you do, remove Grease Barrels from the game. Active 6,5,4,4,3,3,2,1,1 Treasure
6993 Havana Black suffers no delinquency, and he revels in proving it with a cat-o-nine. Nothing raises Havana's ire faster than a slaver ship, and he particularly enjoys watching the crew of such a ship being put to the most horrible death possibledespite any pleas for leniency. It is said that even Blackheart fears this powerful ex-slave. Pirates Havana Black 024 5 N/A Rare Pirates of the Crimson Coast This ship may move and shoot using the same move action. Once per turn, you may eliminate one of this ship's crew to give her an extra action. Active Crew
6994 Pirates Helmsman 101 2 N/A Common Treasure Pirates of the Crimson Coast This ship gets +S to her base move. Active 1,2,2,2,3,3,4,4,5,5 Treasure
6995 English Helmsman 104 2 N/A Common Treasure Pirates of the Crimson Coast This ship gets +S to her base move. Active 1,2,2,2,3,3,4,4,5,5 Treasure
6997 Spanish Helmsman 107 2 N/A Treasure Pirates of the Crimson Coast This ship gets +S to her base move. Active 1,2,2,2,3,3,4,4,5,5 Treasure
6998 French Helmsman 124 2 N/A Common Treasure Pirates of the Crimson Coast This ship gets +S to her base move. Active 1,1,1,2,2,2,3,4,4 Treasure
6999 3S 3L 3S 4 Captain Maschile benefits from the rigorous training provided by Captain Blake to his crew, many of whom sailed with Blake--until they won assignment to another ship. He relies less on the lash, but has maintained his crew's deadly skill at broadsides. English 3 S+S HMS Ajax 035 12 N/A Uncommon Pirates of the Crimson Coast Broadsides Attack Active Ship
7000 3S 3S 4 The captain of the Alexander looks for skill and experience in his crew, but also for a hatred of the French that matches the intensity of his own. English 2 S+L HMS Alexander 040 8 N/A Common Pirates of the Crimson Coast This ship gets +1 to her cannon rolls against French ships. Active Ship
7001 2S 2L 4 The pirate Joffrey Flores stole the Cumberland from the Crown, and she was stolen from him by the Calico Cat, who returned the ship to the Crown in exchange for an imprisoned member of her crew. Flores has offered a reward to the pirate who can sink her for good. English 2 L HMS Cumberland 038 5 N/A Common Pirates of the Crimson Coast Pirate ships get +1 to their cannon rolls against this ship. Active Ship
7002 2S 2S 3 HMS Gibraltar is a slyly humorous nickname given to it by her crew. The "Rock" is currently the fastest ship in the fleet and uses its speed and stealth to great effect against the Spanish. English 2 S+S+S HMS Gibraltar 039 12 N/A Common Pirates of the Crimson Coast This ship may dock at an enemy home island and load one treasure. If able, she must leave on your next turn. Active Ship
7003 3S 3L 3L 3L 3S 5 The Goliath suffered a humiliating defeat at the hands of the French on her maiden voyage, and so Captain Sinclair and the crew have sworn to avenge the honor of their beloved ship. English 5 L HMS Goliath 032 13 N/A Rare Pirates of the Crimson Coast This ship gets +1 to her cannon rolls against French ships. Active Ship
7004 4S 4S 6 Captain DeLancey's decision to name his schooner for his married mistress, Lady Provost Helena Morency, caused such a scandal in England that he was forced to leave the continent. English 2 S+L HMS Lady Provost 041 13 N/A Common Pirates of the Crimson Coast Schooner. This ship may dock at an enemy home island and load one treasure. If able, she must leave on your next turn. Active Ship
7005 2S 2L 2L 2S 4 Much of the London's crew was pressed into service from among the brawny stevedores working the London docks, hence their skill and speed in loading their ship with captured booty. English 4 S+S HMS London 034 11 N/A Uncommon Pirates of the Crimson Coast When touching a Pirate ship, this ship may load as much of that ship's treasure as she can carry. Active Ship
7006 2S 2L 2S 3 Made in the Americas, this new schooner design is among the fastest on the Crimson Coast. The HMS Lord Lineton excels at disguising herself to look like whatever she is not. English 3 L HMS Lord Lineton 036 14 N/A Common Pirates of the Crimson Coast Schooner. This ship may dock at an enemy home island and load one treasure. If able, she must leave on your next turn. Active Ship
7007 3S 3S 3S 5 HMS Sultan's gunnery crews were all hand-trained by Weaponsmaster Charles Southwyn, which guarantees they know how to get the most out of the cannons he designed. English 3 L HMS Sultan 037 13 N/A Common Pirates of the Crimson Coast Schooner. All of this ship's cannons have L range. Active Ship
7008 2S 2 Originally owned as a private yacht by the Owen family, the HMS Swiftsure was the price of Gryffin's commission in the Royal Navy. The Swiftsure is a flush-decked sloop, difficult for other ships to target at long range. English 1 L+L HMS Swiftsure 042 10 N/A Rare Pirates of the Crimson Coast L-range cannons cannot hit this ship. Active Ship
7009 3S 3L 3L 3S 4 Bitter experience taught Captain Williams to never let his ship become entangled by a pirate or enemy ship, so he outfits every crewman with a hatchet and standing orders to abandon all other duties to use them as needed. English 4 L HMS Viceroy 033 11 N/A Uncommon Pirates of the Crimson Coast This ship cannot be pinned. Active Ship
7010 Don Sebastin de la Pea resigned his commission as a career soldier to take up the cause of the Inquisition. His passion for his work burns clearly in his eyes. Even so, the crew with whom he serves finds it remarkably easy to discuss personal matters with the war veteran, who is really using them all as spies to find Jews and heretics. Spanish Inquisitor Sebastin Blanco 061 2 N/A Common Pirates of the Crimson Coast Place this crew face up during setup. Reduce the cost of all other crew placed on this ship by 1. Active Crew
7011 There are more stories about Jack Hawkins' adventures than seem possible given his age. He has taken more treasure and ships than any other pirate in the Caribbean, yet he is always broke and looking for a new ship. He courts only the most beautifuland deadlywomen, with more than his fair share of love-hate relationships, emphasis "hate." Pirates Jack Hawkins 025 6 N/A Common Pirates of the Crimson Coast Once per turn before you give this ship an action, roll a d6. On a 5 or 6, this ship may be given the same action twice. This ships crew cannot be eliminated unless she sinks. Active Crew
7012 Joe didn't know who she was when he stole her meager possessions, but he would never forget the Hag of Tortuga after she cursed him. Trouble now follows Joeand anyone around himlike lightning follows thunder. Thus he is constantly on the move (before people kill him), and he has changed his name to escape his reputation. Pirates Jonah 029_2 0 N/A Common Pirates of the Crimson Coast Always place this crew face up; it cannot be eliminated unless its ship sinks. Crew placed on this ship cost no points, but they always each take up one cargo space. When this ship is hit, roll a d6. On a result of 5 or 6, move the crew on this ship with the highest point cost to a wild island chosen by the player to your left. Active Crew
7013 3S 4S 4 Capitaine de Heiron believes, as did his Norman ancestors, that everything in Spain actually belongs to France, and it is his duty to ensure that the stolen property is returned to its original owner. French 2 S+L L'Amazone 079 9 N/A Common Pirates of the Crimson Coast This ship gets +1 to her cannon rolls against Spanish ships. Active Ship
7014 4S 4 Some members of L'Artesien's crew know a little too much about piracy, though none have breached protocol. But Amiral Dupuy knows that Monsieur LeNoir has been leaving the ship at odd hours of the night. French 1 S+S+S L'Artesien 081 8 N/A Rare Pirates of the Crimson Coast Once per turn, if this ship carries treasure and is within S of an enemy ship, you may randomly trade one treasure with that ship. Active Ship
7015 4S 2L 4S 4 The haughty L'Auguste will sail into any porteven the heavily gunned El Castillo del Infantaand take whatever she wants, ignoring minor matters such as allegiance. French 3 S+S L'Auguste 073 13 N/A Uncommon Pirates of the Crimson Coast This ship may dock at an enemy home island and load one treasure. If able, she must leave on your next turn. Active Ship
7016 3S 2L 2L 3S 3 The crew of L'Hercule wrestle to determine the "Strongest Man Aboard" for the duration of that tour of duty. Bo'sun Bertrand le Geant is prepared to defend his title against all comers. French 4 S+S L'Hercule 069 22 N/A Uncommon Pirates of the Crimson Coast This ship's cannons may not be eliminated (masts still may be). If derelict, she cannot shoot. Active Ship
7017 3S 3S 4 The English reserve a special hatred for L'Intrepide, who true to her name goes where others fear to treadmost especially among English Royal fleet. French 2 S+L L'Intrepide 078 5 N/A Common Pirates of the Crimson Coast English ships get +1 to their cannon rolls against this ship. Active Ship
7018 3S 3L 3S 3 Rumor has it that "Cold Draft" ArathiIel protects L'Orient using a Chinese talisman, but no one knows for sureshe's never been boarded, and asking Starcher about it would be unwise. French 3 L L'Orient 074 10 N/A Common Pirates of the Crimson Coast Schooner. Forts cannot hit this ship. Active Ship
7019 4S 4S 4S 3 The schooner La Bahama can dance across shoals that would bottom out larger, heavier ships, giving her the advantage when sailing among the hundreds of small islands in search of the legendary Gold Coral Caves. Spanish 3 L La Bahama 054 12 N/A Common Pirates of the Crimson Coast Schooner. This ship may dock at an enemy home island and load one treasure. If able, she must leave on your next turn. Active Ship
7020 2S 3L 3S 3 Gossipmongers claim that the ship's startlingly lifelike figurehead, modeled after the famous queen of Egypt, is instead based on Vicomtesse de Richelieu, who posed for the sculptor. French 3 L La Cleopatre 076 12 N/A Common Pirates of the Crimson Coast Schooner. This ship may dock at an enemy home island and load one treasure. If able, she must leave on your next turn. Active Ship
7021 3S 3L 3L 3L 3S 6 Not every ship can live up to the name "La Magnifique," but with Capitaine de St. Croix in command, this ship is just thatnigh invincible when delivering a full cannon barrage. French 5 L La Magnifique 065 17 N/A Rare Pirates of the Crimson Coast Broadsides Attack Active Ship
7022 2L 3S 3S 4 While some pirates fly the skull and crossbones out of style, the crew of La Morte do so out of substance. After one of their own was killed savagely, they now feel it is their right that their hostages often have "accidents" right after their ransoms are paid. Pirates 3 L La Morte de Yarborough 007 10 N/A Uncommon Pirates of the Crimson Coast On the turn this ship is pinned, eliminate one crew from the enemy ship. Active Ship
7023 3S 3L 3L 3S 4 First Mate Claude Sevigny is an imposing man, both intellectually and physically. His vast maritime knowledge comes not from study but from experience sailing among the hundreds of islands under flags with fewer colors than France's. French 4 S+S La Possession 068 13 N/A Uncommon Pirates of the Crimson Coast If this ship has a Captain crew, she gets +1 to her cannon rolls. Active Ship
7024 2S 2S 3 Amiral Dupuy spends long hours determining the best angles of attack. He is particularly adept at using La Provence's guns to cripple ships resistant to ramming, such as El Leon. French 2 S+L La Provence 077 8 N/A Common Pirates of the Crimson Coast When this ship hits another ship, you choose which mast is eliminated. Active Ship
7025 3S 2 La Rosario nimbly dodges the attempts of enemy ships to pin her, a skill perhaps inspired by the dashing young captain's relationship with the lovely Lady Arcadia de Sol. Spanish 1 S+S+S La Rosario 058 6 N/A Rare Pirates of the Crimson Coast This ship cannot be pinned. Active Ship
7026 4S 4L 4L 4S 6 While on pirate patrol along the Crimson Coast, the virulently anti-French crew nearly mutinied in order to force the captain to abandon the pirate ship they were chasing and pursue a French target instead. Spanish 4 S+S La Santa Ana 050 12 N/A Uncommon Pirates of the Crimson Coast This ship gets +1 to her cannon rolls against French ships. Active Ship
7027 4S 4L 4S 4 The captain of La Trinidad benefits from a secular trinity formed of himself, Master Bianco, and Countess Amore to smuggle artifacts, rare woods and treasure along the Monkey River. Spanish 3 L La Trinidad 053 9 N/A Uncommon Pirates of the Crimson Coast On the turn this ship is pinned, eliminate one crew from the enemy ship. Active Ship
7028 2S 3L 3L 3L 2S 6 Le Requin's language skills and treacherous use of flags conspire to lure other ships into La Victoire's net, though he is almost chivalric toward those who serve Franceafter all, they are countrymen! Pirates 5 L La Victorie 002 14 N/A Rare Pirates of the Crimson Coast French crew may use their abilities on this ship. Active Ship
7029 2S 2L 2L 2L 2S 5 Like a true Parisian lady of fashion, La Ville de Paris usually dismisses the first insult from an opposing shipbut woe betide the foe who presumes to fires a second shot! French 5 S La Ville de Paris 066 16 N/A Rare Pirates of the Crimson Coast This ship ignores the first hit she takes each turn as long as she has all of her masts. Active Ship
7030 2L 3S 3S 4 Chef Perier believes that garlic cures anythingeven scurvyso the crew of the jaunty Le Marseillais are known for the distinctive odor that rises as they sweat from loading treasure. French 3 S+L Le Marseillais 072 14 N/A Uncommon Pirates of the Crimson Coast When touching a Pirate ship, this ship may load as much of that ship's treasure as she can carry. Active Ship
7031 3S 3 Le Colibri flits about the sea just like her hummingbird namesake. Capitaine Arnaud, the Hag of Tortuga's godson, knows the currents and winds better than any other French-born captain in the fleet. French 1 S Le Colibri 083 7 N/A Rare Pirates of the Crimson Coast L-range cannons cannot hit this ship. Active Ship
7032 3S 2L 2L 2L 3S 5 Le Dauphin Royal carries both the name and the patronage of the royal family, and her loyal crew take seriously their responsibility of maintaining the honor of the nation. French 5 L Le Dauphin Royal 067 14 N/A Rare Pirates of the Crimson Coast This ship gets +1 to her cannon rolls against English ships. Active Ship
7033 3L 3S 3S 4 The crew of Le Duc de Bourgogne claim to have sunk more pirate ships than any other vessel on the Crimson Coast. Pirate captains everywhere yearn to sink the shipwith her crew tied to their own cannons. French 3 S+S Le Duc de Bourgogne 071 11 N/A Uncommon Pirates of the Crimson Coast This ship gets +1 to her cannon rolls against Pirate ships. Active Ship
7034 2S 2S 2 Le Mercure has mastered the art of evasion, moving through enemy lines as though she were wearing the winged shoes of the messenger of the gods himself. French 2 S+S+S Le Mercure 080 9 N/A Common Pirates of the Crimson Coast Schooner. This ship cannot be pinned. Active Ship
7035 The mannerisms, language facility, and learned nature of the dashing Le Requin hint at a previous life of privilege. Le Requin won his first ship from Bones Wiley in a dice game, and he has proven himself a brilliant tactician and natural leader. He is on a collision course with Hawkins over the affections of the Lady De Sol. Pirates Le Requin 029_1 3 N/A Common Pirates of the Crimson Coast Once per turn before you give this ship an action, roll a d6. On a 5 or 6, this ship may be given the same action twice. Active Crew
7036 5L 1 France's allies are gladdened upon seeing Le Solitaire, for it means the powerful fleet is nearby. The little scout benefits from both good sailing and intelligence gained from Maurice Aristide's spy network. French 1 L Le Solitaire 082 17 N/A Rare Pirates of the Crimson Coast Friendly ships within S of this ship get +1 to their cannon rolls. Active Ship
7037 3S 3L 3S 3 As feared as the ship is, her meticulously dressedyet ferociouscrew is even more reviled. For a drink, The Stump will tell stories about atrocities committed "in defense of France." French 3 S+L Le St. Michel 070 10 N/A Uncommon Pirates of the Crimson Coast This ship gets +1 to her boarding rolls. Active Ship
7038 3S 3L 4S 5 In combat, a member of Le Triton's crew blows the battle call on a huge conch shell to inspire the men. Geoffrey Flores covets her and the seemingly magical seashell as trophies. French 3 S+L Le Triton 075 10 N/A Common Pirates of the Crimson Coast Schooner. This ship cannot be pinned. Active Ship
7039 Unaffiliated Letter of Marque 093 0 N/A Rare Pirates of the Crimson Coast Your ship may dock at an enemy home island and be given repair actions (only) while there. Forts cannot fire on this ship unless this ship fires on them first. Active 6,5,4,4,3,3,2,1,1 Treasure
7040 3S 3L 3L 3S 4 Capitn Raphael Vospero has taken a vow to avenge his brother, whose ship was sunk by the HMS Viceroy. Vospero uses his access to naval intelligence reports to mask his quest as service to the Crown. Spanish 4 S+S Matthias Vospero 051 12 N/A Uncommon Pirates of the Crimson Coast This ship gets +1 to her cannon rolls against English ships. Active Ship
7041 Hiding behind a ridiculous facade of heavy court makeup and a high wig, Maurice Aristide appears every bit the foppishly perfumed and helpless French courtier. In truth, he is a brilliant businessman with the knowledge both to find treasure on the Crimson Coast and to traffic it safely to his European accounts. French Maurice Aristide 030_2 3 N/A Common Pirates of the Crimson Coast One of this ship's treasures is worth +2 gold when unloaded at your home island. Active Crew
7042 3S 1 A tiny vessel with few crew, the Mermaid is the ideal bait for greedy vessels. A favorite tactic is to have the captain's sister, Maud, masquerade as a captured noblewoman. Pirates 1 L+L Mermaid 020 2 N/A Rare Pirates of the Crimson Coast This ship cannot carry crew. Active Ship
7043 Despite rumors of nobility, Monsieur LeNoir prefers to cultivate a quiet and understated persona. Although never at the forefront of events, some speculate that he orchestrates them anyway, as he has ties to almost everyone. Always dressed impeccably in black, he has many lady admirers, who find his dark good looks deliciously menacing. French Monsieur LeNoir 088 5 N/A Common Pirates of the Crimson Coast Once per turn, one crew or ship within S of this ship cannot use its ability that turn. Active Crew
7044 Pirates Musketeer 102 3 N/A Common Treasure Pirates of the Crimson Coast This ship gains one cannon that may not have its range or cannon roll increased. It can shoot from any mast (even an eliminated mast). Active 1,2,2,2,3,3,4,4,5,5 Treasure
7045 English Musketeer 105 3 N/A Common Treasure Pirates of the Crimson Coast This ship gains one cannon that may not have its range or cannon roll increased. It can shoot from any mast (even an eliminated mast). Active 1,2,2,2,3,3,4,4,5,5 Treasure
7047 Spanish Musketeer 108 3 N/A Treasure Pirates of the Crimson Coast This ship gains one cannon that may not have its range or cannon roll increased. It can shoot from any mast (even an eliminated mast). Active Treasure
7048 French Musketeer 125 3 N/A Common Treasure Pirates of the Crimson Coast This ship gains one cannon that may not have its range or cannon roll increased. It can shoot from any mast (even an eliminated mast). Active 1,1,1,2,2,2,3,4,4 Treasure
7049 Unaffiliated Neptune's Figurehead 100 0 N/A Rare Pirates of the Crimson Coast If this ship sinks, dock it fully repaired at its home island, then remove Neptune's Figurehead from the game. Active 6,5,4,4,3,3,2,1,1 Treasure
7050 French Oarsman 121 1 N/A Common Treasure Pirates of the Crimson Coast If derelict, this ship gains a base move of S. This crew takes up no cargo space. Active 1,1,1,2,2,2,3,4,4 Treasure
7051 Phillipe du Brissac makes a living luring ambitious men into the French navy, promising to introduce them to those with influence and power. By the time they see through his charade, they are out to sea, though it's only a matter of time before someone exposes him for the poseur he is. Fortunately, he is partially sheltered by his good friend, Maurice Aristide. French Phillipe du Brissac 090_1 2 N/A Common Pirates of the Crimson Coast Place this crew face up during setup. Reduce the cost of all other crew placed on this ship by 1. Active Crew
7052 3S 3L 3L 3S 4 Brother Virgil inspired the crew of the Ranger to become seagoing Robin Hoods with themselves as the deserving poor! Captain Greene intends to repay Brother Virgil for his "spiritual guidance." Pirates 4 S+S Ranger 003 14 N/A Uncommon Pirates of the Crimson Coast Broadsides Attack Active Ship
7053 2S 2S 4 Captain Parrish, a man of visions, says that Branwen the White Raven protects the ship, deflecting enemy fire with her invisible wings. His claim to fame: once drinking Jack Hawkins under the table. Pirates 2 S+S+S Raven 017 10 N/A Common Pirates of the Crimson Coast Schooner. This ship cannot be pinned. Active Ship
7054 4S 3L 3L 3L 4S 6 The Roanoke is a mystery, vanishing and reappearing seemingly at will. Captain Morris and his crew, including a Powhatan-native navigator, however, are not related to the true ghost ships of the Crimson Coast. American 5 L Roanoke 130 13 N/A Super Rare Pirates of the Crimson Coast Pirate crew may use their abilities on this ship. Active Ship
7055 2L 2 Captain Hansson has made maps of many of the small inlets that litter the Crimson Coast, which he uses as refuge when his ship's small hold becomes laden with treasure. Pirates 1 S+L Rover 018 2 N/A Rare Pirates of the Crimson Coast This ships base move becomes S when she reaches her cargo limit. Active Ship
7056 2S 2S 3 An ongoing competition aboard the Royal James gives bonuses for firing efficiency. One-shot kills are especially prized, and golden guineas are doubled for Spanish targets. Pirates 2 S+L Royal James 016 8 N/A Common Pirates of the Crimson Coast Schooner. Once per turn when this ship hits an enemy ship, also eliminate one crew from that ship. Active Ship
7057 4S 4L 4S 4 Captain Alberto Ladron could care less about collecting cargo. All he cares about is refitting captured prizes so that they are worthy of a conquering hero of Spain. Pirates 3 1L Santiago 008 11 N/A Uncommon Pirates of the Crimson Coast When this ship hits an enemy ship, you may also eliminate one cargo from that ship. Active Ship
7058 4S 3 First Mate William Houston has taught the crew a special code using flags and lights, allowing them to safely and quickly relay information to the main shipusually about likely prey. Pirates 1 L+L Scepter 021 14 N/A Rare Pirates of the Crimson Coast Friendly ships within S of this ship get +1 to their cannon rolls. Active Ship
7059 Unaffiliated Scurvy 092 0 N/A Rare Pirates of the Crimson Coast Roll a d6 at the beginning of each of your turns. On results of 4-6, eliminate a crew on this ship. Remove Scurvy from the game when this ship docks at her home island. Active 6,5,4,4,3,3,2,1,1 Treasure
7060 Pirates Shipwright 110 2 N/A Common Treasure Pirates of the Crimson Coast This ship may repair at sea or at any island. Active 1,2,2,2,3,3,4,4,5,5 Treasure
7061 French Shipwright 122 2 N/A Common Treasure Pirates of the Crimson Coast This ship may repair at sea or at any island. Active 1,1,1,2,2,2,3,4,4 Treasure
7062 4L 4L 4L 4L 4L Informed captains know that when they dock at the port of St. Pierre, a little extra gold ensures that their cargo will be unloaded swiftlyand without a lot of questions. French 3 5 St. Pierre 091 0 N/A Common Pirates of the Crimson Coast If a ship docks at this fort and unloads at least 4 gold, it may be given a second action that turn. Active Fort
7063 Pirates Stinkpot Cannoneer 116 2 N/A Common Treasure Pirates of the Crimson Coast Active Treasure
7064 English Stinkpot Cannoneer 117 2 N/A Common Treasure Pirates of the Crimson Coast Once per turn when this ship is given a shoot action, one of her cannons may shoot a stinkpot at a target within S. You must declare which cannon will shoot the stinkpot before rolling the d6. If the stinkpot hits, do not eliminate a mast; instead, the target's crew cannot use their abilities next turn. Active 1,1,1,2,2,2,3,3,4 Treasure
7065 Spanish Stinkpot Cannoneer 118 2 N/A Common Treasure Pirates of the Crimson Coast Active Treasure
7066 French Stinkpot Cannoneer 119 2 N/A Common Treasure Pirates of the Crimson Coast Once per turn when this ship is given a shoot action, one of her cannons may shoot a stinkpot at a target within S. You must declare which cannon will shoot the stinkpot before rolling the d6. If the stinkpot hits, do not eliminate a mast; instead, the target's crew cannot use their abilities next turn. Active Treasure
7067 Pirates Stinkpot Specialist 116 2 N/A Common Treasure Pirates of the Crimson Coast Once per turn when this ship is given a shoot action, one of her cannons may shoot a stinkpot at a target within S. You must declare which cannon will shoot the stinkpot before rolling the d6. If the stinkpot hits, do not eliminate a mast; instead, the target's crew cannot use their abilities next turn. Active 1,1,1,2,2,2,3,3,4 Treasure
7068 English Stinkpot Specialist 117 2 N/A Common Treasure Pirates of the Crimson Coast Active Treasure
7069 Spanish Stinkpot Specialist 118 2 N/A Treasure Pirates of the Crimson Coast Once per turn when this ship is given a shoot action, one of her cannons may shoot a stinkpot at a target within S. You must declare which cannon will shoot the stinkpot before rolling the d6. If the stinkpot hits, do not eliminate a mast; instead, the target's crew cannot use their abilities next turn. Active 1,1,1,2,2,2,3,3,4 Treasure
7070 French Stinkpot Specialist 119 2 N/A Common Treasure Pirates of the Crimson Coast Once per turn when this ship is given a shoot action, one of her cannons may shoot a stinkpot at a target within S. You must declare which cannon will shoot the stinkpot before rolling the d6. If the stinkpot hits, do not eliminate a mast; instead, the target's crew cannot use their abilities next turn. Active 1,1,1,2,2,2,3,3,4 Treasure
7071 Creole Amelie Lejeune, better known as the "Hag of Tortuga" is a sea crone feared and respected by all the sailors on the Crimson Coast, regardless of nationality. It is said that she can commune with the dead, control the winds, and stop a man dead in his tracks with just a glance. Pirates The Hag of Tortuga 027 0 N/A Common Pirates of the Crimson Coast Limit. Ransom. Place this crew face up during setup. You may build your fleet using 5 more points than the game's build total. This crew cannot leave this ship unless captured or eliminated. Active Crew
7072 No one knows how The Stump got his peg leg, but most are happy to buy him as many rounds as it takes to hear the latest version of the tale. He's an excellent source of gossip about the latest goings-on around the Crimson Coast, and he might even know something about the "Eye of the Dragon"or so he says. Pirates The Stump 028 2 N/A Common Pirates of the Crimson Coast Place this crew face up during setup. Reduce the cost of all other crew placed on this ship by 1. Active Crew
7073 2S 2S 2S 3 Some say that naming a pirate ship "the Treasure" is asking for trouble, but Captain Prentiss isn't worried: The ship's goods are stored in a warehouse in Lucina Harbornot in her hold. Pirates 3 S+S Treasure 010 13 N/A Common Pirates of the Crimson Coast Schooner. Forts cannot hit this ship. Active Ship
7074 Unaffiliated Trees 096 0 N/A Rare Pirates of the Crimson Coast Trees may remain face-down on its island if the ship that explores that island has all of its masts. When Trees is revealed, fully repair this ship, and then remove Trees from the game. Active 6,5,4,4,3,3,2,1,1 Treasure
7075 Not everyone who wears a fancy uniform deserves itespecially not Vicomte Jules de Cissey. Every inch the powdered puppy, his shrill demands and pretentious behavior make him generally disliked by all who meet him. He is, however, a vicomte with means, so he continues to receive his social due, though his presence adds no luster to events. French Vicomte Jules de Cissey 089 0 N/A Common Pirates of the Crimson Coast Limit. Ransom. Place this crew face up during setup. You may build your fleet using 5 more points than the game's build total. This crew cannot leave this ship unless captured or eliminated. Active Crew
7076 Vicomtesse Angelique de Richelieu's exquisite beauty belies a dangerously cunning mind. Clever and well-connected, she has established an intricate spy network whose tentacles reach all the way back to France. It is not known whether her relationship with the shadowy Monsieur LeNoir is romantic or professional, but it's safer not to inquire. French Vicomtesse Angelique de Richelieu 086 3 N/A Rare Pirates of the Crimson Coast Once per turn, this ship may randomly take one treasure from any ship she touches. Active Crew
7790 Wherever Turner shows up, someone will make money, and someone will lose it. "Diamond" nearly always wins. The list of losers is a who's who of powerful New Orleans personalities. American 'Diamond' Nelson Turner 094 3 N/A Common Pirates of the Revolution Once per turn, if this ship carries treasure and is within S of an enemy ship, you may randomly trade one treasure with that ship. Active Crew
7791 Woodes Rogers openly scoffs at Don Pedros claim to a noble Spanish bloodline. The English fleet considers Gilbert the lowest of the pirates, and apprehending him its highest priority. Pirates Panda 'Don' Pedro Gilbert 016 5 N/A Rare Pirates of the Revolution Once per turn, you may eliminate one of this ship's crew to give her an extra action. After looking at treasure on a wild island, you may trade any one treasure from that island for a random treasure on any other wild island. This ship must load the traded treasure. Active Crew
7792 Most sailors consider a visit from "Hacksaw" a blessing and curse. He keeps them alive, but they'll likely end up with one less limb. American 'Hacksaw' Riley 097A 5 N/A Common Pirates of the Revolution When another face-up crew on this ship is would be eliminated turn it face down instead. Active Crew
7793 Amos discovered rum on his first trip to Tortuga, and has been drunk on it ever since. His knack for getting friends aboard the ships he crews has saved his life repeatedly. Pirates Amos 020A 3 N/A Common Pirates of the Revolution This crew takes up no cargo space when revealed. When revealed, put a crew with point cost 2 or less from outside of the game onto this ship. Active Crew
7794 3S 5S 6S 4 American sailors returning from the Barbary Coast say that this galley, captianed by kal Bhed and his cutthroats, delivers a lethal bite to anyone who stands in her way. Pirates 3 S+S Asp 141 11 N/A Super Rare Pirates of the Revolution Active Ship
7795 5S 4 One of the fastest ships on the Crimson Coast, Banshee's Cry carries a cannon, but she rarely fires it. The crew prefers to concentrate on finding treasure, not fighting for it. Pirates 1 L+L Banshee's Cry 013 3 N/A Rare Pirates of the Revolution This ship cannot shoot when she carries treasure. Active Ship
7796 Unaffiliated Becalmed 098B 4 N/A Common Pirates of the Revolution Reveal this event at the beginning of one of your turns and place its token anywhere on the play area (except on an island or a ship). No ship within L of the token may be given a move action unless she can move when derelict. Remove Becalmed from the game at the beginning of your next turn. Active Event
7797 Unaffiliated Becalmed 100B 4 N/A Common Pirates of the Revolution Reveal this event at the beginning of one of your turns and place its token anywhere on the play area (except on an island or a ship). No ship within L of the token may be given a move action unless she can move when derelict. Remove Becalmed from the game at the beginning of your next turn. Active Event
7798 3S 3S 3S 3S 3S 4 Christened as an English ship, the Black Swan has since flown the flag of many other nations. She lists English, French, Spanish and Americans among her crew. Pirates 5 S+S Black Swan 001 13 N/A Rare Pirates of the Revolution Crew of any nationality may use their abilities on this ship. Active Ship
7799 3L 3S 5 The Bloody Jewel preys on merchant ships sailing to and from Charleston. Anyone who brings the ships masthead to Ralph David will be rewarded with a plot of Carolina land as bounty. Pirates 2 S+L Bloody Jewel 008 6 N/A Common Pirates of the Revolution American ships get +1 to their cannon rolls against this ship. Active Ship
7800 3S 2L 2L 2L 3S 5 From the deck of the Bonhomme Richard, John Paul Jones shouted to the the English captain of the Serapis, "I have not yet begun to fight." American John Paul Jones 5 S+S Bonhomme Richard 067 15 N/A Rare Pirates of the Revolution This ship gets +1 to her cannon rolls against English ships. Active Ship
7801 3S 3S 3L 3 The Bostons first mate has gathered a veteran crew. Each member must describe the forts and islands they have encountered so he can add to his strategic plans. American 3 S+L Boston 077 10 N/A Common Pirates of the Revolution Schooner. Forts cannot hit this ship. Active Ship
7802 Pirates Cannoneer 122 2 N/A Common Treasure Pirates of the Revolution Once per turn, one of this ship's cannons may shoot again if it misses. Active 1,1,1,2,2,3,3,4, 5 Treasure
7803 English Cannoneer 123 2 N/A Common Treasure Pirates of the Revolution Once per turn, one of this ship's cannons may shoot again if it misses. Active 1,1,1,2,2,3,3,4, 5 Treasure
7804 Spanish Cannoneer 124 2 N/A Common Treasure Pirates of the Revolution Once per turn, one of this ship's cannons may shoot again if it misses. Active 1,1,1,2,2,3,3,4, 5 Treasure
7805 French Cannoneer 125 2 N/A Common Treasure Pirates of the Revolution Once per turn, one of this ship's cannons may shoot again if it misses. Active 1,1,1,2,2,3,3,4, 5 Treasure
7806 American Cannoneer 134 2 N/A Common Treasure Pirates of the Revolution Once per turn, one of this ship's cannons may shoot again if it misses. Active 1,1,1,2,2,2,3,4,4 Treasure
7807 Pirates Captain 112 3 N/A Common Treasure Pirates of the Revolution This ship may move and shoot using the same move action. Active 1, 1, 2, 2, 3, 3, 4, 5, 6 Treasure
7808 English Captain 113 3 N/A Common Treasure Pirates of the Revolution This ship may move and shoot using the same move action. Active 1, 1, 2, 2, 3, 3, 4, 5, 6 Treasure
7809 Spanish Captain 114 3 N/A Common Treasure Pirates of the Revolution This ship may move and shoot using the same move action. Active 1, 1, 2, 2, 3, 3, 4, 5, 6 Treasure
7810 French Captain 115 3 N/A Common Treasure Pirates of the Revolution This ship may move and shoot using the same move action. Active 1, 1, 2, 2, 3, 3, 4, 5, 6 Treasure
7811 American Captain 132 3 N/A Common Treasure Pirates of the Revolution This ship may move and shoot using the same move action. Active 1,1,1,2,2,2,3,4,4 Treasure
7812 As a merchant sailor in New England, Carl fought his share of pirates, privateers, and ships of foreign crowns. Now he sails the Atlantic Coast fighting for freedom. American King George Carl Smith 093 4 N/A Common Pirates of the Revolution This ship gets +1 to her boarding rolls. Active Crew
7813 4S 4S 3S 4 Ruth Lee pulled the Carolina out of dry dock to sell it to an old sea salt named "Captain" Henry, who claimed he was put in charge of hunting Redcoats. American 3 S+S Carolina 076 7 N/A Common Pirates of the Revolution Active Ship
7814 Unaffiliated Castaway 108 0 N/A Rare Pirates of the Revolution Place any one crew with point cost 3 or less on this ship, using standard cargo capacity rules. That crew assumes this ship's nationality. Remove Castaway from the game. Active 7,6,5,4,3,2,2,1,1 Treasure
7815 American Chainshot Specialist 139 2 N/A Common Treasure Pirates of the Revolution Once per turn when this ship is given a shoot action, one of her cannons may shoot a chainshot at a target within S of her. You must declare which cannon will shoot the chainshot before rolling the d6. If the chainshot hits, do not eliminate a mast; instead, the target cannot move next turn. Active 1,1,1,2,2,2,3,4,4 Treasure
7816 Pirates Chainshot Specialist 144 2 N/A Super Rare Pirates of the Revolution Once per turn when this ship is given a shoot action, one of her cannons may shoot a chainshot at a target within S of her. You must declare which cannon will shoot the chainshot before rolling the d6. If the chainshot hits, do not eliminate a mast; instead, the target cannot move next turn. Active 1,1,2,2,3,4,5,6,7 Treasure
7817 2L 2 Chesapeakes crew of veteran privateers possess a letter of marque to fight for America. They have learned to gut enemy ships, leaving no survivors to reveal their role in the massacre. American 1 S+L Chesapeake 086 7 N/A Rare Pirates of the Revolution Schooner. Once per turn when this ship hits an enemy ship, also eliminate one crew from that ship. Active Ship
7818 His name opens doors for him: an honest name for an honest man. But Jefferson treats everything as currencyeven human life. American Christian Jefferson, Esquire 100A 3 N/A Common Pirates of the Revolution After looking at treasure on a wild island, you may trade any one treasure from that island for a random treasure on any other wild island. This ship must load the traded treasure. Active Crew
7819 Crenshaw would rather fight the Redcoats than pirate scum, and so he has begun a private war on the Crimson Coast to keep his personal agenda alive. American Commander Albert Crenshaw 095 5 N/A Common Pirates of the Revolution All of this ship's cannons have L range. Active Crew
7820 Backed by the power of the new American government, David Porter was taked with to ridding the area of pirates, using the efficiency of a military operation. American Freedom Commodore David Porter 090 7 N/A Rare Pirates of the Revolution Broadsides Attack. This ship may move and shoot using the same move action. Active Crew
7821 3L 3L 3L 3L 3L 4 Sailors nicknamed her "Old Ironsides" because she could take a full broadside attack without a chip to her hulland her crew are the best-trained navy men in America. American 5 L Constitution 068 22 N/A Rare Pirates of the Revolution Two hits from the same shoot action are required to eliminate one of this ship's masts. Active Ship
7822 2L 3 In an inspired bit of engineering by a former English sailor, the Coral's main mast collapses when in port so that other ships can't target her from sea. Pirates 1 S+L Coral 012 7 N/A Rare Pirates of the Revolution This ship may not be shot at while docked. Active Ship
7823 Unaffiliated Cross of Coronado 107 0 N/A Rare Pirates of the Revolution You may load this treasure face down. If one of this ship's masts would be eliminated, you may reveal Cross of Coronado and remove it from the game instead. Active 7,6,5,4,3,2,2,1,1 Treasure
7824 3S 3S 3S 5 Greed motivates El Gato, captain of the Cursed Blade. His crew have mastered many inventive tactics in order to steal an opponents treasure, rather than fight. Pirates 3 S+S Cursed Blade 005 11 N/A Common Pirates of the Revolution Schooner. Once per turn, this ship may randomly take one treasure from any ship she touches. Active Ship
7825 2S 2S 3 Captain Swank uses the Cutlass' maneuverability to get in so close to ports that her crew is already ashore before the ship is spotted and the shore cannons loaded. Pirates 2 S+L Cutlass 010 8 N/A Common Pirates of the Revolution Schooner. This ship gets +1 to her cannon rolls against forts within S of her. Active Ship
7826 Originally a French privateer, Devereaux has lost his sanity to his obsession with finding the Dragons Eye, a gem that legend says grants the owner immortality. Pirates Devereaux 017 7 N/A Common Pirates of the Revolution Once per turn, this ship may look at any one face-down treasure on any ship or island. This ship may dock at an enemy home island and load one treasure. If able, she must leave on your next turn. Active Crew
7827 Haunted by the abuse he suffered when captured by pirates on his first tour of duty, Olano has vowed to hunt down every pirate on sea or land and exact his revenge. Spanish Diego Cesar Olano 044 7 N/A Rare Pirates of the Revolution Marine. This crew gets +1 to its gun rolls against Pirate ships, forts, and crew. Active Crew
7828 Unaffiliated Divers 020B 1 N/A Common Pirates of the Revolution You may reveal this event immediately after one of your ships sinks an enemy ship, but you may not reveal it on the same turn an opponent reveals Raft. You receive all gold from the sunken ship. Remove Divers from the game. Active Event
7829 Unaffiliated Divers 021B 1 N/A Common Pirates of the Revolution You may reveal this event immediately after one of your ships sinks an enemy ship, but you may not reveal it on the same turn an opponent reveals Raft. You receive all gold from the sunken ship. Remove Divers from the game. Active Event
7830 4S 4S 4 Don Sanchez teaches his crew to defeat pirates by acting like pirates. He encourages them to trade, even with the Crown's enemies, to get what they want. Spanish 2 S+L El San Jose 042 9 N/A Common Pirates of the Revolution After looking at treasure on a wild island, you may trade any one treasure from that island for a random treasure on any other wild island. This ship must load the traded treasure. Active Ship
7831 2S 2S 2S 2S 2S 5 Members of seasoned merchant-vessel crews familiar with the North Atlantic give the Enterprise an advantage in northern waters. American 5 S+S Enterprise 070 18 N/A Rare Pirates of the Revolution Once per turn, roll a d6. On a 5 or 6, this ship may be given an extra action Active Ship
7832 2L 2L 4 French sailors named this ship the Executioner in honor of its gunners, said to be able to take the head off a man's shoulders with a single shot. Pirates 2 S+S Executioner 007 8 N/A Common Pirates of the Revolution Once per turn when this ship hits an enemy ship, also eliminate one crew from that ship. Active Ship
7833 Pirates Explorer 126 1 N/A Common Treasure Pirates of the Revolution This ship may dock and explore a wild island using the same move action. Active 1,1,1,2,2,3,3,4, 5 Treasure
7834 English Explorer 127 1 N/A Common Treasure Pirates of the Revolution This ship may dock and explore a wild island using the same move action. Active 1,1,1,2,2,3,3,4, 5 Treasure
7835 Spanish Explorer 128 1 N/A Common Treasure Pirates of the Revolution This ship may dock and explore a wild island using the same move action. Active 1,1,1,2,2,3,3,4, 5 Treasure
7836 French Explorer 129 1 N/A Common Treasure Pirates of the Revolution This ship may dock and explore a wild island using the same move action. Active 1,1,1,2,2,3,3,4, 5 Treasure
7837 American Explorer 136 1 N/A Common Treasure Pirates of the Revolution This ship may dock and explore a wild island using the same move action. Active 1,1,1,2,2,2,3,4,4 Treasure
7838 Unaffiliated Explosives 110 0 N/A Rare Pirates of the Revolution Load this treasure face down. You may reveal it when this ship rams or pins a ship. Roll a d6. On a result of 4-6, both ships sink. Remove Explosives from the game. Active 7,6,5,4,3,2,2,1,1 Treasure
7839 As Dr. Rene Bordeaux healed mens bodies, he saw the true disease in their souls. Where Michel is sent, Father Bordeaux follows, as blood will flow, and souls need to be saved. French Michel Bordeaux Father Rene Bordeaux 064A 5 N/A Common Pirates of the Revolution When another face-up crew on this ship is would be eliminated turn it face down instead. Active Crew
7840 Pirates Firepot Specialist 023 2 N/A Uncommon Pirates of the Revolution Once per turn when this ship is given a shoot action, one of her cannons may shoot a firepot at a target within S of her. Declare which cannon will shoot the firepot before rolling the d6. If it hits, the ship's controller replaces one of her masts with a fire mast. At the beginning of every turn, roll a d6 for each fire mast. On a 6 remove the fire mast; on a 1-3 the ship's controller replaces another of her masts with a fire mast. When a ship has only fire masts, she must be scuttled on her next turn. When a ship docks at her home island or at a fort, remove all fire masts as a free action. Active Crew
7841 Pirates Firepot Specialist 039 2 N/A Uncommon Pirates of the Revolution Once per turn when this ship is given a shoot action, one of her cannons may shoot a firepot at a target within S of her. Declare which cannon will shoot the firepot before rolling the d6. If it hits, the ship's controller replaces one of her masts with a fire mast. At the beginning of every turn, roll a d6 for each fire mast. On a 6 remove the fire mast; on a 1-3 the ship's controller replaces another of her masts with a fire mast. When a ship has only fire masts, she must be scuttled on her next turn. When a ship docks at her home island or at a fort, remove all fire masts as a free action. Active Crew
7842 Spanish Firepot Specialist 046 2 N/A Uncommon Pirates of the Revolution Once per turn when this ship is given a shoot action, one of her cannons may shoot a firepot at a target within S of her. Declare which cannon will shoot the firepot before rolling the d6. If it hits, the ship's controller replaces one of her masts with a fire mast. At the beginning of every turn, roll a d6 for each fire mast. On a 6 remove the fire mast; on a 1-3 the ship's controller replaces another of her masts with a fire mast. When a ship has only fire masts, she must be scuttled on her next turn. When a ship docks at her home island or at a fort, remove all fire masts as a free action. Active Crew
7843 French Firepot Specialist 066 2 N/A Uncommon Pirates of the Revolution Once per turn when this ship is given a shoot action, one of her cannons may shoot a firepot at a target within S of her. Declare which cannon will shoot the firepot before rolling the d6. If it hits, the ship's controller replaces one of her masts with a fire mast. At the beginning of every turn, roll a d6 for each fire mast. On a 6 remove the fire mast; on a 1-3 the ship's controller replaces another of her masts with a fire mast. When a ship has only fire masts, she must be scuttled on her next turn. When a ship docks at her home island or at a fort, remove all fire masts as a free action. Active Crew
7844 American Firepot Specialist 102 2 N/A Uncommon Pirates of the Revolution Once per turn when this ship is given a shoot action, one of her cannons may shoot a firepot at a target within S of her. Declare which cannon will shoot the firepot before rolling the d6. If it hits, the ship's controller replaces one of her masts with a fire mast. At the beginning of every turn, roll a d6 for each fire mast. On a 6 remove the fire mast; on a 1-3 the ship's controller replaces another of her masts with a fire mast. When a ship has only fire masts, she must be scuttled on her next turn. When a ship docks at her home island or at a fort, remove all fire masts as a free action. Active Crew
7845 3S 3S 3S 3S 3L 3L The Spanish claim it doesn't exist. Yet natives can be persuaded to speak of the "Golden Fortress," the apparent source of the Spanish gold flowing along the Crimson Coast. Spanish 5 6 Fortaleza Dorada 045 0 N/A Common Pirates of the Revolution L-range cannons cannot hit this fort. Active Fort
7846 Unaffiliated Foul Winds 097B 3 N/A Common Pirates of the Revolution Reveal this event at the beginning of one of your turns and place its token anywhere on the play area (except on an island or a ship). Any ship (except docked ships) within L of the token is moved L in one direction chosen by the player to the left of that ship's controller. If a ship touches an island, eliminate one of her masts. Remove Foul Winds from the game. Active Event
7847 Unaffiliated Foul Winds 099B 3 N/A Common Pirates of the Revolution Reveal this event at the beginning of one of your turns and place its token anywhere on the play area (except on an island or a ship). Any ship (except docked ships) within L of the token is moved L in one direction chosen by the player to the left of that ship's controller. If a ship touches an island, eliminate one of her masts. Remove Foul Winds from the game. Active Event
7848 3S 3L 3L 3S 4 Sent to establish an American presence against the pirates, David Porter chose the Freedom as his flagship: the first, and last, American ship pirates would ever encounter. American David Porter 4 S+L Freedom 071 13 N/A Uncommon Pirates of the Revolution Schooner. This ship gets +1 to her cannon rolls against Pirate ships. Active Ship
7849 Unaffiliated Fruit 104 0 N/A Rare Pirates of the Revolution If this ship loads Scurvy, it has no effect; remove it from the game. Fruit takes up 2 cargo spaces and cannot be unloaded. Active 7,6,5,4,3,2,2,1,1 Treasure
7850 3L 2L 2L 3S 4 Lady Baptiste embodies all the best qualities of Robin Hood, with the Golden Medusa as her swift sword. Her crew serves for honor, above even gold. Pirates Lady Baptiste 4 S+L Golden Medusa 003 15 N/A Uncommon Pirates of the Revolution Schooner. This ships crew cannot be eliminated unless she sinks. Active Ship
7851 Born in New Orleans, he has never seen the France he defends. Both Madame LaFontaine and Viscomtesse Richelieu covet his new-world attitude, but he desires only one treasure: Lady Baptiste. French Guy LaPlante 062 5 N/A Common Pirates of the Revolution This ship gets +1 to her cannon rolls against forts within S of her. She gets +1 to her boarding rolls. Active Crew
7852 4S 4S 4 The crew of Hades Flame killed the voodoo priest Papa Martineau for what they considered unholy practices. His curse trapped them on the ship, and their eerie wails terrify all who hear them. Pirates 2 S+S+S Hades Flame 006 13 N/A Common Pirates of the Revolution Ghost Ship. Active Ship
7853 4S 4S 2 Hannah takes advantage of an unusually tall mast and a two-man crows nest to spy out enemy positions and report its findings to the fleets larger, slower ships. American 2 L+L Hannah 080 16 N/A Common Pirates of the Revolution Friendly ships within S of this ship get +1 to their cannon rolls. Active Ship
7854 2S 3 Devereaux traded the captain of the Harlequin a powerful English-built cannon for an old Spanish map found in a New Orleans trinket shop. American 1 S+L Harelquin 088 10 N/A Rare Pirates of the Revolution Schooner. All of this ship's cannons have L range. Active Ship
7855 Pirates Helmsman 116 2 N/A Common Treasure Pirates of the Revolution This ship gets +S to her base move. Active 1, 1, 2, 2, 3, 3, 4, 5, 6 Treasure
7856 English Helmsman 117 2 N/A Common Treasure Pirates of the Revolution This ship gets +S to her base move. Active 1, 1, 2, 2, 3, 3, 4, 5, 6 Treasure
7857 Barbary Corsair Helmsman 118 2 N/A Common Treasure Pirates of the Revolution This ship gets +S to her base move. Active 1, 1, 2, 2, 3, 3, 4, 5, 6 Treasure
7858 French Helmsman 119 2 N/A Common Treasure Pirates of the Revolution This ship gets +S to her base move. Active 1, 1, 2, 2, 3, 3, 4, 5, 6 Treasure
7859 American Helmsman 133 2 N/A Common Treasure Pirates of the Revolution This ship gets +S to her base move. Active 1,1,1,2,2,2,3,4,4 Treasure
7860 2L 2L 2 Sir Watkins circumnavigated the globe in the Algiers, and counts the ship as his primary abode. He can tell her speed and direction by listening to the creaks of her hull. English Sir Watkins Defoe 2 S+S HMS Algiers 029 12 N/A Common Pirates of the Revolution Once per turn, roll a d6. On a 5 or 6, this ship may be given an extra action Active Ship
7861 3S 3S 2 Embarrassed by Guy LaPlante in a duel fought in New Orleans, the captain of the Apollo has sworn an oath of vengeance against all the French on the Crimson Coast. English 2 S+L HMS Apollo 031 9 N/A Common Pirates of the Revolution Schooner. This ship gets +1 to her cannon rolls against French ships. Active Ship
7862 3L 3L 3L 3L 3L 5 The Spanish could not defeat her. The French also tried, and failed. Now, the Dreadnought's crew looks forward to continuing its winning streak in conflicts against the American colonists. English 5 S HMS Dreadnought 025 26 N/A Rare Pirates of the Revolution This ship's cannons may not be eliminated (masts still may be). If derelict, she cannot shoot. Active Ship
7863 4L 4L 2 The Frolic has yet to see combat. Rumor has it that the crew is so embarrassed by their ships name that they avoid all contact with friends and foes. English 2 S+L HMS Frolic 032 12 N/A Common Pirates of the Revolution Schooner. L-range cannons cannot hit this ship. Active Ship
7864 2S 1 The fastest ship in Rogers fleet, the Greyhound is tasked with testing the defenses of pirate havens, French outposts and American coastal positions. English 1 L+L HMS Greyhound 033 7 N/A Rare Pirates of the Revolution Schooner. Forts cannot hit this ship. Active Ship
7865 3S 3S 2 The Lord Cauldwell was built to infiltrate pirate forts, but Lt. Nigel Hardwicke also uses this sturdy little boat quite effectively against American blockades. English 2 L HMS Lord Cauldwell 030 10 N/A Uncommon Pirates of the Revolution Two hits from the same shoot action are required to eliminate one of this ship's masts. Active Ship
7866 2S 2L 2S 3 The crew of the Nautilus consists of colonists loyal to the Crown of England. They have destroyed many ships flying the "joke of a flag" created by the traitorous American scum. English 3 S+L HMS Nautilus 028 10 N/A Common Pirates of the Revolution Schooner. This ship gets +1 to her cannon rolls against American ships. Active Ship
7867 2S 2S 2S 2S 4 The Crown ordered Captain Kline to accommodate veteran soldier Lt. Hardwicke in training the Oxfords crew in strategies for capturing forts and cities. Disdainful of the regular army, Kline has grudgingly complied. English 4 S+L HMS Oxford 026 12 N/A Uncommon Pirates of the Revolution Schooner. This ship gets +1 to her cannon rolls against forts within S of her. Active Ship
7868 3S 3L 3S 3 Responsible for patrolling the North Atlantic, the Serapis hunts down enemies of the Crown and ensures they never question her authority again. English 3 L HMS Serapis 027 11 N/A Common Pirates of the Revolution Schooner. If this ship has a Captain crew, she gets +1 to her cannon rolls. Active Ship
7869 3S 3L 3L 3L 3S 5 The newest warship in the English fleet, has been dubbed "The Pirate Hunter" and the Swallow has direct orders to work with Woodes Rogers to clean up the Crimson Coast. English 5 S+L HMS Swallow 024 17 N/A Rare Pirates of the Revolution Broadsides Attack. Active Ship
7870 3L 3S 3 Crenshaw openly defies Porters orders to concentrate on pirates and uses the Hornet to attack English ships, claiming they are the true enemy. American 2 S+S Hornet 081 8 N/A Common Pirates of the Revolution This ship gets +1 to her cannon rolls against English ships. Active Ship
7871 3L 3L 3L 4 Jarvis was built by the David family to hunt pirates plaguing Charleston. Moored near shore to lure ships onto the rocky coast, if the cannons don't destroy the enemy, the rocks will. American 3 S+L Jarvis 075 15 N/A Common Pirates of the Revolution Schooner. L-range cannons cannot hit this ship. Active Ship
7872 The Gentleman Pirate is so infamous in New Orleans that the French, American and Spanish leaders all have placed a bounty on his head. He has honored them with a bounty in return. Pirates Pride Jean Laffite 015 5 N/A Rare Pirates of the Revolution Once at the beginning of each of your turns, roll a d6. On a result of 6, any ship in your fleet may be given two actions that turn. Active Crew
7873 A hero of the new revolution, but considered a pirate by the English, John Paul Jones took the fight directly to the king, even sinking ships within European waters. American Bonhomme Richard John Paul Jones 089 7 N/A Rare Pirates of the Revolution Once per turn before you give this ship an action, roll a d6. On a 5 or 6, this ship may be given the same action twice. This ships crew cannot be eliminated unless she sinks. Active Crew
7874 Using any means necessary, from purely tactical maneuvers to sneak attacks, and once facing down an opponent with a single cannon, Haraden has captured or sunk more than one thousand cannons in his career. American Julius Ceaser Jonathan Haraden 091 6 N/A Rare Pirates of the Revolution This ship may move and shoot using the same move action. Once per turn, reroll any die roll made for this ship; you must use the second die roll result. Active Crew
7875 3L 2L 3L 4 With new guns and Haraden at the helm, the crew of the Julius Caesar have declared that they will become the new flagship of the American fleet. American Jonathan Haraden 3 S+L Julius Caesar 078 14 N/A Common Pirates of the Revolution Schooner. Broadsides Attack. Active Ship
7876 Kikowa sets up camp at the bow of every ship on which he serves. He never leaves that spot; eating, sleeping and, most importantly, watching the sea from his unique vantage point. American Ruth Lee Kikowa 092 3 N/A Common Pirates of the Revolution This ship ignores terrain when she is given a move action (islands are not terrain). Active Crew
7877 Found by Carl Smith, he was named King George for the only other cur Smith knew. In boarding attacks, K.G. heads for the officers quarters to grab whatever fits in his mouth. American Carl Smith King George 096A 4 N/A Common Pirates of the Revolution Once per turn, this ship may randomly take one treasure from any ship she touches. Active Crew
7878 3S 3S 3S 4 Madame LaFontaine's girls dote on the crew of L'Atalante, and no wonder: after every successful mission, the crew spends its reward at Chateau Fontainebleu. French 3 L L'Atalante 052 9 N/A Common Pirates of the Revolution Schooner. This ship gets +1 to her cannon rolls against forts within S of her. Active Ship
7879 2L 4S 4 When Capitan Coupet removed the ships masthead, his crew nearly mutinied. He replaced it with a bayonet, the ship's namesake, and success in their first battle proved the old man was right. French 2 L La Baionnette 054 8 N/A Common Pirates of the Revolution Ramming cannot eliminate this ship's masts. Active Ship
7880 3L 3L 3S 5 The cannonneers aboard La Belle Etoile pack their cannons with double the usual amount of gunpowder in order to penetrate both sides of a ship with one shot. French 3 S+L La Belle Etoile 053 13 N/A Common Pirates of the Revolution Schooner. When this ship hits an enemy ship, you may also eliminate one cargo from that ship. Active Ship
7881 2L 2S 3 Capitan Oloma has developed a new strategy for La Cazador, using the aggressive huntress as a battering ram to discourage ships that attempt to raid Spanish holdings. Spanish 2 S+S La Cazadora 041 8 N/A Uncommon Pirates of the Revolution Ramming cannot eliminate this ship's masts. Active Ship
7882 3S 3L 3 La Danae was captured by Jean Lafitte, but was returned to France after a private audience with Madame LaFontaine. The crew doesn't care what flag flies as long as they get paid. French 2 S+S La Danae 055 7 N/A Common Pirates of the Revolution Pirate crew may use their abilities on this ship. Active Ship
7883 4L 4L 5 Owned by Vicomtesse de Richelieu, La Favori has become a favorite of Michel Bordeaux, who is searching for a ship swift and nimble enough to land raiding parties. French 2 S+L La Favori 056 13 N/A Common Pirates of the Revolution Schooner. L-range cannons cannot hit this ship. Active Ship
7884 2S 2S 3 Trained by Amiral Dupuy, the crew of La Flicit know that they must perform at the highest level to honor their country and flag. French 2 S+S La Flicit 057 11 N/A Common Pirates of the Revolution Schooner. All of this ship's cannons have L range. Active Ship
7885 5S 5S 4 Having lost two ships while docked, Alfonso Vargas, first mate of La Monarca, has taught his crew to load and unload so quickly that some say they never even drop anchor. Spanish 2 S+S+S La Monarca 043 8 N/A Common Pirates of the Revolution Schooner. Once per turn, this ship may move S after loading treasure. Active Ship
7886 3S 3S 3S 3S 6 With her gilded hull and polished cannons, La Santa Isabel is a throwback to the days when Spain ruled the seas. Now, she is reduced to trading between the colonies and Spain. Spanish 4 S+L La Santa Isabel 040 13 N/A Uncommon Pirates of the Revolution Schooner. One of this ship's treasures is worth +2 gold when unloaded at your home island. Active Ship
7887 3L 3S 3S 3L 5 In her last conflict with the English, La Vengeance lost all but five crewmembers. Those five make all new sailors swear a blood oath of revenge before coming aboard. French 4 S+L La Vengeance 049 12 N/A Uncommon Pirates of the Revolution Schooner. This ship gets +1 to her cannon rolls against English ships. Active Ship
7888 The beautiful Lady Baptiste, considered both a hero and a scourge, has even been asked by Madame LaFontaine to be one of her girls. Her allegiance remains true to her ship and crew. Pirates Golden Medusa Lady Baptiste 018 3 N/A Common Pirates of the Revolution Once per turn, reroll any die roll made for this ship; you must use the second die roll result. Active Crew
7889 4S 4 Phillipe Amqui once piloted Le Bon Marin through the bayou around New Orleans and into Jean Lafitte's hideout on a bet from Lady Baptiste. French 1 S+L Le Bon Marin 059 6 N/A Rare Pirates of the Revolution This ship may dock and explore a wild island using the same move action. Active Ship
7890 2S 2L 4 Guy LaPlante expertly captains Le Courageux; he makes sure the enemy can see his face, and know that both her guns and his sword are pointed at their heart. French Guy LaPlante 2 S+L Le Courageux 051 10 N/A Uncommon Pirates of the Revolution This ship ignores the first hit she takes each turn as long as she has all of her masts. Active Ship
7891 3S 3S 3S 3S 5 Le Lyon sailed out of Quebec, raiding English and American ports all along the Atlantic Coast. She remained successful to New Orleans; a new crew will make the return trip. French 4 S+S Le Lyon 050 14 N/A Uncommon Pirates of the Revolution Schooner. This ship gets +1 to her boarding rolls. Active Ship
7892 2S 3 Guy Laplante retrieved this ship from the English and returned it to France. Its guns were upgraded by its English captors, and the current crew is learning how to fire them effectively. French 1 S+S+S Le Pique 058 5 N/A Rare Pirates of the Revolution You may double the range of this ship's cannons each turn, but you must roll a 6 to hit. Active Ship
7893 2S 3L 3L 3L 2S 5 Capitain DeZay has assigned each of his cannonneers a specific color of cannonball, so that they get the credit they deserve in battle. French 5 L Le Soleil Royal 048 13 N/A Rare Pirates of the Revolution Once per turn when this ship hits an enemy ship, also eliminate one crew from that ship. Active Ship
7894 3L 2L 2L 2L 3L 5 The women of France cried the day their men sailed on Le Superbe. They knew they had lost them forever, for no woman could live up to such a perfect vessel. French 5 S+S Le Superbe 047 16 N/A Rare Pirates of the Revolution Other ships do not block this ship's line of fire. Active Ship
7895 3S 3 The Lightning was commissioned by the Americans to patrol the North Atlantic. Unfortunately for them, Captain Wright didnt like his pay, and now uses the ship as a way to collect a higher wage. Pirates 1 S+S Lightning 014 5 N/A Rare Pirates of the Revolution Schooner. Active Ship
7896 3L 3L 3L 4S 5 Captain Anson, once a French privateer, has taught his crew to spot and aim for the weakest points in an enemy ship, in order to do the most damage. American 4 S+S Louisiana 072 13 N/A Uncommon Pirates of the Revolution Schooner. Once per turn when this ship hits an enemy ship, also eliminate one crew from that ship. Active Ship
7897 A veteran of the European wars, Hardwicke uses his land-based skills at sea to crush the American revolutionaries. He believes he will be the one to plant the Union Jack in Philadelphia. English Lt. Nigel Hardwicke 035 7 N/A Rare Pirates of the Revolution Marine. This crew gets +1 to its gun rolls against American ships, forts, and crew. Active Crew
7898 4L 3 Once a ship sailing with Don Perdo, the Lynx was one of the first ships captured on Porters watch. American 1 S+S Lynx 087 7 N/A Rare Pirates of the Revolution When this ship carries no cargo, she gets +S to her base move. Active Ship
7899 Madame LaFontaine is proprietress of Chateau Fontainebleu, a burlesque house in New Orleans. Her girls report everything they hear to Madame, and she passes that information to Amiral Dupuy. French Madame LaFontaine 060 0 N/A Rare Pirates of the Revolution Limit, Ransom. Choose one French crew during setup; this crew is linked to that crew. Reroll any die roll, you must use the second result. Active Crew
7900 Unaffiliated Mermaids 063B 3 N/A Common Pirates of the Revolution Reveal this event at the beginning of one of your turns and place its token on a non-docked enemy ship. That ship may not be given an action for a number of turns equal to the number of crew on her when Mermaids was revealed. After those turns have elapsed, remove Mermaids from the game. Active Event
7901 Unaffiliated Mermaids 096B 3 N/A Common Pirates of the Revolution Reveal this event at the beginning of one of your turns and place its token on a non-docked enemy ship. That ship may not be given an action for a number of turns equal to the number of crew on her when Mermaids was revealed. After those turns have elapsed, remove Mermaids from the game. Active Event
7902 At Viscomtesse Richelieus request, Bordeauxs task is to shore up the defenses of France's New World holdings. He feels obligated to protect her holdings first, then hunt down the English. French Father Rene Bordeaux Michel Bordeaux 063A 7 N/A Common Pirates of the Revolution Marine. This crew gets +1 to its gun rolls against English ships, forts, and crew. Active Crew
7903 Unaffiliated Missionary 109 0 N/A Rare Pirates of the Revolution Remove all crew on this ship from the game and then remove Missionary from the game. Active 7,6,5,4,3,2,2,1,1 Treasure
7904 American Musketeer 137 3 N/A Common Treasure Pirates of the Revolution This ship gains one S range rank-3 cannon that may not have its range or cannon roll increased. It can shoot from any mast (even an eliminated mast). Active 1,1,1,2,2,2,3,4,4 Treasure
7905 Unaffiliated Natives 106 0 N/A Rare Pirates of the Revolution The ship that reveals Natives may not be given actions for a number of rounds equal to number of crew on her when Natives is revealed. Leave Natives face down on its island. Active 7,6,5,4,3,2,2,1,1 Treasure
7906 3S 3S 3S 3S 5 The crew of Neptune's Hoard has mastered the fine art of negotiating the best price for their goodsthen sacking the towns that can't, or wont, meet their demands. Pirates 4 S+L Neptune's Hoard 002 12 N/A Uncommon Pirates of the Revolution Schooner. After looking at treasure on a wild island, you may trade any one treasure from that island for a random treasure on any other wild island. This ship must load the traded treasure. Active Ship
7907 Unaffiliated Neptune's Trident 111 0 N/A Rare Pirates of the Revolution Give this ship a shoot action. A wave S wide and 3 L long leaves the ship in one direction. Up to 2 masts or cannons of every ship and fort in the path of the wave are eliminated. Eliminate one of this ship's masts for every affected ship and fort. Remove Neptune's Trident from the game. Active 7,6,5,4,3,2,2,1,1 Treasure
7908 American Oarsmen 138 1 N/A Common Treasure Pirates of the Revolution If derelict, this ship gains a base move of S. This crew takes up no cargo space. Active 1,1,1,2,2,2,3,4,4 Treasure
7909 2L 2L 4 The Panda, under the command of "Don" Pedro, prefers the easy prey of ships damaged in battle or by storms, attacking as they limp back to port. Pirates "Don" Pedro Gilbert 2 S+S Panda 011 11 N/A Common Pirates of the Revolution Schooner. When this ship hits an enemy ship, you may also eliminate one cargo from that ship. Active Ship
7910 2L 2L 3L 3L 4L The Paradise of the Sea is now home to second-generation French settlers, who will fight to the death to keep their island safe from outsiders. French 4 5 Paradis de la Mer 065 0 N/A Common Pirates of the Revolution The first time this fort is shot at each turn, roll a d6. The result is the number of times this fort must be hit that turn before any of its cannons can be eliminated. Active Fort
7911 2S 3S 2 Jean Lafitte has tried to steal and capture the Peacock. Now hes been reduced to trying to buy the ship to gain her advantage in tight battles. American 2 S+S+S Peacock 085 9 N/A Common Pirates of the Revolution Schooner. This ship cannot be pinned. Active Ship
7912 5S 5S 3 A familiar sight near New Orleans is Ruth Lee at the helm of the Philadelphia, with a derelict pirate ship in tow. American 2 S+L Philadelphia 082 11 N/A Uncommon Pirates of the Revolution You own any derelict this ship explores; both ships become docked at your home island. Active Ship
7913 Amqui claims that Native Americans taught him how to talk to the water. His uncanny ability to accurately read the sea has made him worth his weight in gold. French Phillipe Amqui 061 3 N/A Common Pirates of the Revolution This ship ignores terrain when she is given a move action (islands are not terrain). Active Crew
7914 Though his brother gets the fame, Phillipe is a crack shot with a cannon and has trained many cannonneers. He is responsible for the devastating attacks the Pride can unleash. Pirates Pride Phillipe Laffite 021A 2 N/A Common Pirates of the Revolution When this ship hits another ship, you choose which mast is eliminated. Active Crew
7915 3L 2L 3L 3 At a distance, the Pride appears to be ideal for smuggling and making swift attacks. But if she comes alongside, concentrated fire from her cannons is the last thing a crew will see. Pirates Jean Laffite and Phillipe Laffite 3 S+L Pride 004 13 N/A Common Pirates of the Revolution Schooner. Broadsides Attack. Active Ship
7916 Unaffiliated Raft 037B 1 N/A Common Pirates of the Revolution You may reveal Raft immediately after one of your ships sinks. Place all crew and gold on that ship onto the nearest wild island. Remove Raft from the game. Active Event
7917 Unaffiliated Raft 064B 1 N/A Common Pirates of the Revolution You may reveal Raft immediately after one of your ships sinks. Place all crew and gold on that ship onto the nearest wild island. Remove Raft from the game. Active Event
7918 The David family is said to own Charleston, and Ralph has used his familys power and prestige to achieve his goal of owning the shipping lanes to the Crimson Coast as well. American Ralph David 098A 3 N/A Common Pirates of the Revolution One of this ship's treasures is worth +2 gold when unloaded at your home island. Active Crew
7919 3L 3L 3L 3L 3L The first fort that Rogers commissioned boldly declares this message: "This land and the sea around it belong to the English Crown." English 4 5 Ramsgate 038 0 N/A Common Pirates of the Revolution This fort has one 2 L-range cannon. When placing this fort, indicate this cannon by placing two flags side by side. Active Fort
7920 3S 3L 5 Originally an English ship, the Rattlesnake's American crew mutinied and forced the English officers into a rowboat. In response, Woodes Rogers issued a general order to sink the Rattlesnake. American 2 L Rattlesnake 079 5 N/A Common Pirates of the Revolution English ships get +1 to their cannon rolls against this ship. Active Ship
7921 Found on an uncharted island, Robinson can't remember the name of his ship, its fate, or the reason he was left behind. Woe betide the crew that rescues him! English Robinson 037A 0 N/A Common Pirates of the Revolution Always place this crew face up; it cannot be eliminated unless its ship sinks. Crew placed on this ship cost no points, but they always each take up one cargo space. When this ship is hit, roll a d6. On a result of 5 or 6, move the crew on this ship with the highest point cost to a wild island chosen by the player to your left. Active Crew
7922 Born and raised at sea and respected by everyone, even pirates, she has forgotten more about ships, sailors and the sea than most of the so-called professionals have ever known. American Kikowa Ruth Lee 099A 2 N/A Common Pirates of the Revolution Place this crew face up during setup. Reduce the cost of all other crew placed on this ship by 1. Active Crew
7923 2S 2S 3S 4S 4 Captain Oswald "recruited" his crew from the Baltimore jailhouse and gave them one law: when you hit the deck of the enemy ship, the survivor goes home a free man. American 4 S+L Saratoga 073 14 N/A Uncommon Pirates of the Revolution Schooner. This ship gets +1 to her boarding rolls. Active Ship
7924 Unaffiliated Sextant 105 0 N/A Rare Pirates of the Revolution This ship ignores terrain when given move actions (islands are not terrain). Active 7,6,5,4,3,2,2,1,1 Treasure
7925 Pirates Shipwright 120 2 N/A Common Treasure Pirates of the Revolution This ship may repair at sea or at any island. Active 1, 1, 2, 2, 3, 3, 4, 5, 6 Treasure
7926 English Shipwright 121 2 N/A Common Treasure Pirates of the Revolution This ship may repair at sea or at any island. Active 1, 1, 2, 2, 3, 3, 4, 5, 6 Treasure
7927 Spanish Shipwright 130 2 N/A Common Treasure Pirates of the Revolution This ship may repair at sea or at any island. Active 1,1,1,2,2,3,3,4, 5 Treasure
7928 French Shipwright 131 2 N/A Common Treasure Pirates of the Revolution This ship may repair at sea or at any island. Active 1,1,1,2,2,2,3,4,4 Treasure
7929 American Shipwright 135 2 N/A Common Treasure Pirates of the Revolution This ship may repair at sea or at any island. Active 1,1,1,2,2,2,3,4,4 Treasure
7930 Sir Watkins spends so much time aboard his ship that he is uncomfortable on land. He reads the sea as easily as a mother understands the cries of her baby. English HMS Algiers Sir Watkins Defoe 036 3 N/A Common Pirates of the Revolution This ship ignores terrain when she is given a move action (islands are not terrain). Active Crew
7931 3S 5S 4 The Star of Siam had just raided an American ship leaving the Barbary Coast for the Americas when Wesley captured her, claiming the ship and her swollen cargo holds for himself. Pirates 2 S+S+S Star of Siam 142 8 N/A Super Rare Pirates of the Revolution Active Ship
7932 American Stinkpot Specialist 140 2 N/A Common Treasure Pirates of the Revolution Once per turn when this ship is given a shoot action, one of her cannons may shoot a stinkpot at a target within S of her. You must declare which cannon will shoot the stinkpot before rolling the d6. If the stinkpot hits, do not eliminate a mast; instead, the target's crew cannot use their abilities next turn. Active 1,1,1,2,2,2,3,4,4 Treasure
7933 2S 2S 3L 3L 3L Rumors say that The Devils' Maw holds a kings ransom in gold, but you must give up your soul to claim it--a price even pirates hesitate to pay. Pirates 5 5 The Devil's Maw 022 0 N/A Common Pirates of the Revolution Place your eliminated crew on this fort. They gain the Ghost Ship keyword. Active Fort
7934 3L 3S 3 Originally part of Ralph David's privateer fleet, the Flying Fish was given to Porter so that experienced pirate hunters could teach his sailors the ins and outs of the pirate mind. American 2 S+L The Flying Fish 083 9 N/A Common Pirates of the Revolution Schooner. This ship gets +1 to her cannon rolls against Pirate ships. Active Ship
7935 How he lost his eye is a mystery, but rumors persist that he sold it to the Devil in exchange for the ability to see the shoals and reefs hidden bneath treacherous waters. Pirates The Patch 019 3 N/A Common Pirates of the Revolution This ship ignores terrain when she is given a move action (islands are not terrain). Active Crew
7936 4L 4L 4L 4L 4L As the westernmost island in a string of dangerous, rocky atolls, controlling Thompson's Island is the key to controlling the Crimson Coast. American 3 5 Thompson's Island 101 0 N/A Common Pirates of the Revolution This fort gets +1 to its cannon rolls when a ship is docked at it. Active Fort
7937 4S 4S 3 Stolen from the Spanish, the Tiger is the prize of Captain Vivas who uses the little blockade runner to sack Spanish holdings along the Crimson Coast. Pirates 2 L Tiger 009 11 N/A Uncommon Pirates of the Revolution This ship's cannons may not be eliminated (masts still may be). If derelict, she cannot shoot. Active Ship
7938 3S 3L 3L 3L 3S 3 The "Old War Wagon" is the slowest ship in the American navy, but when she catches you in her devastating guns, speed doesnt matter. American 5 S United States 069 15 N/A Rare Pirates of the Revolution Broadsides Attack. Active Ship
7939 4S 3L 3 Ever-changing alliances taught the Wasp's crew to unload their goods quickly and move out before they were declared an "unfriendly presence" in port. American 2 S+S Wasp 084 9 N/A Common Pirates of the Revolution Schooner. Once per turn, this ship may move S after loading treasure. Active Ship
7940 Unaffiliated Weapons 103 0 N/A Rare Pirates of the Revolution This ship gets +1 to her boarding rolls for every crew on her. Active 7,6,5,4,3,2,2,1,1 Treasure
7941 As an English privateer, Wesley raided ships and ports along the Barbary Coast. But a chance meeting with Jack Hawkins in Tangier convinced Wesley that he was fighitng on the wrong side. Pirates Wesley 143 5 N/A Super Rare Pirates of the Revolution As part of a move action, this ship may initiate a boarding party against a ship within S of her, without having to ram. The boarded ship may not use any boaring bonuses she may have. Active Crew
7942 Few know that Rogers began his career as a privateer under the English flag. His new status angers the French and Spanishhis former victimsand earns him the begrudging respect of the pirates. English Woodes Rogers 034 5 N/A Rare Pirates of the Revolution This ship gets +1 to her cannon rolls against forts within S of her. This ship gets +1 to her cannon rolls against Pirate ships. Active Crew
7943 4L 4L 4S 4S 4 The captain of the Yankee sailed her into the middle of a formation of three English ships and maneuvered so quickly that the enemy ships rammed each other. Score: Yankee 3, English 0. American 4 S+S Yankee 074 12 N/A Uncommon Pirates of the Revolution Schooner. This ship cannot be pinned. Active Ship
8634 Promoted and transferred to the Barbary Coast, Admiral Castros plans to destroy every Castilian who opposed him has softened, as he has become a welcome fixture in the royal court and drawing rooms of a new Spain. Spanish Castro's Loyalists and Granada Admiral Alarico Castro 071 5 N/A Common Pirates of the Barbary Coast Once per turn, roll a d6. On a 5 or 6, this ship may be given an extra action Active Crew
8635 Given the title General of the Sea by the Crown, Admiral Blake is the supreme commander of the English fleets. With a selfless sense of duty, he has created the greatest naval force the world has seen, and yet he is still considered a gentleman, a sailor, and a scholar. English All ships Admiral Robert Blake 055 5 N/A Rare Pirates of the Barbary Coast This ship gets +1 to her cannon rolls against Barbary Corsair ships. Once per turn before you give this ship an action, roll a d6. On a 5 or 6, this ship may be given the same action twice. Active Crew
8636 3L 3S 4 Nothing is known of the captain of this vessel except that the king of Spain himself put an enormous price on his head. Barbary Corsair 2 S+S Agha's Whip 025 6 N/A Common Pirates of the Barbary Coast Galley. Spanish ships get +1 to their cannon rolls against this ship. Active Ship
8637 2L 3S 4S 2L 4 Captured by Robert Blake and then turned over to the Knights of Malta, the Alexandria is feared by the Barbary Corsairs for both her firepower and the ferocity of her crew. English 4 S+S Alexandria 048 13 N/A Rare Pirates of the Barbary Coast Galley. This ship gets +1 to her cannon rolls and boarding rolls against Barbary Corsair ships. Active Ship
8638 3S 3S 4S 5 Wesley has taken command of the Algiers, which has become the most successful Barbary Corsair ship because of his uncanny ability to turn a small supply of gold into a large one. Barbary Corsair Wesley 3 S+L Algiers 012 11 N/A Common Pirates of the Barbary Coast Galley. After looking at treasure on a wild island, you may trade any one treasure from that island for a random treasure on any other wild island. This ship must load the traded treasure. Active Ship
8639 2S 2 The crew of El Alonso de Orozco must swear loyalty to the Knights of Malta over Spain. Spanish 1 S+S Alonso de Orozco 067 11 N/A Rare Pirates of the Barbary Coast Galley. After this ship resolves a shoot action, she may move as a free action. Active Ship
8640 Made an amiral because of his victories over the English in the New World, Gaston was transferred to the Barbary Coast, where he has established his presence with the ladies in court as well as with Frances enemies at sea. French Amiral Gaston de St. Croix 084 6 N/A Common Pirates of the Barbary Coast Once at the beginning of each of your turns, roll a d6. On a result of 6, any ship in your fleet may be given two actions that turn. Active Crew
8641 Known for his red beard, Aruj is credited with the creation of the first Barbary Corsair fleets. Under his leadership, they began their domination of the Barbary Coast by proving that the galley could take on the biggest European ships. Barbary Corsair Kheir-ed-din Aruj Barbarossa 039 10 N/A Rare Pirates of the Barbary Coast This ship may move and shoot using the same move action. If this ship wins a boarding party, she may capture the crew with the highest point cost instead of eliminating it. This captured crew becomes cargo worth its point cost in gold when unloaded at your home island. Active Crew
8642 Unaffiliated Barbary Banner 107 0 N/A Rare Pirates of the Barbary Coast If loaded by a Barbary Corsair ship, Barbary Banner is worth 1 gold for every mast that ship eliminates while Barbary Banner is aboard. If loaded by another nations ship, it is worth 5 gold when unloaded at your home island. Active 7,6,5,5,4,3,2,2,1 Treasure
8643 As soldier for the Crown, Benoit followed orders. After being deemed too old to fight on the front lines, he found that the Knights of Malta greatly appreciated his expertise. French Don Rafael Y de Teresa and Roderick the Pure Benoit de Marsilles 083 6 N/A Common Pirates of the Barbary Coast Marine. Active Crew
8644 3S 3S 4 In Rais Haddous eyes, the crew of the Beys Revenge earn their pay only if they take down larger ships. Anything else is an insult and an embarrassment. Barbary Corsair 2 S+L Bey's Revenge 021 13 N/A Common Pirates of the Barbary Coast Galley. After this ship resolves a shoot action, she may move as a free action. Active Ship
8646 No one knows when Rice signed on with the American Navy; hes just always been there. Although he has no rank, his stories of ship engagements are so exact, and his knowledge of naval strategy so advanced, even Preble consults with him. American Brent Rice 098 4 N/A Common Pirates of the Barbary Coast This ship gets +1 to her cannon rolls against any non-American ship or fort. Active Crew
8647 Barbary Corsair Cannoneer 115 2 N/A Common Treasure Pirates of the Barbary Coast Once per turn, one of this ship's cannons may shoot again if it misses. Active 1,2,2,2,3,3,4,4,5 Treasure
8648 Barbary Corsair Captain 116 3 N/A Common Treasure Pirates of the Barbary Coast This ship may move and shoot using the same move action. Active 1,2,2,2,3,3,4,4,5 Treasure
8649 Spanish Captain 129 3 N/A Common Treasure Pirates of the Barbary Coast This ship may move and shoot using the same move action. Active 1,1,1,2,2,2,3,4,4 Treasure
8650 English Captain 130 3 N/A Common Treasure Pirates of the Barbary Coast This ship may move and shoot using the same move action. Active 1,1,1,2,2,2,3,4,4 Treasure
8651 French Captain 131 3 N/A Common Treasure Pirates of the Barbary Coast This ship may move and shoot using the same move action. Active 1,1,1,2,2,2,3,4,4 Treasure
8652 American Captain 132 3 N/A Common Treasure Pirates of the Barbary Coast This ship may move and shoot using the same move action. Active 1,1,1,2,2,2,3,4,4 Treasure
8653 Pirates Captain 135B 3 N/A Super Rare Pirates of the Barbary Coast This ship may move and shoot using the same move action. Active Crew
8655 5S 3 By having their oarsmen row the Carthage onto shore, the crew ensures that she is ignored by both sea and coastal cannons. Barbary Corsair 1 S+L Carthage 036 8 N/A Rare Pirates of the Barbary Coast Galley. This ship may not be shot at while docked. Active Ship
8656 Barbary Corsair Chainshot Specialist 121 2 N/A Common Treasure Pirates of the Barbary Coast Once per turn when this ship is given a shoot action, one of her cannons may shoot a chainshot at a target within S of her. You must declare which cannon will shoot the chainshot before rolling the d6. If the chainshot hits, do not eliminate a mast; instead, the target cannot move on her next turn. Active 1,1,1,2,2,2,3,3,4 Treasure
8657 Commander of the American forces on the Barbary Coast, Decatur has vowed that no ship shall be taken by pirates. He has even gone to the extreme of sinking his own ships rather than allow them to be captured. American Intrepid Commander Steven Decatur 094 7 N/A Rare Pirates of the Barbary Coast This ships crew cannot be eliminated unless she sinks. Once per turn, roll a d6. On a 5 or 6, this ship may be given an extra action. Active Crew
8658 Respected as a commander and teacher, Preble felt the only way to defeat the Barbary Corsairs was to take the battle to them. Whether on sea or land, he commands his forces to continually press the attack. American All ships Commodore Edward Preble 097 6 N/A Common Pirates of the Barbary Coast Once at the beginning of each of your turns, roll a d6. On a result of 6, any ship in your fleet may be given two actions that turn. Active Crew
8659 Being given a new command on the Barbary Coast would seem like a promotion to any other naval officer, but Owen feels that he is being punished. Did he learn too much about Countess Doone or question the commands of Woodes Rogers too often? The only directive he gets is to destroy the Corsairs at all costs. English HMS Granville Commodore Rhys Gryffyn Owen 058 0 N/A Common Pirates of the Barbary Coast Limit, Ransom. Choose one English crew during setup; this crew is linked to that crew. Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result. Active Crew
8660 2S 2S 2S 3 The Concord shipped the first wave of marines to the Barbary Coast, and her crew has learned the art of close-quarters warfare from them. American 3 S+S Concord 090 13 N/A Common Pirates of the Barbary Coast Schooner. This ship gets +1 to her boarding rolls. Active Ship
8661 4L 4S 5S 5L 5 The devout captain of the Crescent Moon demands that his compass be accurate so that he can face Mecca when praying, no matter the ships heading. Barbary Corsair 4 S+L Crescent Moon 005 13 N/A Rare Pirates of the Barbary Coast Galley. Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result. Active Ship
8662 3L 3S 3 The diminutive Delaware is known as the Sailing Fortress because of the huge fort cannons installed on her deck. American 2 L Delaware 092 12 N/A Uncommon Pirates of the Barbary Coast This ship eliminates two masts with one hit. Active Ship
8663 4S 5S 4 The crew of the Dervish prefers to grab what it can and then flee, even if means leaving other treasure behind. After all, gold never helped a dead man. Barbary Corsair 2 L Dervish 029 4 N/A Common Pirates of the Barbary Coast Galley. This ships base move becomes S when she reaches her cargo limit. Active Ship
8664 2S 4S 4 The galley master has been told it will be his life if the ships oarsmen ever miss a beat, thus the uncanny ability of the Desert Wind to close on ships even in battle. Barbary Corsair 2 S+L Desert Wind 024 13 N/A Common Pirates of the Barbary Coast Galley. This ship cannot be shot at by ships within S of her. Active Ship
8665 2L 3S 4S 4 The Moorish captain of Divans Punishment is a former prisoner of Spain who directs his attacks against their gold-bloated ships returning from the New World. Barbary Corsair 3 S+L Divan's Punishment 014 11 N/A Common Pirates of the Barbary Coast Galley. This ship gets +1 to her cannon rolls and boarding rolls against Spanish ships. Active Ship
8666 Freda is an experienced sailor who once owned a large shipping fleet in Naplesbefore it was all destroyed by Barbary Corsairs. He has agreed to work with Spain in exchange for a fleet to liberate his home from Barbarossa. Spanish Dominick Freda 069 5 N/A Rare Pirates of the Barbary Coast This ship gets +1 to her cannon rolls against Barbary Corsair ships. Once per turn before you give this ship an action, roll a d6. On a 5 or 6, this ship may be given the same action twice. Active Crew
8667 As a doctor to the Crown, Don Rafael had all the prestige a man could want. But he knew that his skills were needed for a higher calling. He became a Knight of Malta, and now he uses his gifts to ease the pain of those fighting the Corsair scourge. Spanish Roderick the Pure and Benoit de Marsilles Don Rafael Y de Teresa 070 5 N/A Common Pirates of the Barbary Coast When another face-up crew on this ship would be eliminated, turn it face down instead. Active Crew
8668 Dragut retook Tripoli from the Spanish after a bloody and bitter battle. He learned that there was more to life than just sailing, and that any man who sailed with him had to be able to fight both on land and on sea. Barbary Corsair Dragut 045 5 N/A Common Pirates of the Barbary Coast This ship gets +1 to her cannon rolls against forts within S of her. She gets +1 to her boarding rolls. Active Crew
8669 Duque Vaccaro, also known as the Golden Tongue, is Spains most important negotiator. He alone can interrupt the king at any hour, and his imperatives often become reality. He has been dispatched to the Italian city-states, the Knights of Malta, and even to England and France. Spanish Duque Marcus Vaccaro 072 0 N/A Common Pirates of the Barbary Coast Limit, Ransom. Choose one Spanish crew during setup; this crew is linked to that crew. Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result. Active Crew
8670 3L 4L 3 The crew of El Paso come from all over the Barbary Coast, and Capitan Carrillos contacts range from the throne rooms of Europe to the lowliest taverns. Spanish 2 L El Paso 064 10 N/A Common Pirates of the Barbary Coast Once per turn, one crew or ship within S of this ship cannot use its ability that turn. Active Ship
8671 2L 2L 2 El Toro, like a bull on a rampage, is sent into fleets of Barbary Corsairs with one purpose: to destroy galleys. Spanish 2 L El Toro 066 12 N/A Uncommon Pirates of the Barbary Coast This ship's cannons may not be eliminated (masts still may be). If derelict, she cannot shoot. Active Ship
8672 Barbary Corsair Explorer 117 1 N/A Common Treasure Pirates of the Barbary Coast This ship may dock and explore a wild island using the same move action. Active 1,2,2,2,3,3,4,4,5 Treasure
8673 2L 4S 5S 6L 3 Equipped with boarding hooks and ramps, the Fire Djinn strikes with the speed of a sandstorm and the deadliness of a demon. Barbary Corsair 4 S+S Fire Djinn 007 13 N/A Rare Pirates of the Barbary Coast Galley. As part of a move action, this ship may initiate a boarding party against a ship up to S away from her, without having to ram. The boarded ship may not use any boarding bonuses. Active Ship
8674 Barbary Corsair Firepot Specialist 047 2 N/A Uncommon Pirates of the Barbary Coast Once per turn when this ship is given a shoot action, one of her cannons may shoot a firepot at a target within S of her. Declare which cannon will shoot the firepot before rolling the d6. If it hits, the targets controller replaces one of her masts with a fire mast. At the beginning of every turn, roll a d6 for each fire mast. On a result of 6, remove the fire mast; on a 13, the ships controller replaces another of her masts with a fire mast. When a ship has only fire masts, she must be scuttled on her next turn. When a ship docks at her home island or a fort, remove all of her fire masts as a free action. Active Fort
8675 English Firepot Specialist 060 2 N/A Uncommon Pirates of the Barbary Coast Once per turn when this ship is given a shoot action, one of her cannons may shoot a firepot at a target within S of her. Declare which cannon will shoot the firepot before rolling the d6. If it hits, the targets controller replaces one of her masts with a fire mast. At the beginning of every turn, roll a d6 for each fire mast. On a result of 6, remove the fire mast; on a 13, the ships controller replaces another of her masts with a fire mast. When a ship has only fire masts, she must be scuttled on her next turn. When a ship docks at her home island or a fort, remove all of her fire masts as a free action. Active Fort
8676 Spanish Firepot Specialist 073 2 N/A Uncommon Pirates of the Barbary Coast Once per turn when this ship is given a shoot action, one of her cannons may shoot a firepot at a target within S of her. Declare which cannon will shoot the firepot before rolling the d6. If it hits, the targets controller replaces one of her masts with a fire mast. At the beginning of every turn, roll a d6 for each fire mast. On a result of 6, remove the fire mast; on a 13, the ships controller replaces another of her masts with a fire mast. When a ship has only fire masts, she must be scuttled on her next turn. When a ship docks at her home island or a fort, remove all of her fire masts as a free action. Active Fort
8677 French Firepot Specialist 086 2 N/A Uncommon Pirates of the Barbary Coast Once per turn when this ship is given a shoot action, one of her cannons may shoot a firepot at a target within S of her. Declare which cannon will shoot the firepot before rolling the d6. If it hits, the targets controller replaces one of her masts with a fire mast. At the beginning of every turn, roll a d6 for each fire mast. On a result of 6, remove the fire mast; on a 13, the ships controller replaces another of her masts with a fire mast. When a ship has only fire masts, she must be scuttled on her next turn. When a ship docks at her home island or a fort, remove all of her fire masts as a free action. Active Fort
8678 American Firepot Specialist 099 2 N/A Uncommon Pirates of the Barbary Coast Once per turn when this ship is given a shoot action, one of her cannons may shoot a firepot at a target within S of her. Declare which cannon will shoot the firepot before rolling the d6. If it hits, the targets controller replaces one of her masts with a fire mast. At the beginning of every turn, roll a d6 for each fire mast. On a result of 6, remove the fire mast; on a 13, the ships controller replaces another of her masts with a fire mast. When a ship has only fire masts, she must be scuttled on her next turn. When a ship docks at her home island or a fort, remove all of her fire masts as a free action. Active Fort
8679 Egyptian by birth, but schooled and trained in colonial schools in Cairo, Ismail realized that the Royal Navy was his ticket out of the slums. His ability to deal with locals gets his ships the best deals and the fastest cargo turnovers. English First Mate Ismail 059 3 N/A Common Pirates of the Barbary Coast This ship gets +1 cargo spaces. This crew takes up no cargo space. Active Crew
8680 2S 2S 2 The crew of the Gallows are outcast pirates from the Caribbean who escaped a hanging to try their fortunes on the Barbary Coast. They named their ship so as to never forget lifes quirks. Barbary Corsair 2 S+L Gallows 023 8 N/A Common Pirates of the Barbary Coast Galley. Pirate crew may use their abilities on this ship. Active Ship
8681 4L 4S 4S 4 Her distinct golden sailsa gift from the pasha in Constantinoplemake the Golden Peacock a glorious vision on the Barbary Coast. Barbary Corsair 3 S+L Golden Peacock 018 9 N/A Common Pirates of the Barbary Coast Galley. Active Ship
8682 2S 3L 3L 3S 4 The mighty Granada is Admiral Castros flagship in the Mediterranean. She is known for ruthlessly hunting Corsairs to the very ends of the Earth. Spanish Admiral Alarico Castro and Castro's Loyalists 4 S+S Granada 062 13 N/A Uncommon Pirates of the Barbary Coast Schooner. This ship gets +1 to her cannon rolls and boarding rolls against Barbary Corsair ships. Active Ship
8683 3L 3S 4 The Griffin was the first ship to capture an American crewand then sell them back to their own. American sailors have thus made the ship their number-one target. Barbary Corsair 2 S+L Griffin 031 6 N/A Common Pirates of the Barbary Coast Galley. American ships get +1 to their cannon rolls against this ship. Active Ship
8684 Barbary Corsair Helmsman 118 2 N/A Common Treasure Pirates of the Barbary Coast This ship gets +S to her base move. Active 1,2,2,2,3,3,4,4,5 Treasure
8685 4L 4L 2 Small, fast, and perpetually leaky, HMS Antelope is crewed by Barretts Privateers, and she is charged with harassing anyone not flying the Union Jack. English 2 S+L HMS Antelope 052 5 N/A Common Pirates of the Barbary Coast Active Ship
8686 2S 3S 3S 2S 5 Lawrence has tuned the crew of HMS Durham to perfection using both the tactics of the Barbary Corsairs and the training of the Royal Navy. English Lawrence 4 S+L HMS Durham 049 15 N/A Uncommon Pirates of the Barbary Coast Schooner. This ship gets +1 to her boarding rolls. Active Ship
8687 3L 3L 3L 4 Commodore Owen fills the cannons of the fearsome Granville with grapeshot so that they can take out as many Barbary Corsairs as possible. English Commodore Rhys Gryffyn Owen 3 S+S HMS Granville 050 11 N/A Common Pirates of the Barbary Coast Schooner. Once per turn when this ship hits an enemy ship, also eliminate one crew from that ship. Active Ship
8688 3S 3S 4 Financed privately and constructed of the hardiest materials, HMS Lord Kenyon prowls the profitable Barbary Coast, preying upon those who underestimate her. English 2 L HMS Lord Kenyon 053 10 N/A Uncommon Pirates of the Barbary Coast Two hits from the same shoot action are required to eliminate one of this ship's masts. Active Ship
8689 4S 3L 4S 4 Captain Hawley flies the flags of over 30 nations from HMS Westminster in an effort to confuse enemies and give his crew the upper hand in combat. English 3 S+S HMS Westminster 051 14 N/A Common Pirates of the Barbary Coast Schooner. L-range cannons cannot hit this ship. Active Ship
8690 2L 2S 2 Captain Carter has yet to find proof that France is supporting some Barbary Corsair captains, but he plans to continue his raids on French ships until he does. American 2 L Horizon 091 8 N/A Common Pirates of the Barbary Coast This ship gets +1 to her cannon rolls against French ships. Active Ship
8691 2L 3L 3L 2L 4 Decatur has the Intrepids crew in their dress whites at all times. He wants the Old World to see that the New World always means business. American Commander Steven Decatur 4 S+S Intrepid 088 15 N/A Uncommon Pirates of the Barbary Coast Schooner. If this ship has a Captain crew, she gets +1 to her cannon rolls. Active Ship
8692 3L 3S 4S 5L 3 The Ivory Stars hull is covered with polished ivory. From a distance, she looks like a cresting wave, entrancing opponents into a state of vulnerability. Barbary Corsair 4 S+S Ivory Star 002 12 N/A Rare Pirates of the Barbary Coast Galley. L-range cannons cannot hit this ship. Active Ship
8693 Because pirate hunting had become the priority of both the Americans and English in the New World, Jack decided to seek his fortune elsewhere. After landing at Tangier, he saw the piles of goldand he knew he was home. Barbary Corsair Jack Hawkins 043 5 N/A Common Pirates of the Barbary Coast Pirate crew may use their abilities on this ship. Once per turn before you give this ship an action, roll a d6. On a 5 or 6, this ship may be given the same action twice. Active Crew
8694 3L 3S 4S 4L 4 During boarding attacks, the crew of the Jackals Teeth howl like ghostly dogs, striking fear in the hearts of even the most stalwart defenders. Barbary Corsair 4 S+L Jackal's Teeth 003 13 N/A Rare Pirates of the Barbary Coast Galley. This ship gets +1 to her boarding rolls. Active Ship
8695 3L 3S 3S 3L 3 The crew of Janissaries Blood has been culled entirely from the Barbary Coast, and Rais Murat makes sure their hatred for Europeans is matched only by their loyalty to him. Barbary Corsair Murat Rais 4 S+L Janissaries' Blood 006 16 N/A Rare Pirates of the Barbary Coast Galley. After this ship resolves a shoot action, she may move as a free action. Active Ship
8696 Described by his former English commander as a drunk, a fool, and an idiot, Ward decided that stealing for himself was better than serving as a slave on an English warship. Barbary Corsair John Ward 046 3 N/A Common Pirates of the Barbary Coast Once per turn, this ship may randomly take one treasure from any ship she touches. Active Crew
8697 No one denies that Dumas has a past: advisor to the king of France, minister, merchant, thief, priest, even spy. But it is his current occupation as captain of Le Loup-Garou that makes people wonder if he has any soul left. French Le Loup-Garou Jordan Dumas 082 6 N/A Rare Pirates of the Barbary Coast This ship may move and shoot using the same move action. Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result. Active Crew
8698 Moroccan by birth but raised in Marseilles, Youssef has the ability to blend in wherever he is, allowing him to make deals that would get anyone else the guillotine. French Khalid Youssef 085 3 N/A Common Pirates of the Barbary Coast After looking at treasure on a wild island, you may trade any one treasure from that island for a random treasure on any other wild island. This ship must load the traded treasure. Active Crew
8699 Kheir-ed-din (gift of God) is the strategic half of his partnership with his charismatic brother, Aruj. He leads the fleets of the Barbary Corsairs and works both for the emir of Ottoman Empire and the sultan of Tunis. Barbary Corsair Aruj Barbarossa Kheir-ed-din 041 6 N/A Common Pirates of the Barbary Coast Once at the beginning of each of your turns, roll a d6. On a result of 6, any ship in your fleet may be given two actions that turn. Active Crew
8700 Unaffiliated Knights of Malta Banner 106 0 N/A Rare Pirates of the Barbary Coast If loaded by a Barbary Corsair ship, Knights of Malta Banner is worth 5 gold when unloaded at your home island. If loaded by another nations ship, it is worth 1 gold for every mast that ship eliminates while Knights of Malta Banner is aboard. Active 7,6,5,5,4,3,2,2,1 Treasure
8701 3L 4L 4 LAfriques speed is a weapon. The crew acts as if she is running away, but then they double back to help flank her enemies. French 2 S L'Afrique 078 9 N/A Common Pirates of the Barbary Coast This ship gets +L to her base move if she has all of her masts. Active Ship
8702 3S 3L 3L 3S 4 LAnge de la Mer survived battles with the English that sent many of her sister ships to the bottom of the sea. She has earned the distinction of flagship on the Barbary Coast. French 4 S+S L'Ange de la Mer 075 13 N/A Uncommon Pirates of the Barbary Coast Schooner. If this ship has a Captain crew, she gets +1 to her cannon rolls. Active Ship
8703 3L 3S 4S 5S 5 La Espada del Dios is a captured galley disguised as a Barbary Corsair ship, and her capitan is happy to let them take the blame for his plunders. Spanish 4 S+L La Espada de Dios 061 15 N/A Rare Pirates of the Barbary Coast Galley. This ship may dock at an enemy home island and load one treasure. If able, she must leave on your next turn. Active Ship
8704 2L 2S 3 An undeclared war exists between French and American ships, but the crew of La Martinique treats it as if it is the war to end all wars. French 2 L La Martinique 077 8 N/A Common Pirates of the Barbary Coast Schooner. This ship gets +1 to her cannon rolls against American ships. Active Ship
8705 2S 2S 2 Murat Rais swears he has sunk La Republique three times, and the English claim two victoriesand yet she still floats and fights. French 2 S La Republique 079 7 N/A Uncommon Pirates of the Barbary Coast This ship cannot sink, but she can be scuttled. Active Ship
8706 2S 3S 3 La Serpientes crew are the finest cannoneers on the Barbary Coast. It is said they can hit a ship docked in Morocco from Barcelona. Spanish 2 L La Serpiente 065 7 N/A Common Pirates of the Barbary Coast You may double the range of this ship's cannons each turn, but you must roll a 6 showing to hit. Active Ship
8707 4S 3 This ships crew swears that Joan of Arc herself protects her. Not even the Knights of Malta dare to claim otherwise. French 1 S+S+S La St. Joan 080 8 N/A Rare Pirates of the Barbary Coast Galley. L-range cannons cannot hit this ship. Active Ship
8708 After going native, Ethan Lawrence was stripped of his commission in the Royal Navy. But his very public exploits as Englands Own Corsair, coupled with his rescue of HMS Durham from a Barbary Corsair sneak attack, forced the Crown to give him back his command. English HMS Durham Lawrence 056 5 N/A Rare Pirates of the Barbary Coast Once per turn, one crew or ship within S of this ship cannot use its ability that turn. Active Crew
8709 3L 4S 5S 3 Barbary Corsairs speak of this ship only in whispers, fearing that saying Le Loup-Garou aloud will rouse the dark forces that power her to steal their souls. French Jordan Dumas 3 S+L Le Loup-Garou 076 17 N/A Common Pirates of the Barbary Coast Schooner. Ghost Ship. Active Ship
8710 3L 4L 4L 5L 4 The Knights of Malta recruit French Corsairs to crew Le St. Denis so that they can fight the Barbary Corsairs on equal footing. French 4 S+L Le St. Denis 074 15 N/A Rare Pirates of the Barbary Coast Galley. As part of a move action, this ship may initiate a boarding party against a ship up to S away from her, without having to ram. The boarded ship may not use any boarding bonuses. Active Ship
8711 5S 2 The Majestic has survived as long as she has by scouting for other Barbary Corsairs. The pay is so good that the crew doesnt even need to fight. Barbary Corsair 1 S+S+S Majestic 035 14 N/A Rare Pirates of the Barbary Coast Galley. Friendly ships within S of this ship get +1 to their cannon rolls. Active Ship
8712 Unaffiliated Maps of Alexandria 101 0 N/A Rare Pirates of the Barbary Coast When revealed, turn all treasure on all wild islands face up for the remainder of the game. Remove Maps of Alexandria from the game. Active 7,6,5,5,4,3,2,2,1 Treasure
8713 4S 5S 6S 3 So great is their fear of Spain, this crew of former slaves has been known to panic when faced with a ship flying the colors of Spain. Barbary Corsair 3 S+L Marrakesh 017 6 N/A Common Pirates of the Barbary Coast Galley. Spanish ships get +1 to their cannon rolls against this ship. Active Ship
8714 2S 3S 3S 4 Capitan Marcel, a former French privateer with a crew of ex-slaves, hunts the waters around French colonies, viciously attacking their naval support and merchant ships. Barbary Corsair 3 S+L Meshud 013 11 N/A Common Pirates of the Barbary Coast Galley. This ship gets +1 to her cannon rolls and boarding rolls against French ships. Active Ship
8715 3S 3S 3S 3 The Minutemans crew is exclusively made up of former Barbary Corsair captivesespecially those with experience rowing their galleys. American 3 S+L Minuteman 089 11 N/A Common Pirates of the Barbary Coast Schooner. This ship gets +1 to her cannon rolls and boarding rolls against Barbary Corsair ships. Active Ship
8716 5S 5S 5 With contacts in every port along the Barbary Coast, Rais Oudah seems to know more about what ships are carrying than their own captains do. Barbary Corsair 2 S+S Morocco 030 8 N/A Common Pirates of the Barbary Coast Galley. Once per turn, this ship may look at one face-down treasure on any island. Active Ship
8717 Rais Murat was once a prisoner of the Barbary Corsairs, but he has since been granted his freedom and a ship. To make himself known to every sailor on the Mediterranean, Murat hunts every ship that does not fly the Barbary Corsair flag. Barbary Corsair Janissaries' Blood Murat Rais 044 4 N/A Common Pirates of the Barbary Coast This ship gets +1 to her cannon rolls against any nonBarbary Corsair ship. Active Crew
8718 Barbary Corsair Musketeer 119 3 N/A Common Treasure Pirates of the Barbary Coast This ship gains one S range cannon, with a rank of 3 that may not have its range or cannon roll increased. It can shoot from any mast (even an eliminated mast). Active 1,2,2,2,3,3,4,4,5 Treasure
8719 Spanish Musketeer 125 3 N/A Common Treasure Pirates of the Barbary Coast This ship gains one S range cannon, with a rank of 3 that may not have its range or cannon roll increased. It can shoot from any mast (even an eliminated mast). Active 1,1,1,2,2,2,3,3,4 Treasure
8720 English Musketeer 126 3 N/A Common Treasure Pirates of the Barbary Coast This ship gains one S range cannon, with a rank of 3 that may not have its range or cannon roll increased. It can shoot from any mast (even an eliminated mast). Active 1,1,1,2,2,2,3,3,4 Treasure
8721 French Musketeer 127 3 N/A Common Treasure Pirates of the Barbary Coast This ship gains one S range cannon, with a rank of 3 that may not have its range or cannon roll increased. It can shoot from any mast (even an eliminated mast). Active 1,1,1,2,2,2,3,3,4 Treasure
8722 American Musketeer 128 3 N/A Common Treasure Pirates of the Barbary Coast This ship gains one S range cannon, with a rank of 3 that may not have its range or cannon roll increased. It can shoot from any mast (even an eliminated mast). Active 1,1,1,2,2,2,3,3,4 Treasure
8723 3L 3L 2 Appropriately tagged Fish Food, cannonneers of the Niagara are flogged if they ever leave their posts, even if the ship were to go down. American 2 L Niagara 093 11 N/A Uncommon Pirates of the Barbary Coast This ship's cannons may not be eliminated (masts still may be). If derelict, she cannot shoot. Active Ship
8724 3S 2 Rais Zaci is well aware of the Nimchas shortcomings, so he trained her oarsmen to fire cannons while rowing, all without missing a beat. Barbary Corsair 1 S+S+S Nimcha 037 10 N/A Rare Pirates of the Barbary Coast Galley. After this ship resolves a shoot action, she may move as a free action. Active Ship
8725 2L 3S 4S 5L 4 Rais Abba Quilon modified the Nubian Prince to draft deep, making her almost invisible in the waterand an impossible target for nearby ships. Barbary Corsair 4 S+S Nubian Prince 001 15 N/A Rare Pirates of the Barbary Coast Galley. This ship cannot be shot at by ships within S of her. Active Ship
8726 Barbary Corsair Oarsman 120 1 N/A Common Treasure Pirates of the Barbary Coast If derelict, this ship gains a base move of S. This crew takes up no cargo space. Active 1,1,1,2,2,2,3,3,4 Treasure
8727 3S 4L 3S 3 Capitan Carral won the Pamplona in a game of dice, and he feels that with the goddess of luck on his side, he and his crew can meet any challenge. Spanish 3 S+L Pamplona 063 11 N/A Common Pirates of the Barbary Coast Schooner. Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result. Active Ship
8728 4L 3S 1 The colors flown by the Pashas Delight imply that shes nothing more than a harmless merchant vesselallowing her crew to take advantage of opponents not cunning enough to see through her deception. Barbary Corsair 2 L+L Pasha's Delight 026 9 N/A Common Pirates of the Barbary Coast Galley. L-range cannons cannot hit this ship. Active Ship
8729 3S 4S 5S 3 Inspired by the ancient navies of Xerxes the Great, the Persian Victory and her crew oppose any foreign power attempting to control the Barbary Coast. Barbary Corsair 3 S+L Persian Victory 009 13 N/A Common Pirates of the Barbary Coast Galley. After this ship resolves a shoot action, she may move as a free action. Active Ship
8730 Unaffiliated Poseiden's Breath 109 0 N/A Rare Pirates of the Barbary Coast Load this treasure face down. When this ship is given a move action, you may reveal Poseidons Breath: This ship may move her base move as many times as she has masts; no other special abilities may affect her movement. When the movement action ends, eliminate one of this ships masts, and then remove Poseidons Breath from the game. Active 7,6,5,5,4,3,2,2,1 Treasure
8731 3L 3L 3L 3L 4 Since the President came to the Barbary Coast, she has become a target of the Corsairsand a welcome sight to American merchants. American 4 S+L President 087 14 N/A Uncommon Pirates of the Barbary Coast Schooner. Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result. Active Ship
8732 2S 2S 5 This once-great warship has started to show her ageit is a rare day when she enters port with plunder. Barbary Corsair 2 S+S Queen of Sheba 027 6 N/A Common Pirates of the Barbary Coast Galley. Eliminate one of this ships masts when she rolls a 1 on any cannon roll. Active Ship
8733 Unaffiliated Rats 105 0 N/A Rare Pirates of the Barbary Coast Each non-unique treasure on this ship is worth 1 fewer gold when unloaded. Rats cannot be unloaded. Active 7,6,5,5,4,3,2,2,1 Treasure
8734 Unaffiliated Relics 102 0 N/A Rare Pirates of the Barbary Coast If one of this ships masts or crew would be eliminated by a ship, you may give Relics to the attacker instead, ending that ships turn. Active 7,6,5,5,4,3,2,2,1 Treasure
8735 A French hero, Surcouf is the quintessential Corsair. His knack for hitting ships laden with treasure has ensured him the best crews, the best ships, and the wrath of every other nation. French Robert Surcouf 081 7 N/A Rare Pirates of the Barbary Coast This ship may move and shoot using the same move action. As part of a move action, this ship may initiate a boarding party against a ship up to S away from her, without having to ram. The boarded ship may not use any boarding bonuses. Active Crew
8736 With rumors of a crime of passion swirling around him, Roderick left England as a sailor. Fighting alongside the Knights of Malta, he came to see them as the true protectors of the kingdoms of Europe. So he left the Royal Navy to become a warrior in the fight against the Barbary Corsair scourge. English Don Rafael Y de Teresa and Benoit de Marsilles Roderick the Pure 057 4 N/A Common Pirates of the Barbary Coast This ship gets +1 to her boarding rolls. Active Crew
8737 2L 2S 4 After his old ship was sunk by the English, Rais Yahia vowed to pay the widows of his lost crew twiceonce with Englands blood and once with her gold. Barbary Corsair 2 S+L Sahara 028 10 N/A Common Pirates of the Barbary Coast Galley. This ship gets +1 to her cannon rolls and boarding rolls against English ships. Active Ship
8738 4L 3S 3 Trained by Sicilian sailors and taught warfare by the pashas soldiers, Rais Baha can estimate how long it will take to capture a ship, down to the minute. Barbary Corsair 2 S+L Scorpion 022 9 N/A Common Pirates of the Barbary Coast Galley. This ship gets +1 to her boarding rolls. Active Ship
8739 3S 3S 5S 4 Uluj Ali has trained the crew of the Sea Dragon specifically to fight Spanish vessels: to board them, take prisoners, and then use the information they provide to attack their ports. Barbary Corsair Uluj Ali 3 S+S Sea Dragon 008 13 N/A Common Pirates of the Barbary Coast Galley. As part of a move action, this ship may initiate a boarding party against a ship up to S away from her, without having to ram. The boarded ship may not use any boarding bonuses. Active Ship
8740 Barbary Corsair Shipwright 123 2 N/A Common Treasure Pirates of the Barbary Coast This ship may repair at sea or at any island. Active 1,1,1,2,2,2,3,3,4 Treasure
8741 2S 2S 4 The Silent Death and her crew have honed the fine art of sneaking up on an unsuspecting enemy and personally waking her captain from his bunk with a sword at his throat. Barbary Corsair 2 S+S Silent Death 020 12 N/A Common Pirates of the Barbary Coast Galley. As part of a move action, this ship may initiate a boarding party against a ship up to S away from her, without having to ram. The boarded ship may not use any boarding bonuses. Active Ship
8742 Barbary Corsair Smokepot Specialist 110 3 N/A Common Treasure Pirates of the Barbary Coast Once per turn when this ship is given a shoot action, you may declare that one of her cannons is shooting a smokepot instead of a cannon; you do not need to target a ship. Simply place the center of a fog bank within S of this ship; it may not touch an island or any ship docked at an island. Remove the fog bank at the beginning of your next turn. Active 1,2,2,2,3,3,4,4,5 Treasure
8743 Spanish Smokepot Specialist 111 3 N/A Common Treasure Pirates of the Barbary Coast Once per turn when this ship is given a shoot action, you may declare that one of her cannons is shooting a smokepot instead of a cannon; you do not need to target a ship. Simply place the center of a fog bank within S of this ship; it may not touch an island or any ship docked at an island. Remove the fog bank at the beginning of your next turn. Active 1,2,2,2,3,3,4,4,5 Treasure
8744 English Smokepot Specialist 112 3 N/A Common Treasure Pirates of the Barbary Coast Once per turn when this ship is given a shoot action, you may declare that one of her cannons is shooting a smokepot instead of a cannon; you do not need to target a ship. Simply place the center of a fog bank within S of this ship; it may not touch an island or any ship docked at an island. Remove the fog bank at the beginning of your next turn. Active 1,2,2,2,3,3,4,4,5 Treasure
8745 French Smokepot Specialist 113 3 N/A Common Treasure Pirates of the Barbary Coast Once per turn when this ship is given a shoot action, you may declare that one of her cannons is shooting a smokepot instead of a cannon; you do not need to target a ship. Simply place the center of a fog bank within S of this ship; it may not touch an island or any ship docked at an island. Remove the fog bank at the beginning of your next turn. Active 1,2,2,2,3,3,4,4,5 Treasure
8746 American Smokepot Specialist 114 3 N/A Common Treasure Pirates of the Barbary Coast Once per turn when this ship is given a shoot action, you may declare that one of her cannons is shooting a smokepot instead of a cannon; you do not need to target a ship. Simply place the center of a fog bank within S of this ship; it may not touch an island or any ship docked at an island. Remove the fog bank at the beginning of your next turn. Active 1,2,2,2,3,3,4,4,5 Treasure
8747 Pirates Smokepot Specialist 124 3 N/A Common Treasure Pirates of the Barbary Coast Once per turn when this ship is given a shoot action, you may declare that one of her cannons is shooting a smokepot instead of a cannon; you do not need to target a ship. Simply place the center of a fog bank within S of this ship; it may not touch an island or any ship docked at an island. Remove the fog bank at the beginning of your next turn. Active 1,1,1,2,2,2,3,3,4 Treasure
8748 Unaffiliated Spices 100 0 N/A Rare Pirates of the Barbary Coast Double the value of one non-unique treasure on this ship when unloaded at your home island or fort, and then remove Spices from the game. Active 7,6,5,5,4,3,2,2,1 Treasure
8749 2S 4S 5S 3 The captain of the Splendor cares little for captives, preferring to fill his hold with what really matters: gold. Barbary Corsair 3 S+S+S Splendor 016 10 N/A Common Pirates of the Barbary Coast Galley. Once per turn, this ship may randomly take one treasure from any ship she touches. Active Ship
8750 4L 1 The Knights of Malta were trained by the Royal Navy to dodge cannon fire at close range, allowing the St. George to get up close and personal. English 1 S+S+S St. George 054 10 N/A Rare Pirates of the Barbary Coast Galley. This ship cannot be shot at by ships within S of her. Active Ship
8751 Barbary Corsair Stinkpot Specialist 122 2 N/A Common Treasure Pirates of the Barbary Coast Once per turn when this ship is given a shoot action, one of her cannons may shoot a stinkpot at a target within S of her. You must declare which cannon will shoot the stinkpot before rolling the d6. If the stinkpot hits, do not eliminate a mast; instead, the target's crew cannot use their abilities on the targets next turn. Active 1,1,1,2,2,2,3,3,4 Treasure
8752 4S 5S 6S 3 Rumor says that Rais Jaziri doesnt even load the cannons of the Sultans Sword, so confident is he in the ships swift attacks and even swifter swords. Barbary Corsair 3 S+S Sultan's Sword 015 10 N/A Common Pirates of the Barbary Coast Galley. This ship gets +1 to her boarding rolls. Active Ship
8753 Tariq the Black uses his Moorish heritage to recruit Barbary Corsairs to sail for Spain as part of a deal he brokered with the Crown. He has been promised the kingship of Morocco as a reward for destroying the Corsairs. Spanish Tariq the Black 068 5 N/A Rare Pirates of the Barbary Coast This ship may move and shoot using the same move action. Barbary Corsair crew may use their abilities on this ship. Active Crew
8754 3L 4S 5S 5L 3 Crewed by outcasts of Europe and the New World, the Terror of Gibraltar plies her unique brand of piracy in the waters near its eponymous outcropping. Barbary Corsair 4 S+S Terror of Gibraltar 004 10 N/A Rare Pirates of the Barbary Coast Galley. Pirate crew may use their abilities on this ship. Active Ship
8756 3S 3S 3L 5 The superstitious first mate of the Tigers Eye keeps on his person a gem that he claims protects his ship from harm, and no one is willing to risk finding out if its true. Barbary Corsair 3 S+S+S Tiger's Eye 019 12 N/A Common Pirates of the Barbary Coast Galley. L-range cannons cannot hit this ship. Active Ship
8757 4S 2 The Tripolis captain keeps a captured noble on board at all times. He uses them as an excuse for trade, getting close enough to bigger ships to surprise them with an attack. Barbary Corsair 1 S+S+S Tripoli 032 10 N/A Rare Pirates of the Barbary Coast Galley. This ship cannot be shot at by ships within S of her. Active Ship
8758 3S 3 The value of knowing where treasure may be hidden is more valuable to Rais Taha than any shipping chart. Barbary Corsair 1 S+S Tunis 038 7 N/A Rare Pirates of the Barbary Coast Galley. This ship may dock and explore a wild island using the same move action. Active Ship
8759 An Italian by birth and a sailor by profession, Uluj rose to command Barbary Corsairs by ceaselessly attacking Spanish ships, holdings, and nobility. Barbary Corsair Sea Dragon Uluj Ali 042 7 N/A Common Pirates of the Barbary Coast Marine. This crew gets +1 to its gun rolls against Spanish ships, forts, and crew. Active Crew
8760 2S 2 This tiny vessel was actually named by the English for her ability to attack larger ships and leave them in disarray while she escapes. Barbary Corsair 1 S+S+S Viper's Bite 033 8 N/A Rare Pirates of the Barbary Coast Galley. This ship gets +1 to her boarding rolls. Active Ship
8761 Young, trained in modern naval combat, and given orders to follow Preble and learn from him, Nolan carries with him the weight of a new county and a modern military organization. American Wayne Nolan 096 0 N/A Common Pirates of the Barbary Coast Limit, Ransom. Choose one American crew during setup; this crew is linked to that crew. Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result. Active Crew
8762 Rumors persist that Wesley is an English noble who has been denied his birthright because of his common mother. Taking to piracy, he has decided that he will buy his place with the gold of those who denied him. Barbary Corsair Algiers Wesley 040 6 N/A Rare Pirates of the Barbary Coast This ship may move and shoot using the same move action. This ship gets +1 to her boarding rolls. Active Crew
8763 Unaffiliated Wet Gunpowder 108 0 N/A Rare Pirates of the Barbary Coast This ship cannot be given shoot actions. Wet Gunpowder cannot be unloaded from this ship, but you may give this ship a repair action to eliminate Wet Gunpowder instead of repairing a mast. Active 7,6,5,5,4,3,2,2,1 Treasure
8764 4S 2 The greedy crew of the Whisper has been known to fill the ships holds with anything and everything they can get, even if it means crawling back to port. Barbary Corsair 1 S+L Whisper 034 6 N/A Rare Pirates of the Barbary Coast Galley. When this ship carries no cargo, she gets +S to her base move. Active Ship
8765 2S 3S 4S 4 Rais Al-Kazar has decided that American ships are easy pickings, so he focuses the attacks of the Wicked Kareen almost exclusively on their merchant ships. Barbary Corsair 3 S+L Wicked Kareen 011 10 N/A Common Pirates of the Barbary Coast Galley. This ship gets +1 to her cannon rolls and boarding rolls against American ships. Active Ship
8766 Eaton was the American counsel to the Barbary States, and while Preble and Decatur lead the American forces at sea, he has begun his plan to invade the land at Tripoli. American William Eaton 095 7 N/A Rare Pirates of the Barbary Coast Marine. This crew gets +1 to its gun rolls against Barbary Corsair ships and crew. Active Crew
8767 4S 4S 5S 4 Mocked by other Barbary Corsairs, the crew of the Winds of Vengeance always press their attackeven if means the loss of ship and life. Barbary Corsair 3 S+S Winds of Vengeance 010 6 N/A Common Pirates of the Barbary Coast Galley. Eliminate one of this ships masts when she rolls a 1 on any cannon roll. Active Ship
8768 Unaffiliated Wine 104 0 N/A Rare Pirates of the Barbary Coast This ship may dock at an opponents home island or fort; while there, you may exchange Wine for one treasure there of your choosing. This ship cannot shoot or be shot at if it is within S of an opponents home island or fort. Active 7,6,5,5,4,3,2,2,1 Treasure
8769 Unaffiliated Wolves 103 0 N/A Rare Pirates of the Barbary Coast No treasure may be loaded from this wild island until Wolves is eliminated. Wolves is eliminated if successfully hit once by either a Musketeer or a crew with the Marine keyword. Active 7,6,5,5,4,3,2,2,1 Treasure